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What OP seems to have not read from the books is that when you see the word "Carrier" in a vehicle's description it basically means "Glass Cannon" - a unit devoted 100% to offense and with little defensive ability. Meaning thin armor and probably lacking any kind of backup/point-blank weaponry. Classically this made them extremely vulnerable to things like infantry and battle armor which were able to sneak up on tanks and tear them up at close range.
A balanced tank will have a variety of weapons for dealing with targets of different types at different ranges. Of course this means lacking the ability to concentrate firepower effectively.
One of the main issues a lot of people have is some serious misconceptions about how big mechs are. A history of bad artwork from BT's various owners over the years have often made mechs to seem like they're the size of Godzille. They're not. Most only stand 2 or 3 stories tall at most. The reason why the Star League switched to mechs wasn't that they carried more armor or firepower than tanks (because they didn't) but rather they had more mobility and speed. A mech, especially a mech with jump jets, can traverse anything short of boiling lava - including mountains and dense jungles, which pretty much rule out tanks entirely.
So it's important to realize that you're not driving some unstoppable tank-busting machine. You're actually just driving a tank yourself - a tank with legs instead of tracks, but still just a tank.
Though if the mechs were not that big in relation to the vehicles...stomp attacks shouldn't be as nearly effective as they are. That was all I was really thinking of. Really some of these vehicles should be running over mechs based on their tonnage and amount of weapons they are carrying.
I don't think the "vehicles take bonus melee damage" thing is based on the size difference. Pretty sure it's just a "mechs are cooler than vehicles" play balance thing.
(in tabletop, there's no melee bonus, but the to-hit tables for vehicles make them a good bit more fragile than mechs - there's a variety of additional 'and it loses a move point/the turret is locked in position/critical hit goes through the armor and blows the engine/etc' effects alongside the 'and the damage goes to <armor facing>')
I'm pretty sure tabletop also had ramming/charging attack rules for vehicles. (charge damage is just based on weight X move speed. This BT game abstracts all the different kinds of physical attacks - charge, push, punch, kick - into a generic "Melee", with support weapons added on.)