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Fordítási probléma jelentése
Well, I did not expect them to fix it while I still play the game... Hopefully it will be fixed once the first DLC comes out. Almost through the story, I guess I get 10 to 20 more hours out of the game.
The poor AI does not make me want to grind the galaxy after I am done with the story, as the missions just repeat over and over and over on the same maps and MP implementation in its actual form is a joke.
They can call this game finished all they like but until they actually get basic features sorted it's just an early access title and that's all there is to it.
As an owner of a 21:9 monitor, I have to say we are still a minority. Whatever statistics you read up on 21:9 or ultrawides in general, the amount of people using them is always between 3% and barely 10%; Which makes it still kind of niche, sadly.
I think this is due to 2 facts:
1.) Ultrawide monitors are quite expansive and especially for the top models you still play the panel lottery. ( This is my 7th ultrawide IPS, as the other models had all been faulty- This one only got some strong BLB, but at least it is capable of 100 Hz and has only minor coil whine)
2. Many companies do not support 21:9 (Blizzard, cough), like spearhead games, which makes 21:9 sometimes quite frustrating, as you either have to cope with black bars, 1/3 of your monitor space cut off vertically (♥♥♥♥♥♥♥ UE4), play in windowed mode, etc...
I guess with these 2 factors the situation will not change, especially factor 2.
Blizzard are reluclant to support 21:9 because of the competitive advantage that may stem in their games such as Overwatch and even Starcraft 2 but for a game like Battletech; it's terrible oversight.
Wrong, almost all current games in the Battle.net-Launcher can 21:9:
World of Warcraft > 21:9
Diablo 3 > 21:9
Hereos of Storm > 21:9
Overwatch > 21:9
Destiny 2 > 21:9 (ok, not really Blizzard)
except Starcraft I & II > Reason eSport
and Hearthstone
While this might be true I want to add that Overwatch 21:9 support is abhorrent. They just cut off parts of the top and bottom of your screen basically, by reducing the FOV on ultrawide monitors. It's better to play in 16:9 than to play with the insulting 21:9 support Blizzard gave on that game. Tried it on a free weekend for myself and it's definitely impacting gameplay. I'm not ever buying that game until it gets normal 21:9 support.
I don't mean the HUD gets cut off, I mean the FOV is drastically reduced. Compare 2560x1080 to 1920x1080 or 2560x1440 with 3440x1440 on that game. You will be able to see more above and below your character, and since some maps in Overwatch have a fair amount of verticality to them, it's ridiculous that 21:9 users are limited.
I laughed out loud at Overwatch.
So , that is 3 supported games out of 7; Excellent.
just how common a feature is this? im almost thinking not very. does steam's hardware survey track this statistic? is this a normal thing all games should absolutely be programmed to support? or is a unicorn asking for a custom face mask so his horn is supported? not trying to trash your choice in display but it seems like going with that display choice causes more issues than its worth. it seems easier to go with a normal display size and have 0 problems than have problems with every other title you buy.
Almost all of the games these days support the ultrawide resolution.
It was supported by most games many years ago.
It's not hard to do, just requires the developers to not be ignorant... or have better programmers.
I just answered 2/3 of your post about half a page above.
For me, going back to 16:9 from a 21:9 feels like going back to a 4:3 CRT once you had a 16:9 flat.
4K 16:9 is nice, I enjoy UWQHD more at the moment (plus, games run better at that resolution compared to 4K);
Even the guys who invented UE4 use HOR+ nowadays.