BATTLETECH
21.9/Ultrawide Broken
Running the game in ultrawide is vert- so lots of the interface is off screen
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22MBroadsword eredeti hozzászólása:
I tried the beta patch 1.0.3 and in my case seems to have made the issue worse. Before the patch I could select 3440x1440 and the missions played fine at full res and used all of the screen although the interface in the management screens were stretched and buttons appeared offscreen - which was the main issue. Now, in the graphics interface you have the 'allow unsupported resolution' checkbox, which when ticked, makes 3440x1440 visible as a selectable resolution. When you select it it basically just forces 2560x1440, in both the interface and on the map with large black bars on both sides. Not only does it not display the correct res, but in order to scroll the map in a 'move mouse to edge' style you have to move the mouse cursor at the ede of the black bars instead of the edge of the screen, which requires you to position the mouse cursor precisely at the point where the edge of the visible screen transitions to black bar which mayes it unwieldy and awkward to use. It would have been better to have left it as it was before and just enforce a selectable resolution only in the interface screens.


Well, I did not expect them to fix it while I still play the game... Hopefully it will be fixed once the first DLC comes out. Almost through the story, I guess I get 10 to 20 more hours out of the game.

The poor AI does not make me want to grind the galaxy after I am done with the story, as the missions just repeat over and over and over on the same maps and MP implementation in its actual form is a joke.
It really is quite ridiculous that a game can launch in 2018 without support for ultrawide monitors, it's not like they are even a niche technology the things have been mainstream for years and in production for almost a decade.

They can call this game finished all they like but until they actually get basic features sorted it's just an early access title and that's all there is to it.
McLovin eredeti hozzászólása:
It really is quite ridiculous that a game can launch in 2018 without support for ultrawide monitors, it's not like they are even a niche technology the things have been mainstream for years and in production for almost a decade.

They can call this game finished all they like but until they actually get basic features sorted it's just an early access title and that's all there is to it.


As an owner of a 21:9 monitor, I have to say we are still a minority. Whatever statistics you read up on 21:9 or ultrawides in general, the amount of people using them is always between 3% and barely 10%; Which makes it still kind of niche, sadly.

I think this is due to 2 facts:

1.) Ultrawide monitors are quite expansive and especially for the top models you still play the panel lottery. ( This is my 7th ultrawide IPS, as the other models had all been faulty- This one only got some strong BLB, but at least it is capable of 100 Hz and has only minor coil whine)

2. Many companies do not support 21:9 (Blizzard, cough), like spearhead games, which makes 21:9 sometimes quite frustrating, as you either have to cope with black bars, 1/3 of your monitor space cut off vertically (♥♥♥♥♥♥♥ UE4), play in windowed mode, etc...

I guess with these 2 factors the situation will not change, especially factor 2.
oO eredeti hozzászólása:
McLovin eredeti hozzászólása:
It really is quite ridiculous that a game can launch in 2018 without support for ultrawide monitors, it's not like they are even a niche technology the things have been mainstream for years and in production for almost a decade.

They can call this game finished all they like but until they actually get basic features sorted it's just an early access title and that's all there is to it.
As an owner of a 21:9 monitor, I have to say we are still a minority. Whatever statistics you read up on 21:9 or ultrawides in general, the amount of people using them is always between 3% and barely 10%; Which makes it still kind of niche, sadly
That still equates to millions of users though. With the growth ultrawides have had in the last couple of years; the overwhelming majority of developers are making 21:9 support a necessity rather than having to add the inevitable support down the line. With indie games and older titles being retroactively supported; a game without native 21:9 these days sticks out like a sore thumb.

Blizzard are reluclant to support 21:9 because of the competitive advantage that may stem in their games such as Overwatch and even Starcraft 2 but for a game like Battletech; it's terrible oversight.
oO eredeti hozzászólása:
Many companies do not support 21:9 (Blizzard, cough),...

Wrong, almost all current games in the Battle.net-Launcher can 21:9:

World of Warcraft > 21:9
Diablo 3 > 21:9
Hereos of Storm > 21:9
Overwatch > 21:9
Destiny 2 > 21:9 (ok, not really Blizzard)

except Starcraft I & II > Reason eSport
and Hearthstone
Legutóbb szerkesztette: ALEX; 2018. máj. 13., 12:17
vipernet eredeti hozzászólása:
oO eredeti hozzászólása:
Many companies do not support 21:9 (Blizzard, cough),...

Wrong, almost all current games in the Battle.net-Launcher can 21:9:

World of Warcraft > 21:9
Diablo 3 > 21:9
Hereos of Storm > 21:9
Overwatch > 21:9
Destiny 2 > 21:9 (ok, not really Blizzard)

except Starcraft I & II > Reason eSport
and Hearthstone

While this might be true I want to add that Overwatch 21:9 support is abhorrent. They just cut off parts of the top and bottom of your screen basically, by reducing the FOV on ultrawide monitors. It's better to play in 16:9 than to play with the insulting 21:9 support Blizzard gave on that game. Tried it on a free weekend for myself and it's definitely impacting gameplay. I'm not ever buying that game until it gets normal 21:9 support.
Legutóbb szerkesztette: Pim; 2018. máj. 13., 12:19
Don't tell me. No, I don't have any problems. All keys are available, not like Battletech.
vipernet eredeti hozzászólása:
Don't tell me. No, I don't have any problems. All keys are available, not like Battletech.

I don't mean the HUD gets cut off, I mean the FOV is drastically reduced. Compare 2560x1080 to 1920x1080 or 2560x1440 with 3440x1440 on that game. You will be able to see more above and below your character, and since some maps in Overwatch have a fair amount of verticality to them, it's ridiculous that 21:9 users are limited.
vipernet eredeti hozzászólása:
oO eredeti hozzászólása:
Many companies do not support 21:9 (Blizzard, cough),...

Wrong, almost all current games in the Battle.net-Launcher can 21:9:

World of Warcraft > 21:9
Diablo 3 > 21:9
Hereos of Storm > 21:9
Overwatch > 21:9
Destiny 2 > 21:9 (ok, not really Blizzard)

except Starcraft I & II > Reason eSport
and Hearthstone

I laughed out loud at Overwatch.

So , that is 3 supported games out of 7; Excellent.
i gotta ask, it seems like every game that comes out, theres always that one guy that goes, "ultrawide is broken, not supported, etc."

just how common a feature is this? im almost thinking not very. does steam's hardware survey track this statistic? is this a normal thing all games should absolutely be programmed to support? or is a unicorn asking for a custom face mask so his horn is supported? not trying to trash your choice in display but it seems like going with that display choice causes more issues than its worth. it seems easier to go with a normal display size and have 0 problems than have problems with every other title you buy.
Legutóbb szerkesztette: Xilo The Odd; 2018. máj. 13., 13:28
Xilo The Odd eredeti hozzászólása:
i gotaa ask, it seems like every game that comes out, theres always that one guy that goes, "ultrawide is broken, not supported, etc."

just how common a feature is this? im almost thinking not very. does steam's hardware survey track this statistic? is this a normal thing all games should absolutely be programmed to support? or is a unicorn asking for a custom face mask so his horn is supported? not trying to trash your choice in display but it seems like going with that display choice causes more issues than its worth. it seems easier to go with a normal display size and have 0 problems than have problems with every other title you buy.

Almost all of the games these days support the ultrawide resolution.
It was supported by most games many years ago.
It's not hard to do, just requires the developers to not be ignorant... or have better programmers.
Xilo The Odd eredeti hozzászólása:
i gotaa ask, it seems like every game that comes out, theres always that one guy that goes, "ultrawide is broken, not supported, etc."

just how common a feature is this? im almost thinking not very. does steam's hardware survey track this statistic? is this a normal thing all games should absolutely be programmed to support? or is a unicorn asking for a custom face mask so his horn is supported? not trying to trash your choice in display but it seems like going with that display choice causes more issues than its worth. it seems easier to go with a normal display size and have 0 problems than have problems with every other title you buy.


I just answered 2/3 of your post about half a page above.

For me, going back to 16:9 from a 21:9 feels like going back to a 4:3 CRT once you had a 16:9 flat.

4K 16:9 is nice, I enjoy UWQHD more at the moment (plus, games run better at that resolution compared to 4K);
Xilo The Odd eredeti hozzászólása:
i gotaa ask, it seems like every game that comes out, theres always that one guy that goes, "ultrawide is broken, not supported, etc."

just how common a feature is this?
Ultrawide is supported in pretty much all games these days which includes all other Paradox titles. Many developers have already retroactively added into old games and even indie games can support it. There is no excuse in 2018 for a game like this not to have native ultrawide support right off the bat.
stickydude ᶘᵒᴥᵒᶅ eredeti hozzászólása:
Xilo The Odd eredeti hozzászólása:
i gotaa ask, it seems like every game that comes out, theres always that one guy that goes, "ultrawide is broken, not supported, etc."

just how common a feature is this? im almost thinking not very. does steam's hardware survey track this statistic? is this a normal thing all games should absolutely be programmed to support? or is a unicorn asking for a custom face mask so his horn is supported? not trying to trash your choice in display but it seems like going with that display choice causes more issues than its worth. it seems easier to go with a normal display size and have 0 problems than have problems with every other title you buy.

Almost all of the games these days support the ultrawide resolution.
It was supported by most games many years ago.
It's not hard to do, just requires the developers to not be ignorant... or have better programmers.


Even the guys who invented UE4 use HOR+ nowadays.
oO eredeti hozzászólása:
As an owner of a 21:9 monitor, I have to say we are still a minority.
True, but we are also less of a minority than 4K users, and you can imagine the crapstorm that would ensure if the game didn't support any resolution above 1440p. Granted, having multiple aspect specific HUD options is a tad more work than just scaling it up, but then the game already has multiple HUD settings for lower than 16:9 aspects.
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Közzétéve: 2018. ápr. 24., 9:25
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