BATTLETECH

BATTLETECH

Ver estatísticas:
Davien 18/abr./2018 às 0:34
why no real-time (top down view) mech game like Mech Commander series?
mechs playing in a turn based game is soooo cheesy and fake... real mechs don't battle turn by turn, they go real time!! why can't someone create a game similar to Mech Commander series already??!!
< >
Exibindo comentários 7690 de 116
hammerinn 18/abr./2018 às 15:02 
Escrito originalmente por bloodyjack_69:
hammerinn check your own spelling befor calling out others on it. also if spelling hurts you that much you may want to advoid forums in general.
A typo on a phone and having no education is not the same.
Nice try.
Última edição por hammerinn; 18/abr./2018 às 15:41
hammerinn 18/abr./2018 às 15:03 
Escrito originalmente por Zothen:
Escrito originalmente por Davien:
why no real-time (top down view) mech game like Mech Commander series?
mechs playing in a turn based game is soooo cheesy and fake... real mechs don't battle turn by turn, they go real time!!
Real Mechs? What real mechs?? Forgot to take your meds?
Now go away.
In almost every sense of the word except weapons, there are real mechs.
Method-1 for example. Check it out.
Última edição por hammerinn; 18/abr./2018 às 15:41
Gearhart 18/abr./2018 às 15:08 
If you want something non turn based youll just have to wait till later this year when Mech Warrior Mercenaries comes out.
Tymgosi 18/abr./2018 às 15:43 
Escrito originalmente por Shadow88:
Honestly; the original complaint is something I could see someone arguing about XCOM - claiming that "real soldiers don't battle turn by turn, they go real time". But I would absolutely hate a real-time XCOM.

X-Com Apocalypse, released in '94 or so. Had a RTS tactical option with pause feature if you wanted to use it. Most of the UFO encounters were real time too, again with pausablity.
nilus 18/abr./2018 às 15:49 
Escrito originalmente por Tymgosi:
Escrito originalmente por Shadow88:
Honestly; the original complaint is something I could see someone arguing about XCOM - claiming that "real soldiers don't battle turn by turn, they go real time". But I would absolutely hate a real-time XCOM.

X-Com Apocalypse, released in '94 or so. Had a RTS tactical option with pause feature if you wanted to use it. Most of the UFO encounters were real time too, again with pausablity.

And X-Com Apocalypse is regarded as the worse strategy game in the series(there are worse XCom games but they are all bizarre action games or a weird flight sim). The RTS component was optional and most players shut it off.

The modern AWESOME XCom games are TBS and great
hammerinn 18/abr./2018 às 15:49 
I checked it out. Method-2 should be going into full production by the end of the year. If you have the money......
nilus 18/abr./2018 às 15:53 
Escrito originalmente por hammerinn:
I checked it out. Method-2 should be going into full production by the end of the year. If you have the money......

Full production for what exactly? Giant robots are not practical for really any sort of work. Definetly not military use.

I mean I love mecha, I love giant robots, its one of my favorite genres. But I realize that the idea of giant piloted war robots is never going to happen because it doesn't make sense.
hammerinn 19/abr./2018 às 6:23 
Escrito originalmente por nilus:
Escrito originalmente por hammerinn:
I checked it out. Method-2 should be going into full production by the end of the year. If you have the money......

Full production for what exactly? Giant robots are not practical for really any sort of work. Definetly not military use.

I mean I love mecha, I love giant robots, its one of my favorite genres. But I realize that the idea of giant piloted war robots is never going to happen because it doesn't make sense.
If you check out the video, construction for one.
Giant? Probably not. A large armored exoskeleton that allows a large caliber minigun mount on one arm, flame thrower on the other and a couple shoulder mounted rocket launcher on top with vision tracking targetting system?
Oh yeah baby.
Nothing says military spending like fewer casualties.
Última edição por hammerinn; 19/abr./2018 às 6:27
Davien 19/abr./2018 às 6:57 
Escrito originalmente por Eisberg:
Escrito originalmente por Davien:
mechs playing in a turn based game is soooo cheesy and fake... real mechs don't battle turn by turn, they go real time!! why can't someone create a game similar to Mech Commander series already??!!


Because they wanted to make a somewhat adaptation of the Table-Top game. The Table top game, the game that started it all, was created by the same guy who created Hairbrained Schemes, the developers of this PC game.

Also I am glad they did not do an RTS, otherwise I would not have bought it, I don't like RTS, but TBS I really enjoy. And I am thinking them getting nearly 3 million from the Kickstarter/Paypal was a very good indication that other people also wanted a TBS game.

it is not that hard to play Mech Commander.. set to a lower difficulty if you're struggling. Usually normal difficulty is still doable.

you can also choose to fire only certain weapons (e.g. from furthest range) so that you achieve the effect of not going close to the enemy / remain in stealth (using certain keyboard keys).



Escrito originalmente por Shadow88:
Honestly; the original complaint is something I could see someone arguing about XCOM - claiming that "real soldiers don't battle turn by turn, they go real time". But I would absolutely hate a real-time XCOM.

It works for Xcom as soldiers fire 1 bullet at a time then dodge/hide/run to the next cover. So it flows seamlessly when you put all their actions together in real time.

Not so for Mechs fighting each other. Standing at a location blasting weapons like Chess pieces just seem so unreal and out of place. Hence why I created this thread.

It is in the hopes that someday this developer or some other dev would have the guts to emulate what Mech commander has achieved.. making a similar game like it but with updated graphics!

Zugs (Banido(a)) 19/abr./2018 às 6:59 
Battletech is not a RTS, I'm can say how glad I am they avoided this trap.
Davien 19/abr./2018 às 7:06 
btw I've removed my privacy settings.. so yes I'm not a troll and I do play TBS games.. in fact a lot (recent being Endless Space 2). Just being constructive here.. else we will just accept what these game devs keep throwing at us.
nilus 19/abr./2018 às 7:09 
Escrito originalmente por hammerinn:
Escrito originalmente por nilus:

Full production for what exactly? Giant robots are not practical for really any sort of work. Definetly not military use.

I mean I love mecha, I love giant robots, its one of my favorite genres. But I realize that the idea of giant piloted war robots is never going to happen because it doesn't make sense.
If you check out the video, construction for one.
Giant? Probably not. A large armored exoskeleton that allows a large caliber minigun mount on one arm, flame thrower on the other and a couple shoulder mounted rocket launcher on top with vision tracking targetting system?
Oh yeah baby.
Nothing says military spending like fewer casualties.

I doubt a several million dollar unsteady walking robot will replace cranes and dump trucks in construction work

You are right about fewer casualities in military, that is why instead of robot suits for people we will just see remote controlled drones(on treds because stability and cheapness) instead

Giant robots are cool, they are not realistic
nilus 19/abr./2018 às 7:10 
Escrito originalmente por Davien:
btw I've removed my privacy settings.. so yes I'm not a troll and I do play TBS games.. in fact a lot (recent being Endless Space 2). Just being constructive here.. else we will just accept what these game devs keep throwing at us.

A lot of people like what the devs are throwing at us. I would be a lot less excited for a new Battletech RTS game.
PhantomThief534 19/abr./2018 às 14:20 
You lost me at "real mechs". Do you have access to some technology that no one else knows about?
Dipperly 19/abr./2018 às 14:35 
Escrito originalmente por Davien:
Escrito originalmente por PlevisVesel:
You do realize BT is a tabletop game and we don't have mechs in RL because they would suck at fighting and be out maneuvered by infantry, tanks and aricraft
It is important to me that you do realize this is fiction NOT REALITY

Not true.. I've finished the game mech commander.. tanks are like nothing to those mechs. A few pew pews and they're toast. Airstrikes... yes it pose a threat but can be avoided if a mech has proper radar to see where the strikes will land.. just boost jump or run away!

The main reason of using mechs are their maneuverability, able to attach jump jets to some of them to jump across walls make them a formidable threat. Some can run/move pretty fast too.. much faster than what a tank can.

Also some of the heaviest mechs can be attached with a ton of weapons and some even super weapons... no tank or plane can be fitted with that MANY weapons all launching at a single target.. furthermore they are very accurate.

Making a mech game turn based just takes away the realism.. doesn't seem real at all when mechs stand around like chess pieces shooting weapons at each other... If that seems real to you then i'm speechless.. coz the reality is it isn't. Real mechs don't fight that way. Just watch videos from the Mech Commander game, or first person view games like Mech Warrior Online and the older Mech Warrior games.

Clearly you lost all the imagination or you are just too young. In table top games or turn based, it`s not that mechs or units are just standing there, it is like a pause. You got yo picture it in another way.

If you played tbs games like you said then idk how you don`t picture what I am saying. It is the same with table top games if you ever played any.
Última edição por Dipperly; 19/abr./2018 às 14:37
< >
Exibindo comentários 7690 de 116
Por página: 1530 50

Publicado em: 18/abr./2018 às 0:34
Mensagens: 116