BATTLETECH

BATTLETECH

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Methariorn Jan 17, 2022 @ 11:53am
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Worst battletech game in history
To this day you really need to punish the player with an infinity miss streak from the most powerful weapons of his/her mech lance? PPC, AC with like 85% chance to hit who keep missing and missing. There are mission when my ♥♥♥♥♥♥♥ marrauder could not land a single PPC shot on an enemy mech, even with 80%+ to hit. That just trash and I'm surprised Paradox went so low just to give some challenger in the game.
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Showing 1-15 of 154 comments
desrtfox071 Jan 17, 2022 @ 11:59am 
So, your issue is you don't understand RNG, or are you looking for some other type of tips here?
Last edited by desrtfox071; Jan 17, 2022 @ 12:00pm
pete Jan 17, 2022 @ 12:00pm 
Oh not this again - surely you have better things than whinge about a game that has finished development. I'm not even going to correct your understanding of probability let alone remind you of confirmation bias. Have a nice life - and for goodness sake find something else to play.
vine Jan 17, 2022 @ 12:02pm 
omg oh geeez not again this XD
Methariorn Jan 17, 2022 @ 12:15pm 
I've played battletech game table from the very 1st edition and I know VERY well how the game work and don't work. All weapon fired at optimal distance, no recoil penalty on autocannon. Far to many miss just to raise the difficulty of the game because they can't get a decent challenger from the AI.
pete Jan 17, 2022 @ 12:22pm 
Originally posted by Methariorn:
I've played battletech game table from the very 1st edition and I know VERY well how the game work and don't work. All weapon fired at optimal distance, no recoil penalty on autocannon. Far to many miss just to raise the difficulty of the game because they can't get a decent challenger from the AI.

No you really don't know how the game works. 80% change to hit IS NOT 100% - optimal range or not. So with 80& chance to hit - there is still a 20% chance of NOT HITTING. So take the Awesome battlemech - the player could fire its 3 PPC's and with 80% to hit 20% to miss example it is IMPROBABLE that all PPC's will miss but not IMPOSSIBLE
Werecat101 Jan 17, 2022 @ 12:42pm 
Originally posted by Methariorn:
I've played battletech game table from the very 1st edition and I know VERY well how the game work and don't work. All weapon fired at optimal distance, no recoil penalty on autocannon. Far to many miss just to raise the difficulty of the game because they can't get a decent challenger from the AI.
This is based on the Alpha strike rules, also if you want closer to the TT get Rogue Tech then you can complain about more things you don't understand. the AI has everything set against it, and they have made it play badly and given the human player a streak breaker to make it easy to shoot the AI mechs.
Mobile_BBQ Jan 17, 2022 @ 12:56pm 
I actually LIKE the game but, I kind of agree with the OP. I does seem that the chance to MISS is 80% for PPCs and other main guns. Yes, I do get it that the target's evasion (>>> ) and cover/guarded also augment that base chance to hit and there are other factors that need to be managed with each (own) mech's movement and positioning. That's why I do what I can to sensor lock and call precision shots on them while they're out in the open and strip their evasion from a distance with LRMs as much as possible.
Also, damage sponging and increased accuracy for the AI seems to be a method of difficulty increase as the campaign progresses. I'm 99% positive that by the time level 2 difficulty is reached, a 1v1 duel vs two identical mechs will always result in an AI win no matter if the player's tactics are much better.
I don't see very much improvement from upgrading the pilot's training or upgrading to ++ weapons and equipment either.
pete Jan 17, 2022 @ 12:59pm 
Originally posted by Mobile_BBQ:
I actually LIKE the game but, I kind of agree with the OP. I does seem that the chance to MISS is 80% for PPCs and other main guns. Yes, I do get it that the target's evasion (>>> ) and cover/guarded also augment that base chance to hit and there are other factors that need to be managed with each (own) mech's movement and positioning. That's why I do what I can to sensor lock and call precision shots on them while they're out in the open and strip their evasion from a distance with LRMs as much as possible.
Also, damage sponging and increased accuracy for the AI seems to be a method of difficulty increase as the campaign progresses. I'm 99% positive that by the time level 2 difficulty is reached, a 1v1 duel vs two identical mechs will always result in an AI win no matter if the player's tactics are much better.
I don't see very much improvement from upgrading the pilot's training or upgrading to ++ weapons and equipment either.
You have the cart before the horse. Lead Modder on Roguetech who has been through the code says that the game 'cheats' IN FAVOUR of the player. I am no expert gamer - but I have not lost a mission yet - made some pretty dumb mistakes in the beginning.
Last edited by pete; Jan 17, 2022 @ 1:05pm
Werecat101 Jan 17, 2022 @ 1:02pm 
I guess the big problem is the game isn't bad. but in the modern world people cant ever man up and accept they are no good at a game, it must always be the game at fault. my advice to anyone with this problem just stop playing this and go play another game.
Methariorn Jan 17, 2022 @ 1:06pm 
I undestood that it's not impossible to miss with a 80% chance: Hell even a 95% still got a chance to miss and for good I don't even fire with less than 65% chance to hit and I alway try to stay at optimal weapon range. But that 20% happen far too many time. Like I said there are time when my marrauder could not score a single hit in a whole mission. I don't really like to use missle mech like Archer, Catapult or Stalker (I did not like missile mech even in the table game) but why it's the only way to get the job done without screaming?
pete Jan 17, 2022 @ 1:08pm 
Originally posted by Werecat101:
I guess the big problem is the game isn't bad. but in the modern world people cant ever man up and accept they are no good at a game, it must always be the game at fault. my advice to anyone with this problem just stop playing this and go play another game.
Well said - but it'll never happen - its just easier to rage post here. - or blame the devs. Many moons ago - a poster actually claimed that they and only they had a faulty copy of the game and the devs were hacking his system AND the AI in his game alone - so go figure.
pete Jan 17, 2022 @ 1:13pm 
Originally posted by Methariorn:
I undestood that it's not impossible to miss with a 80% chance: Hell even a 95% still got a chance to miss and for good I don't even fire with less than 65% chance to hit and I alway try to stay at optimal weapon range. But that 20% happen far too many time. Like I said there are time when my marrauder could not score a single hit in a whole mission. I don't really like to use missle mech like Archer, Catapult or Stalker (I did not like missile mech even in the table game) but why it's the only way to get the job done without screaming?
Optimal Range - really that's a bit irrelevant in the scheme of things., You still don't get IMPROBABLE and IMPOSSIBLE.

You are now in the Confirmation Bias Badlands. If you are going to artificially handicap yourself by NOT using missile weapons then you are being ridiculous/
wesnef Jan 17, 2022 @ 1:13pm 
Originally posted by Mobile_BBQ:
I actually LIKE the game but, I kind of agree with the OP. I does seem that the chance to MISS is 80% for PPCs and other main guns.

And yet, I manage to hit enemies just fine with PPCs and other 'main' guns.

Also, damage sponging and increased accuracy for the AI seems to be a method of difficulty increase as the campaign progresses.

The only 'damage sponging' is if an enemy has Bulwark skill, and then stands in trees and/or guards. And that's all visible when you select targets, so you always know how much damage your shots will do.

I'm 99% positive that by the time level 2 difficulty is reached, a 1v1 duel vs two identical mechs will always result in an AI win no matter if the player's tactics are much better.

The only issue I'd have in an "identical mechs" duel, is running a crappy stock build again. But I'd still be able to take out the enemy most if not all of the time. But between better positioning and Precision Shot/Vigilance (plus my pilot skills. I'd take a Bulwark/Sure Footing in a mid-level pilot match, or Bulwark/Master Tac in a high-level.)

edit: Battletech Extended adds the Solo and Duo Duel contracts, where you get a tonnage-limited fight, either 1v1 or 2v2. They don't limit you to the unmodded mechs, of course, so they're absolute cakewalks.

I don't see very much improvement from upgrading the pilot's training or upgrading to ++ weapons and equipment either.

There's all sorts of great upgrades as stats go up. +15/30 max heat & -recoil in Guts (it's nice being able to fire an AC or UAC every turn without any penalties). Improved & Master Precision Shot in Tactics. 20% Sprint bonus in Pilot. Etc.
Last edited by wesnef; Jan 17, 2022 @ 1:15pm
Werecat101 Jan 17, 2022 @ 1:18pm 
Originally posted by Methariorn:
I undestood that it's not impossible to miss with a 80% chance: Hell even a 95% still got a chance to miss and for good I don't even fire with less than 65% chance to hit and I alway try to stay at optimal weapon range. But that 20% happen far too many time. Like I said there are time when my marrauder could not score a single hit in a whole mission. I don't really like to use missle mech like Archer, Catapult or Stalker (I did not like missile mech even in the table game) but why it's the only way to get the job done without screaming?
But do you complain when the 20% desperation shot takes the enemy mech out?. after all that 80% chance to miss is just as much down to RNG, and I do talk to the people that tore the game to bits and made the big mods, I also have talked to a fair number of the devs for this game its funny they didn't write cheats to make the AI have a better chance at doing anything, they wrote a set of AI commands that really make the AI play badly and gave the human a streak breaker for missing, the AI doesn't get any streak breaking.
maerchen Jan 17, 2022 @ 1:18pm 
All I need is an Ace Pilot in a Firestarter on a non-flat map. Company would be nice but is optional.

Or I just watch danko9696' vids.
Last edited by maerchen; Jan 17, 2022 @ 1:19pm
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