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No you really don't know how the game works. 80% change to hit IS NOT 100% - optimal range or not. So with 80& chance to hit - there is still a 20% chance of NOT HITTING. So take the Awesome battlemech - the player could fire its 3 PPC's and with 80% to hit 20% to miss example it is IMPROBABLE that all PPC's will miss but not IMPOSSIBLE
Also, damage sponging and increased accuracy for the AI seems to be a method of difficulty increase as the campaign progresses. I'm 99% positive that by the time level 2 difficulty is reached, a 1v1 duel vs two identical mechs will always result in an AI win no matter if the player's tactics are much better.
I don't see very much improvement from upgrading the pilot's training or upgrading to ++ weapons and equipment either.
You are now in the Confirmation Bias Badlands. If you are going to artificially handicap yourself by NOT using missile weapons then you are being ridiculous/
And yet, I manage to hit enemies just fine with PPCs and other 'main' guns.
The only 'damage sponging' is if an enemy has Bulwark skill, and then stands in trees and/or guards. And that's all visible when you select targets, so you always know how much damage your shots will do.
The only issue I'd have in an "identical mechs" duel, is running a crappy stock build again. But I'd still be able to take out the enemy most if not all of the time. But between better positioning and Precision Shot/Vigilance (plus my pilot skills. I'd take a Bulwark/Sure Footing in a mid-level pilot match, or Bulwark/Master Tac in a high-level.)
edit: Battletech Extended adds the Solo and Duo Duel contracts, where you get a tonnage-limited fight, either 1v1 or 2v2. They don't limit you to the unmodded mechs, of course, so they're absolute cakewalks.
There's all sorts of great upgrades as stats go up. +15/30 max heat & -recoil in Guts (it's nice being able to fire an AC or UAC every turn without any penalties). Improved & Master Precision Shot in Tactics. 20% Sprint bonus in Pilot. Etc.
Or I just watch danko9696' vids.