Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are some big mods that will allow to use filthy Ham mechs.
I will never understand the fascination that people have with running conventional vehicles in a Battlech setting - but each to their own - I think Roguetech allows for vehicles. This title was always ever going to be a lance based turn based game - so no Mechcommander 9000 or whatever a new version would be called. There is a mod - bigger drops which gives an unnecessary 2nd lance and I think it is part of Roguetech.
I don't use Rogutech so it would be best to do your own research. I use BEXCE.
As mentioned, when the last DLC was released they declared the game done and moved on to two other, unrelated, projects (which we haven't really heard anything about).
There are several large modpacks (Roguetech, BT Advanced 3062, BT Extended 3025) which add lots of mechs, allow for play in 3050+, and make lots of other changes. They vary in complexity and added difficulty.
(I think it's BEX3025 as the least changes and RT as the most+most added difficulty)
The main need is an expansion on the attributes to make them do something.
Right now ; technician, warrior as example provide +1 morale to them when a gym or a library is built.
The skill tree is... it's a thing.
but it would be an expansion if it could have at least 3 skill trees based on their tag.
Factions, they put effort to make files for each and every faction and put nothing inside of them. The factions are likely meant to have fiends and friends just like commoners inside the game will start a fight with the noble.
Most tags are there to trigger events based on a path called milestones in which it follows a serie of numbers.
Expansions been mostly about adding things they didn't had time to add. Roguetech advances the timeline beyond the clan wars and into the dark age.
Tanks have for many mech games been easy minions while quadmechs made as bosses. Lorewarriors are indept on the history about why mechs were used in battletech and star league is often forgotten. They were used because there was nothing left. Blackjack is example of a mech who had such a bad reputation that pilots refused to drive them.
At the time, in this timeline what we drive are not the gory of mechs but junk who was left after the war and after the invasion is what I'd call the reborn. We are actually in the real dark age since technology had become lostech and a time of chaos.
Expansion usually means adding more stuff to the game. The game itself is a mess in performance and an achievement for even working. The game runs so poorly that the mechs and the map runs of different textures and the map is designed to only be viewed in a fixed position.
Settings.
From low to medium there's a change, from medium to ultra there are no changes, which again is another fundamental design of videogames to have options who don't exist.
. . . that's not a "live service roadmap", that's the normal way games with DLC were released before all this "live service" garbage.
3025 is a nice period to play. especially if you want a basic mech game, the period is very balanced rather than the clan invasion or later when some factions had far more advanced tech than others.
so new biomes and the flashpoint system don't count in your eyes as new content.
Yet again you seem to be talking rubbish in over 4500 hours I have had 3 crashes all of them for the same identified problem.
I play the game at 1440p windowed or 2160p fullscreen and never have a problem maintaining 60fps or better on the vanilla game.
yes try saying which settings? graphics yes their are lots of changes depending on settings, game play yet again it does get harder to a degree(this game panders to the bad gamers who need to read the game saying they are winners.)
Live service is in the pipeline months before the release and we know ahead when the dlc are going to be released as the roadmap provide with a release date.
A traditional dlc release has no release date cut in stone.
The live service is to make people know there's something new coming and they know it's coming.
In the past you never knew if a game would have a dlc. With live service you know it will have a dlc.
go read the kickstarter https://www.kickstarter.com/projects/webeharebrained/battletech
Sorry, but 3025 is the "glory" of Battletech. The era that the original games were based around. All that silly 3050+ crap they added afterwards was going downhill.
And "Dark Age" is a specific period (an even worse one, since it's the one they made up for those plastic toy miniatures)
Which is what the DLC did.
re: "live service games" / "games as a service"
https://gamerant.com/best-live-service-games-ranked/
https://www.techtimes.com/articles/262603/20210708/live-service-games-what-are-they.htm
Battletech is nothing like any of those. "We plan to release 3 DLC over the next two years" isn't remotely a "live service" design.
https://m.youtube.com/watch?v=_XtXf8tfHHU
If that's not cut content, I don't know really... are you really here to tell me that nobody is allowed to add expansions to the game. That I am not allowed to say that the performance could been better and that having a game who stops and lags in the middle of an animation... I don't even need to listen to this. Because the game speaks for itself.
10/10
Unless they were testing the gun for use in a storyline SLDF/lostech mech. In which case, them deciding to use ER & Pulse lasers instead of a UAC5 model, is just normal game development & balancing. Not "cut content".
(people do realize that lots of stuff gets worked on during a game's development, that doesn't get into the main release, right? Just because it either doesn't fit, they can't get it to work correctly, or various other reasons. And if they do manage to make it work and fit it into a DLC release a couple years later, that doesn't make it "cut content".)
Unless, of course, you're one of those people who considers all DLC to automatically be cut content, because <insert "DLC r evul" angry gamer rant here>.
edit: also, do we have any context for that video? Who's it from, why were they posting BT content before release, etc?
edit2: ok, looking through the rest of his videos, he's got all sorts of non-stock-BT weapon "demo reel" videos. Many of them labeled as mods that he's working on. That looks like a modder with early access, not a dev.
edit3: yeah, there's other videos labeled "modded 2017 beta"
Of the three BT Advanced 3062 and Roguetech most closely match what you wrote wanting.
the original dev of Rogue Tech released her inferno srms within a week of the game release.
the video you are using as proof is not official content that is modded content by the person who owned that youtube channel.
it seems a fair number of people were learning how to add and adjust weapons prior to release.
Sorry, but that is clearly not official content. Its modded. I know that there were several closed betas prior to release, and modding weapons where between the easiest things ever at one point (its a tiny bit harder to make them be added to enemies/lances/contracts, but possible with effort).
That UAC5 is literally a MG prefab weapon retooled to act damage/range/heat wise as a UAC.