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How Do I Use Multi-Shot Effectively?
I finally figured out how to select the A, B, and C targets for Multi-Shot. However, every time I use it, all the shots seem to hit one target and not all three.

What do I need to do to make the shots divide up between the three targets?
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Showing 1-15 of 18 comments
BrUwU Nov 3, 2021 @ 8:30am 
You simply don't. Rarely multi shoot is efficient in comparison of concentrating fire.
kensw Nov 3, 2021 @ 8:30am 
Once you select multiple targets you must assign weapons ( of the appropriate range ) to each target by clicking on the weapon
owen8964 Nov 3, 2021 @ 8:41am 
If you look at your weapons, you'll see they all have a letter A after them showing they are all targeted on your target A. Click on the A and it will change to B, click again for C.
maerchen Nov 3, 2021 @ 10:07am 
Originally posted by owen8964:
If you look at your weapons, you'll see they all have a letter A after them showing they are all targeted on your target A. Click on the A and it will change to B, click again for C.

This is the correct answer, kensw is also not wrong.
ulzgoroth Nov 3, 2021 @ 10:09am 
Originally posted by RuleOfUwU:
You simply don't. Rarely multi shoot is efficient in comparison of concentrating fire.
If you have mixed-range mechs it can be preferable to use each weapon against a target it can actually hit.

Building single-range loadouts is probably superior in most respects.

Multi-shot is also efficient for removing dodge chevrons.
wesnef Nov 3, 2021 @ 10:21am 
Originally posted by ulzgoroth:
Originally posted by RuleOfUwU:
You simply don't. Rarely multi shoot is efficient in comparison of concentrating fire.
If you have mixed-range mechs it can be preferable to use each weapon against a target it can actually hit.

Building single-range loadouts is probably superior in most respects.

Multi-shot is also efficient for removing dodge chevrons.

I usually have one multi pilot in a lance, running the long-range-support mech.

As mentioned, can knock a chevron off three targets. Or use one weapon to finish off an almost destroyed thing (esp. turrets or Destroy Base targets) while starting on another. Can clear out three buildings on an Urban map to clear LOS for the rest of the lance. My Archer (2x LRM20 +2 dmg) with Multi/Breach can put 120 damage on two braced/cover/etc targets to soften them up while the rest of the lance takes out that turn's main target. Etc.

It has it's uses. /shrug
BrUwU Nov 3, 2021 @ 10:38am 
Originally posted by wesnef:
Originally posted by ulzgoroth:
If you have mixed-range mechs it can be preferable to use each weapon against a target it can actually hit.

Building single-range loadouts is probably superior in most respects.

Multi-shot is also efficient for removing dodge chevrons.

I usually have one multi pilot in a lance, running the long-range-support mech.

As mentioned, can knock a chevron off three targets. Or use one weapon to finish off an almost destroyed thing (esp. turrets or Destroy Base targets) while starting on another. Can clear out three buildings on an Urban map to clear LOS for the rest of the lance. My Archer (2x LRM20 +2 dmg) with Multi/Breach can put 120 damage on two braced/cover/etc targets to soften them up while the rest of the lance takes out that turn's main target. Etc.

It has it's uses. /shrug
To my defense, i play Roguetech. Haven't played Vanilla in years.
maerchen Nov 3, 2021 @ 10:59am 
Originally posted by RuleOfUwU:
To my defense, i play Roguetech. Haven't played Vanilla in years.

Playing RT myself, multitracker is often a chassis quirk, gear ability or something that comes along with Mech affinity.
I like it myself, but having it in a Vulcan for example, is rather wasted. I like it in my PPC decked long range primitive Thunderbolt-1C though, with an advanced FCS that adds breaching shot it is very good.
The persistent evasion chevrons though are a pain in the behind though, at least until your gunnery gets gud.
Last edited by maerchen; Nov 3, 2021 @ 11:03am
BrUwU Nov 3, 2021 @ 11:31am 
Originally posted by maerchen:
Originally posted by RuleOfUwU:
To my defense, i play Roguetech. Haven't played Vanilla in years.

Playing RT myself, multitracker is often a chassis quirk, gear ability or something that comes along with Mech affinity.
I like it myself, but having it in a Vulcan for example, is rather wasted. I like it in my PPC decked long range primitive Thunderbolt-1C though, with an advanced FCS that adds breaching shot it is very good.
The persistent evasion chevrons though are a pain in the behind though, at least until your gunnery gets gud.
NGL never even seen multi target skill, and i don't see a real reason for it.
For cleaning smaller targets, i use mobile flankers. Their job is simple, spot, do cheap damage, be annoying, make brain dead AI even more stupider, not knowing how to deal with bunch of small annoyance while being shot by bunch of ♥♥♥♥♥♥♥♥ with long range weapons in the back.
Everyone else better to concentrate fire. To either create potential targets for flankers, or outright kill targets.
maerchen Nov 3, 2021 @ 11:41am 
Originally posted by RuleOfUwU:
*I like it in my PPC decked long range primitive Thunderbolt-1C though, with an advanced FCS that adds breaching shot it is very good*

For cleaning smaller targets, i use mobile flankers. Their job is simple, spot, do cheap damage, be annoying, make brain dead AI even more stupider, not knowing how to deal with bunch of small annoyance while being shot by bunch of ♥♥♥♥♥♥♥♥ with long range weapons in the back.
Everyone else better to concentrate fire. To either create potential targets for flankers, or outright kill targets.

I agree that focus firing is advisable. In the instance that more than one enemy is braced/guarded, multitarget & breaching shot are the best option, though. Unless you are able to bring your light harassers into the back arch of the enemy, that is.

How is your lance composition in RT? Do you field vehicles, which and why?
Originally posted by owen8964:
If you look at your weapons, you'll see they all have a letter A after them showing they are all targeted on your target A. Click on the A and it will change to B, click again for C.

So that's the second part that I was missing.
kensw Nov 3, 2021 @ 12:19pm 
For defend base multi target is very use full - almost vital
If you are being attacked by multiple lances from different directions you may only be able to get one mech into position to defend against an approaching lance multitarget lets you engage 3 at a time so they DO NOT TARGET THE BUILDINGS once shot at they will engage your mechs and ignore buildings
Originally posted by kensw:
For defend base multi target is very use full - almost vital
If you are being attacked by multiple lances from different directions you may only be able to get one mech into position to defend against an approaching lance multitarget lets you engage 3 at a time so they DO NOT TARGET THE BUILDINGS once shot at they will engage your mechs and ignore buildings

TY! - that´s very useful information I´ve never seen before : D
I´m all out of points, but please feel awarded <3:Rockout:
WillieSea Nov 3, 2021 @ 2:06pm 
If you are facing a bunch of light mechs, multi-target is great for removing a chevron from each target for each attack you make on them.

Since lights are easy to kill with bigger mechs, I use multi-target to remove the chevrons from several light mechs, so my 2nd, 3rd and 4th mech attacks have a better chance at hitting, and thus killing. Doing this, they mostly loose those chevrons for the next turn as well, making them overall easier to take out quickly before one of them runs up and machine guns your cockpit, or kicks your cockpit, killing your pilot.
BrUwU Nov 3, 2021 @ 3:50pm 
Originally posted by maerchen:
How is your lance composition in RT? Do you field vehicles, which and why?
I mostly field everything. I don't have like defined composition. But main lance consisted of 2 groups. Punchers and flankers. Punchers is everything what does damage at decent enough range. And flankers everything what is more or less movile 10+hexes kind of mobility at run. Flankers spot, absorb damage, meanwhile punchers prioritize weapons and damage.
In my experience i just throw wtv i have as vehicles. And don't care if they explode. But most efficient things i encountered is 3 types of vehicles, tanks with ♥♥♥♥ ton of armor, and wtv pew pew they have. Helis with AMS. Amaizing mobile AMS platforms, useful for rapid deployment. And any type of artillery, anythign what can simply stand behind and paper spray the area. One problem a lot of artilery vehicles in RT has problems with ammunition. Sooo i rarely find anything which is not out of ammo in the middle of the battle.

Yet i want to bring something up again, i played enough RT that it is absolutely, and utterly borring if i play normaly. So i play with limitations on myself. For example current playthrough i do is only primitive mechs. I can't use anything what is not primitive. Before i played non laser playthrough. Etc etc.
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Date Posted: Nov 3, 2021 @ 8:27am
Posts: 18