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I want to like the game but it just feels hollow and lacking of soul. So question is how would YOU add soul to the game?
Pilot Quirks gives tags/attributes pilots have actually do something.
Abilifier allows pilots to be setup for additional skills (so instead of getting multishot at gunnery 5 you can choose between multiple skills instead (or depending on its setup a skill can be given at skill 10 too).
Mech affinity gives bonuses for keeping a pilot paired with the same chassis (doesn't have to be the exact same mech. So if they get good in a shadowhawk they get the bonuses in any shadowhawk they pilot), it also offers a configurable alternative to pilot Quirks and can even give specific pilots unique affinities (example in BTA it gives the Tex pilot a unique affinity to the Awesome)
In this game it's basically just pictures with the same skills.
MechWarrior 4: Mercenaries has shown that it is possible to add some life to the pilots and their lore, particularly with special clan pilots and of course the colosseum/arena.
I appreciate your input.
Oh those sound quite interesting, would end up way more invested to the actual pilots. Will need to check those out. It is the small things really. Other than pilots and stats how would you make the game feel 'more'?
Mechwarrior Mercenaries did it really well, things seemed quite lively in that universe things were moving around and there ere surprises in the missions. Loved that game to bits. It likely is a lot of small things that mount up to make a large pile which makes games feel so much more.
There are lots of things that could of been done, though i suspect some folks wouldn't like this sort of thing, but could of made for a great DLC. The Way of life BT style. Could of been nice :)
and i agree, Mech warriors mercs 5 has expanded on this a bit, it's actually one of the more fleshed out things. I look forward to see where they take it.
PQ and panic system do just that. Brave pilots less likely to eject while cowardly pilots more likely to eject. Some quirks affect battlefield others don't. We ended up dropping PQ in RogueTech for mech affinity's version because we can define exactly what tags do, with PQ the effects are hard-coded and you can only choose control the magnitude of some of them