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Would 2 LRM15 and 3 LRM5 be any good?
Would replacing 1T of ammo for a M laser be any good in case I run out of ammo, or should I just start meleeing enemies if that ever happens?
With just missiles and three sinks you'd only need to take the 14th round of shooting off to cool in a standard environment.
https://imgur.com/akMlWtF
https://imgur.com/y7Tdqio
https://imgur.com/SkzHUsV
https://imgur.com/UXYWnwO
Alpha is 288. You can swap the SRM2 and a heatsink for an SRM4 and have an alpha of 312 but obviously it's hot as hell. You could also lose the pulse laser and gain 2 tons for whatever else. Basically, a lot of options. Enjoy.
https://steamcommunity.com/sharedfiles/filedetails/?id=2437068103
by the time you have 7 double heat sinks, you're likely to have lostech chassis as well, that outclass the BLR-1S, but for a more high end BLR-1S along that vein, you could try:
15.5 tons armor, 4 jump jets, 7 double heat sinks, 2 SRM6, 2SRM4, 2 tons SRM ammo, 2 ML, 1 MPL. with fully upgraded weapons, this'll do 360 alpha strike, sink 72 heat per turn, and the alpha strike heat generated is 80 heat.
Just going to throw in, if it was me I like to squeeze a PPC onto my assault class missile boats, that makes it great for long range direct fire as well as indirect fire
Swap out one of your shadowhawk SRM brawlers with the Battlemaster SRM/ML brawler. It can take twice the beating and survive much longer under fire. 90% or more armor. Bulkwark and sure footing pilot in it and you can have a good time with it until you get even better mechs.
agree that I'm much more inclined to build battlemaster 1S as a SRM/ML brawler, because benefits more from it's medium speed in that role and gets beat badly by highlander 733 and stalker at LRM boating. also probably gets beat badly at LRM boating by the archer but I don't have the DLC to know that.