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Being in the most fragile mech doesn't mean to have him get killed, but rather keep him out of harms way and use the sensor lock... as using that ability does mean you won't attack yourself, so if one of your mechs should have it, why not the most fragile one? Just keep him in cover while at sensor range, and profit. No relation to stripping of all your mechs off their armor, D'uh..
Just in case you misinterpreted my post, "putting your sensor-lock guy in your most fragile mech" does NOT mean to put him into your worst mech, but to put him in your weakest mech out of your best 4 mechs, as he will not contribute with damage while he is sensor-locking.. but sure, put your sensor-lock guy into an Atlas to light up targets for your heavy and med mechs..
[edit]
As Amigo said, there is no drop tonnage penalty, so no reason to not use your best mechs (ready) in any mission. And then you should use your sensor-lock guy in your "weakest" mech, as using sensor lock will prevent himself from dealing damage, but support your other damage-dealers.
It has a jump jet advantage and great cooling, with very respectable damage buff from its perk. Use with a +Hit defense mod on a high pilot skill to get -30% chance to be hit on top of whatever evasion you get from a 200m jump. (A LOT)
Until ya get that, I'd just recommend dropping a rangefinder on your 2nd brawler mech. The mech thats always on point gets wounded pilots too much, so injury resist on that one.
My stripping armour comment was sarcasm - which doesn;t work well in text!!
But as you only have 4 mechs (and you really only need 4 mechs) why would you handicap yourself with a mech that will die as soon as an enemy looks at it? and remove a quarter of your combat capability voluntarily? The sensor lock is pilot thing and not mech based - and yes before the gospel of jump jet is preached - the high movement thingy can help - but I prefer to put my sensor lock person in a fully armed and fully capable direct fire mech - worked well for the 9,217 hours I've played
My two answers would be: a) just don't use artillery support type of mech if you need a second mech to make it work. b) Any mech in direct view range of the enemy would do. The only pilots I have which have sensor lock are those who I want to pilot my assault, which mean I only take sensor lock because I have no other choice when I beeline for the +1 initiative skill.
I've done it before. Run a mech dedicated to LRMs. It was glorious and ran something like 5 armor on every single location... BUT, and that is a big but: that mech would never have killed anything short of paper thin mechs or turrets on its own. There is only two ways to get things done in regard to missiles in this game: either go full blown on SRMs with damage (and they do add up to a lot) or go the LRM route and bank on stability damage instead, going with volume. Then once those enemy mechs are on the ground use your spotters which are nearby anyways to destroy them easily.
One or the other you won't achieve anything unless you have those spotters. If you use sensor lock to get a second mech to do damage with LRMs then you are simply neutering half of your team potential.
Now, if we were discussing Rogue Tech or TT then this would be a completely different discussion. But hey, if you want to take 4x the time for a normal mission than it should then you do you.