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Heat sinks- You cool faster
Heat banks- you can get hotter without taking damage
Most builds get a lot more mileage out of sinks than banks.
My general rule is 6 to 7 heat sink (bars) rating minimum ... then slap on a heat bank.
The biggest heat bank adds all of 15 points to your overheat threshold. That is, less than one large laser firing. And you effectively only benefit from that once per fight.
Heat exchangers, on the other hand, can be very good.
EDIT: By comparison, if instead of a heat bank you added a (much cheaper) single heat sink, every five turns it would eliminate as much heat as the heat bank adds to your capacity...and it keeps doing that instead of being full up and useless.
A heat bank might be useful to help avoid shutdown after being heavily flamed, I guess?
Also the heat bar in the mech bay is misleading because it counts the +shutdown from the Bank as if it were actual cooling.
If you have a maxed guts pilot, to extract some utility from it you need to end the turn within > 96 heat and ≤ 105, and then you'll cool down slower afterwards. And that's compared to regular heatsinks and no thermal exchangers. Other than very niche loadouts, if there is a time where a Bank++ can be useful (imo all other variants are garbage) is very early on when you have low guts, but then we're talking about a ++ piece of equipment that cannot be salvaged. If you have access to a Bank++ chances are you also can buy a TEX or a DHS.
Basically, to know if a Bank has any advantage, even if they were free you need to math it out or do ingame tests for that specific loadout with the tactics you plan to use.
Exchangers stack multiplicatively, not additively, you can't achieve a 100% heat reduction. Two TEX20% → -36% heat, not -40%.
I have no problems with heat banks. And I do not need math to tell me the beneficial effects for my alpha strike builds which employ Heat banks. I have hundreds of hours using heat banks without issue. You have a some problems with heat banks - then thats fine - Myself I use them... and will continue to use them.
Neither is one sided math: For example:
If you have a maxed guts pilot, to extract some utility from it you need to end the turn within > 96 heat and ≤ 105
This sort of critical thinking states that I must be between > 96 heat and ≤ 105 for heat banks to be of use. This is baloney. Heat Banks are part of the total equation. They do not come into play only at > 96 heat and ≤ 105.
Heats Sinks+Max Guts+Heat Bank is not just a heat dissipation equation. It is also a measure of your maximum heat threshold before shut down. Using this sort of setup allows for max alpha strikes on my builds.