BATTLETECH

BATTLETECH

View Stats:
Heat Banks...
Anybody knows how to properly use it??...Do I have to use it in conjunction of another part (that I didn't know)...Any tips?
Originally posted by danko9696:
Originally posted by XxpawnscrubsxX:
How many Heat Sinks should I use in tandem with the Heat Bank, any spesific number for optimal use??...
Heat Banks don't actually help cooling your mech, they only serve as buffer, for then cooling down slower after a heat spike. Slower because you could have used a HS or a DHS instead. So the actual heatsinking must be considered first, and only after that, and depending on the setup and your tactics then maybe, only maybe, add a Bank++.
< >
Showing 1-15 of 49 comments
danko9696 Oct 6, 2021 @ 5:53am 
The only one worth mentioning is the Bank++, and still is not good unless you only have regular heatsinks around. If you have thermal exchangers or DHS is not worth it but in very niche loadouts where you want to maximize a very high heat burst. That, if you don't want to overheat. If you don't care much about it then banks become much more interesting.
XxpawnscrubsxX Oct 6, 2021 @ 7:09am 
Originally posted by danko9696:
The only one worth mentioning is the Bank++, and still is not good unless you only have regular heatsinks around. If you have thermal exchangers or DHS is not worth it but in very niche loadouts where you want to maximize a very high heat burst. That, if you don't want to overheat. If you don't care much about it then banks become much more interesting.
How many Heat Sinks should I use in tandem with the Heat Bank, any spesific number for optimal use??...
The author of this thread has indicated that this post answers the original topic.
danko9696 Oct 6, 2021 @ 10:40am 
Originally posted by XxpawnscrubsxX:
How many Heat Sinks should I use in tandem with the Heat Bank, any spesific number for optimal use??...
Heat Banks don't actually help cooling your mech, they only serve as buffer, for then cooling down slower after a heat spike. Slower because you could have used a HS or a DHS instead. So the actual heatsinking must be considered first, and only after that, and depending on the setup and your tactics then maybe, only maybe, add a Bank++.
XxpawnscrubsxX Oct 7, 2021 @ 8:46am 
Originally posted by danko9696:
Originally posted by XxpawnscrubsxX:
How many Heat Sinks should I use in tandem with the Heat Bank, any spesific number for optimal use??...
Heat Banks don't actually help cooling your mech, they only serve as buffer, for then cooling down slower after a heat spike. Slower because you could have used a HS or a DHS instead. So the actual heatsinking must be considered first, and only after that, and depending on the setup and your tactics then maybe, only maybe, add a Bank++.
Gotcha, Thanks...
JtDarth Oct 7, 2021 @ 9:10am 
To be more specific:
Heat sinks- You cool faster
Heat banks- you can get hotter without taking damage


Most builds get a lot more mileage out of sinks than banks.
Valen Oct 7, 2021 @ 3:26pm 
Heat Banks are a must have for me. Once you have your heat sinks on - I always throw on one heat bank if possible. When you have Heats Sinks+Heat Bank+Max Guts you are talking repeatable Monster Alpha Strike city.

My general rule is 6 to 7 heat sink (bars) rating minimum ... then slap on a heat bank.
Last edited by Valen; Oct 7, 2021 @ 3:29pm
Beefydeluxe Oct 7, 2021 @ 3:49pm 
Heat banks work well if you put them on light mechs that use coil weapons. you can have them grab a ton of evasion charges and blast a quick hit without completely shutting down your mech. although it will take a turn or 3 to cool down after so you should probably only do this with someone who can sensor lock or scout on the cooldown turns
ulzgoroth Oct 7, 2021 @ 8:14pm 
Originally posted by Valen:
Heat Banks are a must have for me. Once you have your heat sinks on - I always throw on one heat bank if possible. When you have Heats Sinks+Heat Bank+Max Guts you are talking repeatable Monster Alpha Strike city.

My general rule is 6 to 7 heat sink (bars) rating minimum ... then slap on a heat bank.
Heat banks don't make your alpha strike repeatable, and they eat up tonnage you could use to actually make it bigger. I have a lot of trouble thinking of places where they can accomplish anything noticeable.

The biggest heat bank adds all of 15 points to your overheat threshold. That is, less than one large laser firing. And you effectively only benefit from that once per fight.

Heat exchangers, on the other hand, can be very good.

EDIT: By comparison, if instead of a heat bank you added a (much cheaper) single heat sink, every five turns it would eliminate as much heat as the heat bank adds to your capacity...and it keeps doing that instead of being full up and useless.

A heat bank might be useful to help avoid shutdown after being heavily flamed, I guess?
Last edited by ulzgoroth; Oct 7, 2021 @ 8:20pm
JtDarth Oct 7, 2021 @ 8:18pm 
Originally posted by ulzgoroth:
Originally posted by Valen:
Heat Banks are a must have for me. Once you have your heat sinks on - I always throw on one heat bank if possible. When you have Heats Sinks+Heat Bank+Max Guts you are talking repeatable Monster Alpha Strike city.

My general rule is 6 to 7 heat sink (bars) rating minimum ... then slap on a heat bank.
Heat banks don't make your alpha strike repeatable, and they eat up tonnage you could use to actually make it bigger. I have a lot of trouble thinking of places where they can accomplish anything noticeable.

The biggest heat bank adds all of 15 points to your overheat threshold. That is, less than one large laser firing. And you effectively only benefit from that once per fight.

Heat exchangers, on the other hand, can be very good.
I think heat banks would legit be more useful in Mechwarrior than in Battletech. The turn-based nature makes them less useful than they would be in realtime.
XxpawnscrubsxX Oct 7, 2021 @ 8:48pm 
Originally posted by ulzgoroth:
Originally posted by Valen:
Heat Banks are a must have for me. Once you have your heat sinks on - I always throw on one heat bank if possible. When you have Heats Sinks+Heat Bank+Max Guts you are talking repeatable Monster Alpha Strike city.

My general rule is 6 to 7 heat sink (bars) rating minimum ... then slap on a heat bank.
Heat banks don't make your alpha strike repeatable, and they eat up tonnage you could use to actually make it bigger. I have a lot of trouble thinking of places where they can accomplish anything noticeable.

The biggest heat bank adds all of 15 points to your overheat threshold. That is, less than one large laser firing. And you effectively only benefit from that once per fight.

Heat exchangers, on the other hand, can be very good.

EDIT: By comparison, if instead of a heat bank you added a (much cheaper) single heat sink, every five turns it would eliminate as much heat as the heat bank adds to your capacity...and it keeps doing that instead of being full up and useless.

A heat bank might be useful to help avoid shutdown after being heavily flamed, I guess?
Yeah...Just stumble upon heat exchangers lol...I wonder ! can stack it to 100% lol...
Last edited by XxpawnscrubsxX; Oct 7, 2021 @ 8:49pm
XxpawnscrubsxX Oct 7, 2021 @ 8:49pm 
Originally posted by Valen:
Heat Banks are a must have for me. Once you have your heat sinks on - I always throw on one heat bank if possible. When you have Heats Sinks+Heat Bank+Max Guts you are talking repeatable Monster Alpha Strike city.

My general rule is 6 to 7 heat sink (bars) rating minimum ... then slap on a heat bank.
Got it...
danko9696 Oct 7, 2021 @ 9:42pm 
Originally posted by Valen:
Heat Banks are a must have for me. Once you have your heat sinks on - I always throw on one heat bank if possible. When you have Heats Sinks+Heat Bank+Max Guts you are talking repeatable Monster Alpha Strike city.
It is very hard to take actual advantage from Heat Banks because you need to be very close to your overheat threshold, if not then it doesn't help you at all. And for that you need finely tweaked setups and tactics to take advantage from it and that will be depend on the biome too. That while HS always do their job.

Also the heat bar in the mech bay is misleading because it counts the +shutdown from the Bank as if it were actual cooling.

If you have a maxed guts pilot, to extract some utility from it you need to end the turn within > 96 heat and ≤ 105, and then you'll cool down slower afterwards. And that's compared to regular heatsinks and no thermal exchangers. Other than very niche loadouts, if there is a time where a Bank++ can be useful (imo all other variants are garbage) is very early on when you have low guts, but then we're talking about a ++ piece of equipment that cannot be salvaged. If you have access to a Bank++ chances are you also can buy a TEX or a DHS.

Basically, to know if a Bank has any advantage, even if they were free you need to math it out or do ingame tests for that specific loadout with the tactics you plan to use.


Originally posted by XxpawnscrubsxX:
Yeah...Just stumble upon heat exchangers lol...I wonder ! can stack it to 100% lol...
Exchangers stack multiplicatively, not additively, you can't achieve a 100% heat reduction. Two TEX20% → -36% heat, not -40%.
Last edited by danko9696; Oct 7, 2021 @ 9:42pm
Valen Oct 8, 2021 @ 5:04am 
Originally posted by danko9696:
Originally posted by Valen:
Heat Banks are a must have for me. Once you have your heat sinks on - I always throw on one heat bank if possible. When you have Heats Sinks+Heat Bank+Max Guts you are talking repeatable Monster Alpha Strike city.
It is very hard to take actual advantage from Heat Banks because you need to be very close to your overheat threshold, if not then it doesn't help you at all. And for that you need finely tweaked setups and tactics to take advantage from it and that will be depend on the biome too. That while HS always do their job.

Also the heat bar in the mech bay is misleading because it counts the +shutdown from the Bank as if it were actual cooling.

If you have a maxed guts pilot, to extract some utility from it you need to end the turn within > 96 heat and ≤ 105, and then you'll cool down slower afterwards. And that's compared to regular heatsinks and no thermal exchangers. Other than very niche loadouts, if there is a time where a Bank++ can be useful (imo all other variants are garbage) is very early on when you have low guts, but then we're talking about a ++ piece of equipment that cannot be salvaged. If you have access to a Bank++ chances are you also can buy a TEX or a DHS.

Basically, to know if a Bank has any advantage, even if they were free you need to math it out or do ingame tests for that specific loadout with the tactics you plan to use.


Originally posted by XxpawnscrubsxX:
Yeah...Just stumble upon heat exchangers lol...I wonder ! can stack it to 100% lol...
Exchangers stack multiplicatively, not additively, you can't achieve a 100% heat reduction. Two TEX20% → -36% heat, not -40%.

I have no problems with heat banks. And I do not need math to tell me the beneficial effects for my alpha strike builds which employ Heat banks. I have hundreds of hours using heat banks without issue. You have a some problems with heat banks - then thats fine - Myself I use them... and will continue to use them.
Last edited by Valen; Oct 8, 2021 @ 5:05am
ulzgoroth Oct 8, 2021 @ 1:09pm 
Originally posted by Valen:
I have no problems with heat banks. And I do not need math to tell me the beneficial effects for my alpha strike builds which employ Heat banks. I have hundreds of hours using heat banks without issue. You have a some problems with heat banks - then thats fine - Myself I use them... and will continue to use them.
Choosing not to analyze things that work well enough for you is an option, but it isn't an argument against the analysis.
Valen Oct 8, 2021 @ 2:01pm 
Originally posted by ulzgoroth:
Originally posted by Valen:
I have no problems with heat banks. And I do not need math to tell me the beneficial effects for my alpha strike builds which employ Heat banks. I have hundreds of hours using heat banks without issue. You have a some problems with heat banks - then thats fine - Myself I use them... and will continue to use them.
Choosing not to analyze things that work well enough for you is an option, but it isn't an argument against the analysis.

Neither is one sided math: For example:

If you have a maxed guts pilot, to extract some utility from it you need to end the turn within > 96 heat and ≤ 105

This sort of critical thinking states that I must be between > 96 heat and ≤ 105 for heat banks to be of use. This is baloney. Heat Banks are part of the total equation. They do not come into play only at > 96 heat and ≤ 105.

Heats Sinks+Max Guts+Heat Bank is not just a heat dissipation equation. It is also a measure of your maximum heat threshold before shut down. Using this sort of setup allows for max alpha strikes on my builds.
Last edited by Valen; Oct 8, 2021 @ 2:14pm
< >
Showing 1-15 of 49 comments
Per page: 1530 50

Date Posted: Oct 6, 2021 @ 5:35am
Posts: 49