Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2xML++
6xSL+++
6JJ
rest of tonnage is armor.
This guy is playing a lights only vanilla ironman atm: https://www.twitch.tv/monsieurwronge
4 FST, nothing else. :D
Griffin 2N - 4x SRM6++ (+support weapons/lasers; I haven't settled on a build since the patch gave SLDF mechs more base heat), 5 Jets
Grasshopper - 7x MLas++, 6x (MG++ or SLas++), 4 Jets
If what you're asking is about backstabbing specifically then the best mech for sure is the Phoenix Hawk 1B and the Griffin-2N afterwards.
That runs very hot and only has 24% to backstab an Atlas. Something like a GRFN-2N 3xSRM4++ 1xSRM2++ 2xMPL++ 2xERSL++ runs much cooler and has 86% to backstab the same Atlas. And it is vanilla too.
Thanks for that...I'd totally forgotten about that...not needed for melee either of course! N00b moment
<S!>
~War~
Modded, things change a lot, like maybe there's no called-shot bonus for any mech whatsoever and reserve becomes a lot less valuable because the AI will frequently simply reserve down with you, or focus fire (sometimes to the degree of every mech targeting the same mech if they can. after having the faster ones reserve down so that they're all firing on the same initiative) making it a lot more dangerous trying to get close enough to backstab.
It sure is kinda hot, but you can out-initiative everything and have 2 turns with an ace pilot, not needing the MLs. And 6 JJ is more options to hide after the kill.
Your build is cool in both kind of ways.
And with DLCs the PHX1B is even better than the 2N.
I'm hunting down them parts...
Yup yup
I wish I had posted this thread awhile ago to watch what I've earned and sold. I'm sure I've scrapped a few Phoenix's and Griffs, but not sure of which ones. I do have a base Phoenix and the Kurita one in storage, and one of the Griffs, although I'm sure I'd remember it having something special on it like the heat sink bonus that's been talked about (I assume that is a reference to it having DHS)...pretty sure that the one in there is the -1N. I don't recall seeing the -2N in any fights against me or available afterwards as salvage. If I see one in a mission, it's mine; gonna play guillotine with my Marauder
<S!>
~War~
those are star league models wendigo and others are talking about. all 3 of those, phoenix hawk, griffin, and crab, are only available on the black market for purchase. you won't be salvaging them in any mission. the non-star league variants (which you can salvage) can also be ok for backstabbing but not nearly as good. you want to improve reputation with the pirates, to improve the prices on the black market. I think lots of new players ruin that reputation before they find out how powerful it is. all the best stuff to buy besides argo upgrades is on the black market.