BATTLETECH

BATTLETECH

View Stats:
rubyismycat Sep 13, 2021 @ 7:16am
a CASE FOR CASE
Hi guys i dont understand case i assume it protects your ammo but how effective is it and is it worth using and does it need to be placed next to your ammo?
< >
Showing 1-14 of 14 comments
MarkDey Sep 13, 2021 @ 7:25am 
Sounds like a mod? The base Battletech game treats every ammo bin as if it has the tabletop CASE system already.
Bovril Brigadier Sep 13, 2021 @ 7:36am 
Sounds like a mod so the following might not be relevant.
Idea of CASE is that it stops ammo explosions from reaching other parts of the Mech and more importantly, killing the pilot.
TyborPL Sep 13, 2021 @ 7:43am 
Originally posted by rubyismycat:
Hi guys i dont understand case i assume it protects your ammo but how effective is it and is it worth using and does it need to be placed next to your ammo?
Yes:)
rubyismycat Sep 13, 2021 @ 8:02am 
Thanks guys thats very helpfull indeed
ulzgoroth Sep 13, 2021 @ 8:20am 
Note: CASE does not protect your ammo at all - it only protects your mech against your ammo.
maerchen Sep 13, 2021 @ 9:27am 
CASE is placeable in torsos only,
desrtfox071 Sep 13, 2021 @ 10:42am 
Just to be entirely clear.

CASE doesn't protect the torso that it is mounted in either. The only thing CASE does is prevent ammo explosion excess damage from being transferred to the center torso. That is it.

Ammo explosions will still damage the torso the ammo is in, but will not transfer excess damage inward as most other excess damage is. Because CASE can only be put in the torsos, this means you are only protecting the center torso by adding CASE.

So, an ammo explosion in the torso will do damage as normal, but not transfer to the CT. An ammo explosion in an arm, will transfer to the attached torso (if there is excessive damage), and do damage to that torso, but any excess damage beyond that will not transfer to the CT.

(Also, all of this is based on us talking about Inner Sphere CASE, not Clan CASE or CASE II)
Last edited by desrtfox071; Sep 13, 2021 @ 10:59am
ulzgoroth Sep 13, 2021 @ 11:05am 
Either kind of advanced CASE, (seen only in some mods) actually does significantly reduce the damage an ammo explosion causes and thus can save the section it's in.
wesnef Sep 13, 2021 @ 11:30am 
Originally posted by desrtfox071:
Just to be entirely clear.

CASE doesn't protect the torso that it is mounted in either. The only thing CASE does is prevent ammo explosion excess damage from being transferred to the center torso. That is it.

Ammo explosions will still damage the torso the ammo is in, but will not transfer excess damage inward as most other excess damage is.

Does digital BT do this? I've been blowing up the ammo in side torsos for a long time, and I don't recall it ever transferring to the CT. Or maybe I just didn't notice and the ammo was already partially used. But I'm pretty sure I've pre-emptively disarmed Hunchback AC20's by blowing out the ammo before they could fire. /hmm
desrtfox071 Sep 13, 2021 @ 11:34am 
Originally posted by wesnef:
Originally posted by desrtfox071:
Just to be entirely clear.

CASE doesn't protect the torso that it is mounted in either. The only thing CASE does is prevent ammo explosion excess damage from being transferred to the center torso. That is it.

Ammo explosions will still damage the torso the ammo is in, but will not transfer excess damage inward as most other excess damage is.

Does digital BT do this? I've been blowing up the ammo in side torsos for a long time, and I don't recall it ever transferring to the CT. Or maybe I just didn't notice and the ammo was already partially used. But I'm pretty sure I've pre-emptively disarmed Hunchback AC20's by blowing out the ammo before they could fire. /hmm
Stock BT, to my knowledge, treats the torsos as though they have CASE. Meaning ammo explosion excess damage does not transfer to the CT. I could be wrong on this because I play BTA 3062 pretty exclusively, and it's been a long time since I played vanilla.
wesnef Sep 13, 2021 @ 11:36am 
Yeah, I've got BEX installed so I can't test it. But I'm pretty sure the vanilla game just blows up the location it's in. The only change BEX makes is for CASE to prevent the pilot injury.

edit: but since the OP talks about choosing to install CASE, I'll assume he's either playing RT or BTA.
Last edited by wesnef; Sep 13, 2021 @ 11:37am
desrtfox071 Sep 13, 2021 @ 11:39am 
Originally posted by wesnef:
Yeah, I've got BEX installed so I can't test it. But I'm pretty sure the vanilla game just blows up the location it's in. The only change BEX makes is for CASE to prevent the pilot injury.

edit: but since the OP talks about choosing to install CASE, I'll assume he's either playing RT or BTA.
My assumption as well.
Sword_of_Light Sep 13, 2021 @ 1:26pm 
I'm pretty sure torso ammo detonations follow standard TT rules and go inward - considering the number of times I've cored enemy mechs by touching off their MG ammo.

In RT, there are several different kinds of CASE or CASElike. The Inner Sphere model just restricts ammo explosions to the torso, while CASEII reduces the damage to 5 points (and the ammo is destroyed). Safe munitions mimic CASE; a crit only destroys the ammo and its bin without explosion. Clan armor also functions as if CASE were installed. though not CASEII.
rubyismycat Sep 14, 2021 @ 7:01am 
oh im playing battleteck advanced 3062 latest update mod just for clarity
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Sep 13, 2021 @ 7:16am
Posts: 14