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Edit: Don't scrap anything. Instead, go to the store, switch to the "selling" tab at the bottom, and sell things from there. You get more credits. For mechs you need to send them to storage before you can sell them.
I usually pull off the jets and max out it's armor. That way it can take a couple hits while you're hunting for a Firestarter or Jenner to replace it.
edit: I don't generally get pilots injured in it. It's pretty hard to hit when it's running around. Plus, maxed armor helps.
I see both Mechs as emergency money, nothing more.
Thanks strask for that tip about selling vs scrapping.
I always use 2 of them as a sort of rotation. Ive had dozens of battle where I took no damage at all.
I prefer no JJ 4 ML and the 6 MG, still hardly gets hit and gives big back stabs all the time. Ace Pilot is very nice to have, reserve so it moves last, run in blast, blast and then run out.
Exactly, need to drop the JJs for armour. Lots of light mechs do not need JJs as they are fast enough without them.
I prefer taking a tiny bit of damage to kill things faster. Unless you take hull damage all armour is repaired for free so not taking hits is not any different then taking a few