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no u
To get into build technicals it has both Endo-Steel and Ferro-Fibrous, and a Clan XL. If you switched the MPL for a pair of MLs it's armament the Prime variant would a straight upgrade of the SLDF Royal Stalker, which like the Thunderbolt tends to punch above its weight.
To summarize:
The Timberwolf is effectively a Stalker that can do 5/8 instead of 3/5, that enjoys all the benefits of Clan Tech.
Dropping the size of the LRMs. adding a pair of SSRM4s. and switching the MPL for a pair of MLs can enable you to fully embrace the Stalker lineage of the loadout to good effect. That also fixes the Timberwolf Prime's one major design flaw of the LRMs having very thin ammo depth.
*Add Endosteel to most of the designs, switch it for the usual Ferrofibrous, or use both as appropriate and you'll quickly find you can improve the cooling and armor on a lot of them. Go to the additional trouble to pull the A-Pods off that are largely unique to TRO3050 for more armor/cooling, and something like the Hellbringer goes from walking bomb to something quite dangerous without touching it's normally represented armaments.
uh NO. the summoner/thor is the clan's thunderbolt.
mad dog is the clan archer
timber wolf is legit a marauder and a catapults evil clan murder baby.
Theres literally a lore 75t stalker, and its a scary mf before clan tech
If we're looking at the mass produced, common Succession War era Heavies there are six, which largely originated in the Age of War. These are the Crusader & Archer, Rifleman & Marauder, and Thunderbolt & Warhammer.
You'll note I've set those up in intentional brackets. The first group are dedicated LRM platforms with the Crusader being reasonably well rounded. The second group are built around trying to carry as many large long range guns as possible, with a token pair of MLs to for situations where they're pushed. Please keep in mind the AC/5 is the original Autocannon and as numerous bits of early fluff like the Zeus write up allude to is intended to be a reasonable if lesser alternative to a PPC. The Tabletop crunch doesn't live up to that, but the game this forum is attached to did rebalance it sensibly to follow that, with one of the core people behind BattleTech on staff.
Among the six the Thundebolt is the only one that can truly be called a multirole design with its combination of a long range gun, MLs, a LRM, a SRM, and MGs. In turn it's noteworthy for being tied with the Archer for having the most armor, while having a much more manageable heat curve than its peers, which the Stalker then builds on with both designs being stand outs for punching above their weight and being multi-role.
It is true that Era Report 2750 proposes a Thunderbolt 5Sd having been acquired by the Federated Suns while they splurged on hardware before being stomped by the Draconis Combine as part of a failed effort to prevent a repeat of the stomping that was the earlier War of Davion Succession. The 5Sd's similarities with the Summoner however begin and end with the fact it's carrying a large energy gun and an autocannon. The 5Sd's UAC/5 is in the RT with the LPL in the RA, with the only weapon on the LA being a ML. Plus there's the obvious issue of the lack of the Summoner's iconic jumpjets.
It is sensible to argue that the Mad Dog was inspired by the Archer 2K, from the game designer's perspective, but it should be stressed that's a semi-obscure Combine variant of the Archer that's a major deviation from the norm. Again the Archer and the Thunderbolt are the most heavily armored of the core six Heavies, and the majority of the classic versions of the Archer are some variation of LRMs or LRMs+SRMs, while the Mad Dog is following the 2K's precedent of less armor than peers in favor of building around 2LL+2LRMs.
The Timberwolf isn't a legit Marauder, because it's multi-role with only two big guns. Incidentally a MAD-5S rebuilt with Clan Tech and positioned to do its thing will tend to crush a Timberwolf because the Marauder's lots of big, high damage, ranged guns strategy works quite well. Even just a straight upgrade with Clan Tech of the Marauder 3D, to bypass the issue of the previously mentioned AC nerf issue, will do quite well against a Timberwolf if deployed to properly leverage its design philosophy.
A Catapult in turn is built around a combination of Jumpjets, a pair of LRMs, and four MLs. Timberwolves almost never have jump jets, and usually have 3 Medium Lasers of various types instead of four, meaning the only similarity between it and a Catapult is the fact it has dual LRMs as part of its loadout, which isn't exactly unique to the Catapult or even the Heavy-class. See the Whitworth, Dervish, and Trebuchet for example.
Again, it's fundamentally a lighter faster Stalker with reasonable compromises, and MGs added associated with it being positioned as the Thunderbolt analogue. That means we're talking about prodigious armor in category, a flexible loadout, and a reasonably manageable heat curve for sustained fire.
Please note the focus here is on the logic behind the design loadout, the intended role, and such. Not the aesthetics of how things were podded and packaged. The MAD CAT thing comes from temperamental poorly maintained silhouette target recognition computers glitching out.
wtf its not fu
It's a noodle armed chicken walker with a giant glass cockpit placed directly in center mass. It's an objectively bad design that looks like it was kit bashed from a box of left over parts.