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Playing Career Mode sucks sometimes. There are metrics that you have to consider on every navigation. You need to plan to hit at least 4 new systems with a jump within 15 days. And to max money, review board, contracts... You need to do all the missions on a planet before your next navigation because you only have so many jumps that you can perform.
Skipping those escorts could potentially cause you to fail short on one thing or another. I feel you. I dislike missions where I have to travel miles to get to my target. Which means I eject my vehicles and try to line up my Marauder IIc on high ground to have targets with their ER PPCs. Frickin' Logistics.
Not sure I've seen one of those go past ~18 or so turns. And they're still pretty quick, because a bunch of the turns are non-combat turns. I spend most of them moving 3/4 of the lance ahead so they're in position when the last enemies appear.
Personally, I just skip missions I don't like. But escorts I mostly do (outside of Lunar & Martian) because they're relatively safe & quick cash.
edit: ah, this is for vanilla or BEX. Not sure if other mods make them longer.
And Mechs move more than 'one hex' per turn, even the biggest mech with the lamest pilot.
Reading Comprehension, requires there to be something clear to read.
To put this in perspective I use Rogue Tech I play with the largest map size available which is twice the size in every direction as the standard game. I use heavy mech as my most common mech with a walk/run speed of 3/5 about the same as vanilla heavy mechs. Unless I use really long winded tactics a convoy mission is over in 20 turns.