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Carnifex Dec 16, 2019 @ 9:04pm
DLC mech .json edit
As someone who doesnt like the effort and clutter of installing mods and such, moreover, most mods I like havent been updated to 1.8,
is there any chance mechs like the bullshark and Cyclops will be added to the other .jsons so they can be easily tweaked?

I really dont want to have to install some mod and mod manager alongside it just to change hardpoints and tonnage...
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Showing 1-6 of 6 comments
eikyu Dec 16, 2019 @ 10:43pm 
data/itemCollections: itemCollection_systemStores_MechParts_common_Assault
copy the words in the file (with Word etc) into the other files like
itemCollection_systemStores_Mech_Parts_Davion_Assault (Directorate, Marik, Kurita etc)
Make sure, you make a backup from the files you change!

The same way with Mechs. I don´t know if the files of
itemCollection_MechParts_Liao_rare etc are activ after HeavyMetal
Carnifex Dec 17, 2019 @ 1:40am 
Originally posted by eikyu:
data/itemCollections: itemCollection_systemStores_MechParts_common_Assault
copy the words in the file (with Word etc) into the other files like
itemCollection_systemStores_Mech_Parts_Davion_Assault (Directorate, Marik, Kurita etc)
Make sure, you make a backup from the files you change!

The same way with Mechs. I don´t know if the files of
itemCollection_MechParts_Liao_rare etc are activ after HeavyMetal

I am not certain what you're trying to tell me here...
this doesnt have to do with editing the chassis stats and characteristics of DLC mechs
(BSK-MAZ, for example)
these files are all excel sheets defining rarity or something relating to the shops in game...
Carnifex Dec 17, 2019 @ 1:43am 
the problem is that the Chassis_def.json for the mechs in heavy metal and flashpoint are all under a special archive file which I, nor others it seems, have the means to edit.
I found them released on Github, and tried to copy>paste>inject those files in with the other chassis_def and mech_def
but the archive file overwrites this.
From what ive read the only way to edit them and NOT have them overwritten is to get a mod manager, get a specific mod for it, and just ♥♥♥♥ with all that in general which is what I dont want to do.
I figured out how to change what I want on my own I shouldnt need mods for it.
Atma Dec 17, 2019 @ 3:51pm 
You would need to make a new variant of the mech you want to edit, inject that, and then give it to yourself somehow (save editor, make it available in stores, etc).

If you edit the existing dlc mechs, those changes will just be overwritten.
Filthy Cur Dec 17, 2019 @ 3:58pm 
Last edited by Filthy Cur; Dec 17, 2019 @ 4:01pm
Atma Dec 17, 2019 @ 4:12pm 
Originally posted by Filthy Cur:
The DLC archives need the AssetsBundleExtractor to dig into.

https://www.reddit.com/r/BattleTechMods/comments/e22hm7/how_to_modify_the_dlc_mechs_weapons_and_equipment/

You could definitely do that, but the OP already seems wary about creating a mod, and unpacking the asset, converting it, editing, and repacking is prolly more complicated than that.

Not to mention all of it will be rewritten at each game update.
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Showing 1-6 of 6 comments
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Date Posted: Dec 16, 2019 @ 9:04pm
Posts: 6