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BATTLETECH

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Named Dec 16, 2019 @ 3:39am
Building the Assassin
First Career playthrough since Heavy Metal.

Picked up an Assassin in the loot crate. It's been said that this thing is dangerous with a Coil but I've yet to find one.

So what is the team's recommendation for Assassin loadout?
Seems a single Snub PPC++ would be ideal for optimal weight/heat/dmg (an improved version of a Panther).
Otherwise a MLas/ErMLas and x4 SRM2s maybe...

Anyone fielded this 'Mech and have a loadout that worked well?
Last edited by Named; Dec 16, 2019 @ 3:40am
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danko9696 Dec 16, 2019 @ 4:20am 
I'm playing a solo Career (all missions with just one mech) and still playing mostly with the Assasin and now cruisin' up to two skulls (ambush up to one only), although that's now, early on one skull missions was hard. If you don't get the COIL-L in a crate it is quite common in regular shops, as there are no rare +/++/+++ variants, the good one is the only one available (the regular).

The Coil-L works very very well with the Assassin very early on as it doesn't matter a lot (still does though) where you hit other light mechs, if you don't kill them right away then at least you break a side torso or a leg. You really want two very important pieces of equipment: a Rangefinder++ or +++ and a Gyro++, both will mitigate, directly or indirectly, a lot of damage, as some foes you'll be able to hit them with your LCoil while they won't with their ML/SRMs in return. Then if you can put your hands on a couple DHS (I still don't have them) the better. And that's it, at least for me. Hit & run, all the time, walk in and sprint out. Take your time and don't rush. And of course, don't use JJs, this is not a mech for that. I do use them in my Centurion, because it's much slower, doesn't generate as much evasion, doesn't need walk speed to deal damage.

IMO if you're going for missiles or MLs I'd go for a different medium mech. The ASN has not much available weight and the Coil-L seems hand tailored for it.
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Date Posted: Dec 16, 2019 @ 3:39am
Posts: 1