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I can think of a few other games with stories that were absolutly HORRENDUS!
One in particular. Lets just say it has the word command and the number 4.
why not? It could be even set up by the 'story' ... and very easily. You could be Espinosa's infiltrator the whole time, or someone who just has been bought last minute before the coup. The game pretty much says to you "You are The One" Neo' and you are supposed to go with it, it could just as likely say to you "you are a scumbag who's betraying princess McUseless for heap of money". Even in tutorial you could easily blast Raju's mech in the back, blast both legs off Kamea's mech and wait for Espinosa reinforcements. No planetary invasion, no dumb coup, just princess out of the way and Directorate can move in to take over (and maybe silently shank next few claimants of the throne first, before they can completely take over), after all that'd be much smarter and easier than planetary-wide bloodbath followed by reign of terror. Ding, you just became a proud owner of huge pile of money, enough to get your career as mechwarrior mercenary company captain started and you leave. The End, story time over, happy sandbox time everyone. Or - if you want something a bit more long winded - just as you get out of planet you are (of course) blamed by Espinosa as the sole culprit of Kamea's death (crazy soldier gone berzerk), there is bounty on you in Directorate territory and once in a blue moon a contract offered to you can turn out to be just a bait prepared to spring a trap on you (oh look, plausible explanation for the crazy and nonsensical difficulty spikes the game has). But you don't care one tiny bit, neither does anyone else in the entire universe, because backstabbing and killing people is pretty normal in the Battletech universe, as shown absolutely everywhere on daily basis. After all you are just getting ready to start making career of murdering anyone who has the bad luck of being anywhere near the general area random stranger who gave you your current contract pointed at. So just stay away from Directorate territory (or risk it, if there is a reason) and the fact that you recently survived ambush attempt #32 is pretty good advertisement for mechwarrior and most of the people giving contracts wouldn't give one solitary flying -princess- about your past. But some might, so that could make some contracs unavailable (unless you build up reputation, so they know that you are reliable enough as mercenary) ... and some mechwarriors wouldn't want to be in your mercenary company (making use of the personality traits of mechwarriors that the game currently completely ignores), or would ask for more money. Again, story time over, let's get sandbox time rolling.
there, problem solved, here you have backstory that still saves you metric frackton of pointless dialogue, is much better setting for mercenary carreer and isn't really worse than what we have now
Besides we all know the best Battletech plot line is the one where the goverment Shots you with a blow dart in the shower to use you as a body double because they saw the Space Commies do it once.
Still, giant robots fighting one another: it's my guilty pleasure.
Here's hoping we get some tools for crafting our own stories and campaigns. No doubt there will be a lot of elbows bent marching pom-pom pom-pom let's-save-the-royals crud that normally comes out of BT, but I bet there are enough players who have read Homer, Hemingway, Heinlein, and Hammett to come up with something great.
Eh, there have been a bunch of naive/good as well as comically evil characters in Battletech. Victor Davion and Jinjiro Kurita were mentioned.
It took me a while to realise you weren't talking about Games of Thrones XD
Dany & Robert are blood relatives. Dany returns to Westeros approximately 3 years later after Game of Thrones starts, army of Unsullied. Portrayed as an evil barbaric invader in Westeros.
Its as interesting as Warcraft 1, and more appealing to me. That is a lot. If they can get actual League play in order it might become pretty epic.
And I also agree It would have been nice if we COULD have options or make decisions that affected the outcome of the game, but there's a balancing point where making a complex branching or opended narrative has to take backseat to a solid battle system, if they still want to release anywhere near their target date.
The missions had some issues, but honestly XCOM:EW praised so highly had at least as many problems as Battletech (Newfoundland, I am looking at you. Also XCOM2 final mission.) Otherwise there were some variety, and I appreciate the fact you can say 'screw it' and do the minimum of objectives to do them quickly (like when you can capture three silo but one suffice), it only cost cash. My only gripe there is that borders are limited till you complete the story, so currently others places but Periphery and Arano are essentially pointless. I've hope for DLCs to change that though.
Now narrative-wise, it works well enough. We have believable motives for the various characters to act as they did. The artstyle is decent with no character whose style make me cringe and they don't even blabble over and over every ♥♥♥♥♥♥♥ story mission. There is a clear goal to the plot (winning versus the bad regime), there are setbacks that aren't caused by the characters' stupidity and there is a clear climax and ending. It's a textbook story, true, but it's a well-executed one in the context of a game.
It isn't depth, but it's a game about giant mechs punching each others and stomping on vehicles, it'd look sillier to dig upon deeper themes. The game even annonces the story isn't the point, when Arano comment on 'I don't know why you fought' with money being perfectly serviceable.
The one thing I perhaps regret was not getting to fight on the Ibera, my lance versus the grieving father across a battleship going to pieces due to a century old virus. That would have been much more awe-worthy than the arena fighting for the win. Even if I get it'd have been a lot more work.
It's a good game. It has a decent story.
In 3025, Battletech is feudalism on a galactic scale. It's a sci-fi version of the fall of the Roman Empire (Star League), with the various factions fighting over the crumbs. Nobles replaced democratically elected leader, just like they did over time as the Roman Republic (a Democracy), became the Roman Empire (which was effectively the USA, if the president was president for life) and eventually broke into warring states. If you have a problem with nobles fighting other nobles over planets play something else, because it's a core part of the setting.
Since this game is a reintroduction to the setting that the folks at HBS helped to create, I think they wanted a story that hit the major points of the setting for new folks. That meant it was going to be a story that had nobles fighting nobles. It was going to frame the player's lance as mercenaries working for one the Italian city states. It was going to show that technology was in decay from what it had been in the past. It was going to show how war was gradually grinding all the factions into dust. In that regard I think they hit all the major points. It wasn't a very original story, but it was a very Battletech story.
Well, do so. I can't wait to see how quickly your "better stories" are going to be ripped apart.
Honestly, i play this game for the MechCombat. The story is fluff.
But at the very least, this is a BT-Game with a somewhat original Story. The other games are only retelling of established canon. Here we have an original State, with original LosTech.