BATTLETECH

BATTLETECH

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Ryusko Feb 16, 2020 @ 9:21am
RogueTech players - which file controls ally lance?
Does anyone know which file to edit to change around/disable the ally lance that drops with you? As much as I love watching two AIs miss each other with LRMs for several minutes each mission, I'm pretty sure I can handle these missions on my own. Asking here instead of the roguetech reddit/discord because they're toxic hellholes.

EDIT: Solution included here for anyone with the same issue; will save you from bickering modders below. Remember kids: anyone who is trying to keep you in ignorance is not your friend, and are doing so only for their own benefit.

This is a relatively straightforward thing to do, it only involves editing setting files. Additional lances are spawned bases on settings in the 'Mission Control' mod. Before making any changes, make a back up of that folder-- if things become less stable or change in unexpected ways, just restore your backup folder.

If you want to completely disable both enemy and ally additional lances, pop open BATTLETECH/mods/MissionControl/settings and, under "Additional Lances", change the line "Enabled": true to "Enabled": false

This tends to make the game a bit too easy though, so for a quick fix turn this off in the early game when ally lance spawns are common, and turn it back on late game when enemy spawns are common.

If you want to completely disable ally spawns and keep enemy spawns, you will need to change each of the files in the BATTLETECH/mods/MissionControl/config/AdditionalLances folder. Under "Ally", change "ChanceToSpawn": x to "ChanceToSpawn"= 0.0 . This might swing the game back to being too difficult, so I knocked down the enemy spawn chance slightly and it was a good sweet spot for me. I trust you to balance things to your liking.

And, if you really want to fine tune things: The major annoyance for me were the vehicles that always take the longest to make their moves, and generally just fire LRM's that miss. If you change the definitions under 'LancePool" to be MechOnly spawns, you wont run into lances with 2 helicopters taking half a minute each to do nothing.

I'm unclear if you need to also change the "General" file in that folder as well, but I did for good measure. I checked on the wiki but for some reason there wasn't much info on if you need to edit that file ;)

Last edited by Ryusko; Feb 17, 2020 @ 6:13pm
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Showing 1-15 of 25 comments
Jamie Wolf Feb 16, 2020 @ 9:36am 
I would suggest you try the beta for 1.8 instead as it has some improvements in this area. Modifying files will only cause you problems and you will receive no support for doing such
Ryusko Feb 16, 2020 @ 9:45am 
I've modified a bunch of files to make the mod much more enjoyable for me with no stability hit, and a handful of stability improvements. I'm an experienced modder myself and am more than capable of making necessary backups and restoring anything that breaks. I'm not really looking for support from any of the devs, as all they really seem to do is treat players like children who can't do anything without breaking everything; I worded my post title intentionally.
Jamie Wolf Feb 16, 2020 @ 9:58am 
If you don't enjoy the mod, then I would suggest you create your own. I would also avoid insulting modders, it is disrespectful and is only going to get this thread off topic
Boltergeist Feb 16, 2020 @ 10:03am 
If youre an experienced modder, why do you have to ask in the steam forums?

And if you ever felt you got treated as such by the team, maybe, just maybe, you should rethink how you acted yourself then

And as Tyrael said, dont enjoy the mod, make your own
Ryusko Feb 16, 2020 @ 10:18am 
I enjoy the mod quite a bit. Well over 90% of the time it is an ideal play experience for me. I am creating my own mod for my own use to try to close that last 10%. It would be silly and frankly irresponsible to re-do that first 90% from scratch. Much like the roguetech team uses Battletech and several other community mods to make their mod, rather than making their own game. And, like any developer, I am reaching out for support when I run into an issue I am unable to fix myself. I am doing so on the steam forum because hostile, defensive reactions are less common here (which is a wild sentence to be saying). If you just want to lash out and/or tell me not to do what I'm trying to do, no reason to waste both of our times. The frustration that is obvious in my post is from having simple, respectful questions asked on the reddit and the discord met with outrage. So, no, I have thought plenty on how I acted, and I have no desire to educating your average programming how to treat other people with decency. I'm just looking for the name of a file, something I didn't realize is apparent heresy.

Like, really, how wildly hypocritical is that? I didn't mean to come here to rant, but here we are. They are a MOD TEAM. They spend their time MODIFYING OTHER PEOPLE'S WORK. But if someone does the same to them? They turn into petulant children. "Well if you don't like it, go get your own." That's the attitude of a literal child. It is also not what the roguetech team did. They didn't like Battletech as-is, so what did they do? They made their own game from scratch. Oh, wait, no, they did exactly what I'm doing because it makes way more sense. But I guess they're the last ones through the door, their modifications are the final and sacred ones, and anyone trying to do otherwise is a burden.

Christ I don't know why I bother. This is all just going to fall on deaf ears anyway.
Ryusko Feb 16, 2020 @ 10:22am 
Oh, also, for anyone who might come looking for a similar thing: it's the MissionControl mod, go to Additional Lances-> Enable = False. Was able to find it myself; screw me for thinking to reach out to other people to save some time.

Look at me, helping other folks. What a wild idea.
Jamie Wolf Feb 16, 2020 @ 10:43am 
Originally posted by Ryusko:

Like, really, how wildly hypocritical is that? I didn't mean to come here to rant, but here we are. They are a MOD TEAM. They spend their time MODIFYING OTHER PEOPLE'S WORK. But if someone does the same to them? They turn into petulant children. "Well if you don't like it, go get your own." That's the attitude of a literal child. It is also not what the roguetech team did. They didn't like Battletech as-is, so what did they do? They made their own game from scratch. Oh, wait, no, they did exactly what I'm doing because it makes way more sense. But I guess they're the last ones through the door, their modifications are the final and sacred ones, and anyone trying to do otherwise is a burden.


Perhaps you should consider why we get upset. We have had literally hundreds of people try things similar to what you are doing and end up breaking things, then demand that we fix them (often without telling us they changed something or getting angry when we tell them their changes have caused the problem). Team members have received death threats or worse. We do not say our modifications are sacred, our decision to not support or even advise how to modify the mod was not made lightly. It was the only way for us the continue with the mod at all and offer any level of support.

If you are an experienced modder as you claim, then I wish you the best in your attempts but we will not support it nor endorse it for the above reasons
Werecat101 Feb 16, 2020 @ 10:51am 
Well changing that value will have a lot of repercussions in the game overall. when people alter a single value in a single part of a total conversion ,lots of the problems they have in the future will happen and wont be easy to track down, because the versions of the submods in Rogue Tech are not the standard ones they are reworked for Rogue Tech.

Originally posted by Ryusko:

Like, really, how wildly hypocritical is that? I didn't mean to come here to rant, but here we are. They are a MOD TEAM. They spend their time MODIFYING OTHER PEOPLE'S WORK. But if someone does the same to them? They turn into petulant children. "Well if you don't like it, go get your own." That's the attitude of a literal child. It is also not what the roguetech team did. They didn't like Battletech as-is, so what did they do?

a few facts I know that are wrong in your posts,

1./When they would like to use a submod not created by a team member they ask permission and if its not given they don't use it.

2./ HBS created the game with modding in mind, hence the reason since the early days the Devs have talked and shared information with the modding teams.

3./.I personally think the I will do what I want with your work attitude more childish than. A simple they wont help or support people messing around inside Roguetech because it is a big beast of a mod and supporting your mistakes would make life impossible.

I am Rogue tech user but I am not part of the team.
Last edited by Werecat101; Feb 17, 2020 @ 6:34am
Ryusko Feb 16, 2020 @ 10:57am 
I appreciate you keeping a level head in your responses Tyreal, despite me being a little heated. I do understand the reasoning; I worked enough years in IT to know how frustrating it is when people keep breaking stuff and blaming you for it. I also hope you can appreciate the frustration for not having a space to talk about modifying roguetech for yourself. Discussion is banned on the reddit, functionally banned on the discord, and even here folks will try to shut you down instead of offering any assistance. Roguetech is amazing and I play it for a reason; it's the most thoroughly featured BT mod out there right now. And, there's lots of little tweaks people can make to make it even more fun for them personally. I wish I had a place where I could share with folks some of the discoveries I've made to safely tweak things, and where I could go to benefit from other folks experience rather than having to intuit every single change I want to make.

Saying this out loud, I realize the best course is likely to start my own subreddit dedicated to modifying roguetech; and, apologies if that increases the frequency of people feeling entitled to you fixing their mistakes. Thank you for hearing me out, and sorry this turned to me venting.
Boltergeist Feb 16, 2020 @ 11:19am 
FYI

RogueTech doesnt really use 90% of community mods

Because almost everything in RT was made for RT and shared WITH the community to reuse

Minor distinction

So theres quite a reason a extremely large interwoven piece of code is not meant to be ♥♥♥♥♥♥ with by someone who has to ask on the steam forums for absolute basics of modding

And here is why you got told its bad to share such knowledge

Other users, way less tech savvy users, will see it, apply it, probably break ♥♥♥♥, and then come and get angry at us

RT has the GPL license for a very good reason, but that same license also includes "you ♥♥♥♥ with it, its your duty to ♥♥♥♥♥♥ it"
Last edited by Boltergeist; Feb 16, 2020 @ 11:23am
Ryusko Feb 16, 2020 @ 11:39am 
Originally posted by Boltergeist:
FYI

by someone who has to ask on the steam forums for absolute basics of modding

Which part of wasting time opening up every mod to find which controls this is an advanced modding technique? And, finding out if you have to crack open a DLL or not to modify it, should I just poke at every single one of those as well? I legitimately want to know why people feel the need to assume and insult someone's competency because they dare to seek support instead of brute forcing a solution themselves.
Stormlock Feb 16, 2020 @ 9:31pm 
These are some pretty hostiles (and entirely useless and unproductive in any way) responses to a question that really doesn't warrant a response longer than this.

Keep up the good fight Ryusko. This community needs to be less of an echo chamber.
Jamie Wolf Feb 16, 2020 @ 11:28pm 
I will also point out that the entire mod is balanced against the settings we supply. Changing such settings will distrupt that balance in hard to predict (and often negative) ways. (This is in addition to the possibility of breaking things)
Gorok Delvedeep Feb 17, 2020 @ 3:14am 
jesus. so, let me get this straight, a guy who is a modder is modifying a mod for his own enjoyment and just has a question about a file location and some itty bitty code entry location? yes? and instead of using the total circlejerk of fluffer forums for paradox or the actual modders' discussion area because of their, let's just say, well-deserved rep for being, say 'hostile', to anything that might even remotely be discussing their masterpiece genius we should all bow down at their feet in worship for the existence of...

so the guy goes to a much smaller, far less utilised forum instead, to try and get a cogent, on-topic and short answer to the question...

Whereupon the modders emerge from their bubble safe space to descend upon him with the unholy wrath of gratuitous vengeance for his vile vile crime of DARING to ask questions....

instead of staying in their little echo chamber of handjobs from slavish fantards.

i mean, he guys not even giving the modders ♥♥♥♥ or anything, and here they come REEEEEEEEEing their heads off?

seems a bit moronic.
Coyote Feb 17, 2020 @ 4:43am 
Originally posted by Gorok Delvedeep:
i mean, he guys not even giving the modders ♥♥♥♥ or anything, and here they come REEEEEEEEEing their heads off?

I dont really see any hostility coming from them actually.


Redistribution and repackaging/repurposing of mods leads to alot of negatives for the original mod authors.
I have had my own issues in this regard with plenty of my own mods ive created.
Some guy uploaded them to steam and wont bother to update them... So they are buggy and broken and people dont even bother going to the nexus to download the real up to date versions that i maintain. The steam versions are more popular as well and have way more downloads....... wonderful.

Misinformation and bug reports that have been already fixed for ages... I have to ask every person if they actually downloaded the real mod or not....
People making public youtube videos showcasing the buggy versions of the mods... *sigh*


This may not be 100% the case here but its something that happens.
Protecting the integrity and vision of their hard work is not being "toxic" or "treating people like a child".
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Date Posted: Feb 16, 2020 @ 9:21am
Posts: 25