BATTLETECH

BATTLETECH

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Inaire Aug 3, 2020 @ 9:01pm
Hidden Json files?
I guess i should edit this so whiny children dont come knocking. having the JSON assets from github hasnt installed or made the mechs and weapons magically available... So is there a way to edit use etc. WITHOUT some kind of mod program?
Last edited by Inaire; Aug 4, 2020 @ 1:00am
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Showing 1-14 of 14 comments
Doombringer Aug 3, 2020 @ 9:11pm 
They are packaged, the jsons were up on github anyways.
Boltergeist Aug 3, 2020 @ 9:48pm 
The only real unmoddable file is HBS dynamic difficulty spawner table file as that wont let itself override (which is sad because it got drummed up to modders directly)

Everything else they shared on a github
Jamie Wolf Aug 3, 2020 @ 10:49pm 
They share all dlc JSON assets on GitHub. With the game they are packed in assetbundles so that they can ensure the dlc assets only load when you actually own the dlc
Inaire Aug 4, 2020 @ 12:50am 
Doombringerodd my game isnt on github... i guess reading what i stated was to difficult. MortVent I looked on the forums.. all i found were whining people.. cough like here...
Inaire Aug 4, 2020 @ 12:52am 
Boltergeist Tyrael Archangel since you two arent whiny children like the other two. Please by all means explain how i extract or edit things in the assetbundles myself that is my question... the other two failed to read what i wrote...
Inaire Aug 4, 2020 @ 12:59am 
having the JSON assets from github hasnt installed or made the mechs and weapons available... So is there a way to edit use etc. WITHOUT some kind of mod program?
MortVent Aug 4, 2020 @ 1:14am 
The modding forum on the official site has the information child, and as stated if you don't have the DLC you can't add the items through simple insertion of the JSON files. You will need a mod to create changes to them...


Again something a couple simple searches for things like "edit dlc mechs" or the like would have found. Versus whinging about it and throwing a tantrum over something that a google search would have revealed.

PS: The fact you tried simply adding the files and they are not available means the DLC is not installed... as they would still be available with the vanilla values.
Boltergeist Aug 4, 2020 @ 5:12am 
So youre trying to get yourself the DLC stuff without the DLC

And you expect help from a modding community who voluntarily removed things they made that HBS is selling? (eg all the mech models)
MortVent Aug 4, 2020 @ 6:11am 
Originally posted by Boltergeist:
So youre trying to get yourself the DLC stuff without the DLC

And you expect help from a modding community who voluntarily removed things they made that HBS is selling? (eg all the mech models)

I don't think they are aware that people can see through that BS and call them out on it. And to be honest most don't realize how tight the mod community is with HBS

Even non-modders would realize that simply adding the .json files are not going to magically make the DLC mechs appear since none of the assets are included for them or the integration into the various lists (store, spawn, etc)
WillieSea Aug 4, 2020 @ 6:23am 
Modding the DLC asset bundles is a pain in the arse.

You need to download the 'Assets Bundle Extractor'.

Then run the 'AssetBundleExtractor.exe'.

There is a massive wall of text on the webpage for how to use the tool. Which I feel could be whittled down to more direct directions.

You then 'open' the asset you want to peek in, such as 'heavymetal'. Select 'Yes' if asked to unpack it. Save it with a new name such as 'heavymetalunpacked'.

Click on the 'info' button. And now you have a massive list of files to look through. You can sort the list by clicking on the column names.

Click (or CTRL+Click) filenames you want to extract for modification.

Click on the 'plugins' button and select 'export to txt'.
A folder window opens and you select where you want to put the extracted files.

Now you make changes to the files you extracted. Leave the extractor program open where it is. Once done, go to next step.

Since the files you exported are already highlighted in the tool, (the ones highlighted will be compiled back into the asset bundle) you can go to the next step.

Click on the 'plugins' button and select 'import from txt'. Select the folder where you have the modified files from the above step extract. Click on the 'select folder' button and click 'OK".

Then select >File >Save.
Then select >File >Close.
That closed the extra window that was open.

Back on the main menu, select >File >Save and give the asset bundle a new version name, such as 'heavymetal_v1'.

You then rename the original game asset bundle 'heavymetal' to a backup original name. And copy the 'heavymetal_v1' to the game asset bundle folder and remove the '_v1' so it is named the original 'heavymetal'.

Start up the game and check out your changes to that DLC.
Boltergeist Aug 4, 2020 @ 7:53am 
thats the most stupid approach to modding dlc items ive ever read

(aside from not going to really be working at all)

@motvent, imho a fun thing
adding dlc prefans to mechs can make them appear as enemys
and they then vanish when salvaged
Last edited by Boltergeist; Aug 4, 2020 @ 7:56am
Jamie Wolf Aug 4, 2020 @ 8:00am 
That's a super painful way to do it. But at the end of the day, no modder in this community is going to help you get access to dlc content you have not paid for. If you own the content there are far better ways to mod dlc content than manually changing the assetbundles
WillieSea Aug 4, 2020 @ 8:07am 
Originally posted by Tyrael Archangel:
That's a super painful way to do it. But at the end of the day, no modder in this community is going to help you get access to dlc content you have not paid for. If you own the content there are far better ways to mod dlc content than manually changing the assetbundles
Any links, or what text I should look for in Google? This is all I found to modify the asset bundles.
Thanks!
Boltergeist Aug 4, 2020 @ 8:08am 
You simply dont edit the assetbundles to mod BattleTech?

Like theres the modloader that does load new assets and modified files
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Date Posted: Aug 3, 2020 @ 9:01pm
Posts: 14