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The 3 year mission sets you up with a sniper lance. You cant brawl like the previous mission. You have 3 mechs all decked out for long range fire and a speedy mech to act as spotter. You need to play that mission completely differently then the tutorial, because you only have one decent tank mech, the shadowhawk, and if you get too close you lose more then half your firepower.
Naw, your starting lance only has 2 LRM5s. One on the vindi one on the shadowhawk. Just enough damage to tickle the enemy. Your lances main damage is direct fire. PPC on the vindi, 2 AC2s on the blackjack, and AC5 on the shadowhawk.
The only close in damage you have is 5 medium lasers, 4 on the blackjack 1 on the shad, a SRM2 on the shad, and a small laser on the vindi.
At that point I use the Shad to blast the Commando, it's the bigger threat. While I try to deal with their spider from the rear with my spider. Either way by next turn it should be 4v2 so mopping up should not be an issue with a little focus fire. The enemy has very little room to move so they should not be able to build up a lot of evasion so it should be like shooting fish in a barrel.
Ideally you want to finish off both light mechs before the enemy Shadowhawk lumbers up the hill. Ignore the tanks, focus fire on the Shad for an easy 3v1 beating. Feel free to use your Spider to back shoot the Shad or go tank stomping. Once the Shad is down the rest is easy clean up.
The main challenge is to get the generator out before the enemy can rain missiles on you. If you can take it out before the enemy gets a single shot off, the rest of the opposition isnt all that dangerous.
if I'm remembering the layout, you swing around to the right to get the generator.
should be able to take it out in one turn before anything fires, but doing so requires a really good understanding of how the game starts combat after enemy detection, and what your weapon ranges and LOS and max damage are.
this is completely correct.
Using the spotter correctly and using the snipers as snipers is the right way to do it, and it will carry you through most of the early game missions once you get the feef for it.
you actually *can* get in there and smash it up in melee, but you need to have pre-weakened enemies and you need to be sure that you'll cripple them in a single turn of brawling. That means picking your target facings and having them softened up already. Its sort of advanced class for the third time you start the campaign and play through that mission.
One of the better methods is to go past the flank towards the generators with the spider, and lrm the generators, then concentrate fire on the mechs
Especially with recent revisions the foes are not so bad with the weakened armor and lower skills (actually makes it easier when you actually tally the BV properly to account for battle damage and pilot skills .. and remember it's based on human vs human interaction not AI that can't really match humans and is designed to let you win)
But by then, you can have modified mechs & trained pilots. In Three Years Later, you're still stuck with stock mech designs.
edit: along with having more experience with the game in general.
That said, even with those stock designs, once you know how the mission goes it's possible to get through it with no meaningful damage. Obviously, there's a luck factor in there (random head hits, or having several tank shots hit the same location), but it's very possible.