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回報翻譯問題
As for how useful they are against mechs... depends on what they have: With missile launchers in a hardened building they can do a fair amount of damage. Out in the open, not really very useful. Even a point of Clan Elementals isn't much of threat and they're about as tough as infantry gets.
Personally, I really want to see infantry in eventually - nothing will provide a sense of scale like tiny little men running around, hiding in ditches and screaming. As an aside, it does seem like MWO has recalibrated scale to make the Mechs look bigger in relation to vehicles, so it might be a bit wonky here. For reference:
http://harebrained-schemes.com/wp-content/uploads/2016/08/screen03.jpg
I'm not sure how they'll reconcile that, but it looks a lot different than the covers of the assorted publications and Mechs being 10-ish meters tall.
More on topic, for implementing infantry, I would be happy with the first iteration being just AI controlled and have the mechanics be more ambush-oriented. They could be in a hidden screen defending a battery of AC 2's up on top of the hill and I could see some real excitement. Throw in a minefield, some supporting vehicles and artillery support and they're a reasonable threat. To me that would not only provide good gameplay, it would also add to the world building and immersion.
Later, it would be nice to be able to control infantry and especially Battlesuits or Protomechs. I'm not a big clan fan, but I do really like Mecha of that size from other franchises (like VOTOMS and Heavy Gear) and I think the gameplay could be really interesting (especially with extreme cover bonuses and maybe even stealth).