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Blitzwing 2017 年 5 月 12 日 上午 4:59
Clan Tech and Mechs sequel or DLC ?
Clan Tech and Mechs sequel or DLC ?
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正在显示第 16 - 30 条,共 72 条留言
JunglePredator 2017 年 5 月 13 日 下午 7:06 
引用自 Blitzwing
It just not the same without MadCats.

WHAT?!?

NO TIMBER WOLFS NO BUY!!! >:-|
Wolfwalker 2017 年 5 月 14 日 上午 1:13 
引用自 JunglePredator
引用自 Blitzwing
It just not the same without MadCats.

WHAT?!?

NO TIMBER WOLFS NO BUY!!! >:-|

You'll be missing out then but that's entirely up to you.
Sid Vicious 2017 年 5 月 14 日 上午 5:09 
引用自 JunglePredator
引用自 Blitzwing
It just not the same without MadCats.

WHAT?!?

NO TIMBER WOLFS NO BUY!!! >:-|

Battletech universe is much much more, then Clan Invasion.
最后由 Sid Vicious 编辑于; 2017 年 5 月 15 日 上午 4:57
Professor Von-Wulfen  2017 年 5 月 15 日 下午 12:18 
As a Merc who uses Clan mechs (I prefer the mech designs) I would very much like to see Clans added in the future.
Mojo Amok 2017 年 5 月 15 日 下午 8:28 
Actually, right off the Kickstarter page FAQ:

"There are no Clan ‘Mechs in the game yet but the BattleTech universe spans hundreds of years and in success, we plan to include them in later installments."

One thing I notice is that the usage of the Mechwarrior Online (MWO) models might push them towards doing a clan invasion in, say....maybe the second DLC expansion pack.

Take that for the baseless speculation that it is, but the MWO designs might only have about 10 Inner Sphere Mechs left over for what doesn't make it into the base game (that's an estimate based on what Harebrained said on their forums - could be 8, could be 12 or what have you).

You can see the MWO models here:
https://mwomercs.com/game/battlemechs/light-mechs

The list of 'maybe' confirmed mechs in the base game is here:
https://community.battletechgame.com/forums/threads/3926

Weighing that, I'm getting maybe 10+ mech that will be missing.

(At the risk of digression, these MWO fellows are gorgeous models, especially if you do an image search and see them from more angles. I'm an older player who can remember the originals/unseens with a pen and paper box set in 1985 or thereabouts, but I know when a visual reboot is needed and can really appreciate the art direction put into MWO, if not maybe the business model of that game).

Anyway, if Harebrained wanted to make a second expansion pack, the easy move would be to go Clan Invasion as there's a huge number of models already built by the MWO art team, with animations to boot. Otherwise they'd have to either design or commission their own models and animations, which would almost certainly be a more economically prohibitive undertaking than going with the clans models.

So, if you're hoping for clan invasion....you've got that going for you.
最后由 Mojo Amok 编辑于; 2017 年 5 月 15 日 下午 9:02
Sarda 2017 年 5 月 16 日 下午 5:16 
If they want want ideas for which mech to add first; Bane. Particularly the Bane-3 variant. 8x15 LRMs and 16 tons of missiles. :D Raining salt for days.
JunglePredator 2017 年 5 月 16 日 下午 7:51 
引用自 Sarda
If they want want ideas for which mech to add first; Bane. Particularly the Bane-3 variant. 8x15 LRMs and 16 tons of missiles. :D Raining salt for days.

Huh.... that's actually... a pretty ugly design.

It doesn't look like it should walk with out falling over... at least with MWIO's model: http://i14.photobucket.com/albums/a331/sturmgreif/Bane3_zps3af254e7.jpg
Sarda 2017 年 5 月 17 日 上午 3:23 
引用自 JunglePredator
引用自 Sarda
If they want want ideas for which mech to add first; Bane. Particularly the Bane-3 variant. 8x15 LRMs and 16 tons of missiles. :D Raining salt for days.

Huh.... that's actually... a pretty ugly design.

It doesn't look like it should walk with out falling over... at least with MWIO's model: http://i14.photobucket.com/albums/a331/sturmgreif/Bane3_zps3af254e7.jpg

"Alpha strike!" *mech falls backwards* "... Now in top down attack mode!"
drake_hound 2017 年 5 月 17 日 上午 4:54 
Truth is let see first how HBS did the mechanics of mercenary ships. economy and other stuff of battle tech universe.
One of the most important is diplomacy. (one of the reason am very happy they partner up with Paradox. who has the most experience with diplomacy so far. and aren´t afraid to be political incorrect)

We all seen the combat footage already. so that looks good.
While personally I would have loved to have Clan mechs and Star league tech era.

The clan invasions made fighting Clans not only dangerous but the rewards of clan tech gear or star league gear. the more tempting. it is like having Legendarie treasure right in front of your nose.

All you need to do is survive.

Hope also you can expand to reinforced lance or company in later DLC.
Regiment size wouldn´t be fun for most people cause a session would take too long.
But having 6 or 12 mechs might be doable in these present times.
:WTF: Grendel 2017 年 5 月 17 日 下午 1:23 
引用自 MAD-3R_Marauder
@Blitzwing
And a sequel featurning Clan vs. Clan like Operation Klondike (re-conquest of the Pentagon worlds by Nicholas Kerensky) or the Trial of Annihilation of Clan Wolverine, for example, would not be a problem, balance wise. The problems only arise once you introduce Clan and IS tech on oposing sides (just look at MWO and the ridiculousness that ensues as they try to balance Clan and IS tech).

Of course, in a tactical, lance+, turn-based game, balancing Clan and IS tech is a _lot_ easier than in a Mech-FPS, since it would (probably) be a piece of cake to have the IS field, say, 2 lances vs. a single star of clan mechs (throw in a tonnage disparity too, so the clans could't field 5 Daishi - yes, I'm an IS fanboy at heart and won't say "Direwold" - darn, now I said it).

Enforcing Zellbringen would be a tough nut to crack, though, unless the clans are exclusively played by the AI, but I guess most who are rooting for the clans to be in the game want to actually _play_ them :) .

Assuming there _will_ be wequels (holding all thumbs, toes and several other body-parts for this to happen), I would guess that the first one will cover the 4th succession war and perhaps the war of ´39.

There was a bit of a discussion (only 8 pages) over at battletechgame.com about which era would be nice to have a sequel of, btw.
https://community.battletechgame.com/forums/threads/6019
I gotta agree... game balance in this would be much easier than MWO with all the metabuilds that popped up in the community. I stopped playing MWO almost a year ago because of the direction PGI was taking it... and I had started playing from Day 1 for 3.5yrs. My only concern regarding the DLC question from the OP is all dependent on the publisher, Paradox. They are infamous for DLCs being added on later, but DLCs are always optional and can provide some added gameplay to the title. Some people like to stick with a vanilla version while others will opt for DLCs. I would like to see a progressive approach to the timeline in BT here vs what PGI is currently doing with MWO.
kensw 2017 年 5 月 17 日 下午 3:11 
HBS is keeping full control over the games development and the have stated they are in in favor of a full expansions followed by sequal not the DLC route. Paradox is publishing the game but not creating content for it.
:WTF: Grendel 2017 年 5 月 17 日 下午 3:39 
引用自 kennethsw
HBS is keeping full control over the games development and the have stated they are in in favor of a full expansions followed by sequal not the DLC route. Paradox is publishing the game but not creating content for it.
I'm well aware of what HBS has stated through the Kickstarter updates and BT forums... I'm just stating what I've experienced from Paradox.
drake_hound 2017 年 5 月 18 日 上午 4:00 
引用自 :WTF: Grendel
引用自 kennethsw
HBS is keeping full control over the games development and the have stated they are in in favor of a full expansions followed by sequal not the DLC route. Paradox is publishing the game but not creating content for it.
I'm well aware of what HBS has stated through the Kickstarter updates and BT forums... I'm just stating what I've experienced from Paradox.

Paradox DLC and updates are never forced onto you.
If you are happy with unupgraded product. example you don´t want all the nifty updates and dlc.
You can still play that version.

One of the reason people who play paradox product. do not mind the DLC cause it is optional.
So if you are not satisfied with the new update and it ruined your game experience.
You just go back to a previous stable build.
drake_hound 2017 年 5 月 18 日 上午 4:02 
Offcourse if you are compulsive collector. then Paradox Product aren´t your favorite. since they will keep expanding DLC as long as there are people interested or buying them.
And keep expanding there game universe like a MMO that you pay yearly 2-3 times.
:WTF: Grendel 2017 年 5 月 18 日 上午 8:41 
引用自 drake_hound
引用自 :WTF: Grendel
I'm well aware of what HBS has stated through the Kickstarter updates and BT forums... I'm just stating what I've experienced from Paradox.

Paradox DLC and updates are never forced onto you.
If you are happy with unupgraded product. example you don´t want all the nifty updates and dlc.
You can still play that version.

One of the reason people who play paradox product. do not mind the DLC cause it is optional.
So if you are not satisfied with the new update and it ruined your game experience.
You just go back to a previous stable build.
Did you not read my post above that?

"My only concern regarding the DLC question from the OP is all dependent on the publisher, Paradox. They are infamous for DLCs being added on later, but DLCs are always optional and can provide some added gameplay to the title. Some people like to stick with a vanilla version while others will opt for DLCs."

I know DLCs are optional dude lmfao
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发帖日期: 2017 年 5 月 12 日 上午 4:59
回复数: 72