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This was discovered for the escape from tarkov game but applies here as well since it's a unity thing. Some users reported no difference in BT others reported major performance improvements so your milage may vary.
Wow, interesting thread, thanks!
Unity is such a ♥♥♥♥ engine tbh, so many games I see just being brought low by this trash engine...
Unity has a large amount of tools already made.
Some of the limiting factors are that Unity doesn't support a multi threaded AI. when you are making a game with a set budget which this was it was Kickstart funded.
for strange reasons some pcs can run this fairly well but I would say yet again the specs are a little low on the recommended and minimum side since they dont post the performance with those specs. people expect 60+fps and when minimum specs gives you 30fps you feel its a problem, but the word minimum mean it runs the game not that it will give great performance.
Boot.config can be found in steamapps\common\Battletech\Battletech_Data
the boot.config should be altered to read
gfx-enable-gfx-jobs=1
gfx-enable-native-gfx-jobs=1
wait-for-native-debugger=0
scripting-runtime-version=latest
vr-enabled=0
hdr-display-enabled=0
That's what you did when you added 1 to enable native resolution.
OP:
I was having issues with this game but they were related to cooling, i upgraded my heatsink and added some new thermal paste and popped in an SSD and that fixed my problems.
so have you checked your temps? I was getting stuttering from that.
No what that does is enable rendering jobs across multiple CPU cores instead of just 1 thread
There is also a rather popular performance fix mod for Battletech, but it seems to cause problems with the story campaign, so I didn't want to use it, but I'll give it a go later just to see if it helps.
Regardless - thanks for everyone's suggestions!