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Oh I like to equip all my mechs with jumpjets for quick directional changes and also to climb hills faster.
(hmm, why so much UAC ammo? Between that thing doing headshots & your other mechs contributing, I can't see a contract taking that many shots to finish. Removing some ammo & the jump jets, you could replace a couple UAC2's with 5's. Or some ML's with ERML's - having short-range guns on a super-slow long-range sniper feels a bit inefficient.)
. . . for the record, I tend to aim for ~12 shots of ammo for my mechs. Almost never run out.
Truly many ways to skin a cat.
Without the jumpjets, the weight can be used for more armour.
The Gauss ++ are monstrous as well.
I fitted 3 Gauss++ and 1 UAC2 on another spare Annihilator too. Headshots are spectacular, but not my favourite because it has lesser headshot probability at 18%, compared to my 5 UAC2 Annihilator build.
Yes there is. I just updated my first post with my primary Marauder sniping mech.
I spec my mechs for above 15 shots. Since UAC guns use twice the ammo, I had to slap more ammo onto it.
There is an Attack AND Defend mission that drags out the mission.
I once ran out of ammo in this mission. Never again!
I try to balance usage of ML and ERML while considering for net cooling after alpha strike and jump.
To show that, this is my last Marauder setup. It's with a M2R but I could have done something similar with a M3R. Not attacked once (and thus also not hit):
https://steamcommunity.com/sharedfiles/filedetails/?id=2126441344
The weight can be easily justified, particularly in assaults, which are slower than other mechs. JJs help survivability much more than extra armor, and on top of that also grant you offensive flexibility.
https://steamcommunity.com/sharedfiles/filedetails/?id=2129339981
https://steamcommunity.com/sharedfiles/filedetails/?id=2129340156
And the build:
https://steamcommunity.com/sharedfiles/filedetails/?id=2129348770
Although within a full lance I'll use ERLLs instead of LLs.
For the 2xG 3xERLL imo that's kind of mediocre. Gauss are not in the same league as UAC2s, and much less when you can actually mass those UAC2s:
https://i.imgur.com/XpOlMUH.png
https://i.imgur.com/cVEzx4G.png
I don't have UW for A&D missions but in normal ones 10t salvos is more than enough. For soloing I have 17.5 salvos and in the second screenshot I had left enough for 4.7 alphas after killing all foes without being attacked once.
With ERMLs (or LLs) you can downgrade your armor quite a lot. They're much better unless you go full medium range (like MLs + UAC20S + SRMs).
Almost feels like cheating.
Wow, that is interesting. Solo missions!
How are your heat management when it comes to using ER variants? In hot environments?