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Personally, I was never able to figure out how to use it either way, and just gave the mech away at the end of the Flashpoint both times. (the final Raven mission is one of the 2 or 3 times I've reloaded a mission ever, just so I could give another try at trying to see how to use it. Didn't help.)
I recently purchased the DLC but have not played the flashpoints yet.
Does that make the whole point of the DLC worthless?
You actually seem to not understand the concept at all behind the ecm and its benefits apparently.
We werent exploiting anything. We were using ecm as intended and the ai was not able to properly counter it.
Ecm itself was never changed by any patches. Period.
The only thing that was changed was how the enemy ai fights against ecm units.
Ecm and the raven itself is VERY viable with the current game version.
The raven is ALWAYS part of my lance at all times even on 5 skull missions.
Also this particular flashpoint missions is among the easiest.
*shrugs*
Ive never lost on it... Not trying to gloat.. But its freaking easy lol
Ah, right. Sorry. :) Of course, that still basically changes how good/effective it is in use.
Cool. Good to know it's still useful. Like I said, I was never able to figure out how to get it to defend me, even before the change. Something about it I just couldn't grasp. /shrug
Well, pretty much anyone that is in the bubble cannot be shot unless they are sensor locked or enemies wander into the field. (or unless the units in the field fired weapons, obviously)
So the plan would be to reserve or trick the enemy into using up their moves whilst your team remains in the bubble so you can then move out and attack at the end of the turn against helpless enemies.
Currently however, enemies will now reserve themselves down just like you so its not as simple.
BUT there are still tricks the player can perform to get enemies to eat up their turns.. Things like splitting up forces, attacking with a unit you know can handle the eventual return fire from the enemies and other risk/reward things.
Another thing you can do to keep ecm units safe is not take their turn. Wait to move since enemies will likely sensor lock targets that have already moved or fired since there is no hope of regaining evasion charges.
If you wait, and then get locked you can sprint away and regain full evasion.. So all those lrm's that are incoming will surely miss.
Now, when enemies reserve along with you it is important to note that if there is a setup the enemies can do to sensor lock+ get shots with multiple other units off they WILL go for it.
Pay attention to how many enemy units are reserving and what types and act accordingly.. You never want like 5+ enemies ready to strike.. And then throw in your reserve with your little raven. Its too risky.
It requires a little bit of thinking ahead, much like the whole light mechs viable thing.
Its a subtle but deeper layer to the gameplay that not everyone "gets".
But the cool part about this game is its not completely required.. You can still rush the objective in this particular mission and focus destroy the buildings and then retreat back to evac quickly enough to not really even need to know how ecm works.
Why are you responding to ME? I'm not the OP. I'm merely expressing how I'm not looking forward to the mission due to people's reports.
>>"You accutally seem to not understand it at all apparently".
Really dude? How snobbish. Of course I don't understand it completely... I haven't played it yet, I practically just installed the game.
Also I never said the ECM was patched. Why are you coming down with a god hammer on someone who is simply discouraged by numerous complaints in multiple threads on how the re-balance has affected the mission? It's undeniable player feedback. You must be calling out the wrong person because your harsh response doesn't seem to apply at all to my simple comment.
Calm down folks!!!
The Raven ... and that bloody Cataphract Franken mech with ECM are deadly if you use them right!! it is all a ... waiting game!?? wait wait wait .. pounce!!
That final mission for the raven is a nasty one if it is first play through after 2 or 3 learn what happens is a doddle! but you need to learn how ECM works ....all about shooting last ;o)
Good Luck!
Which is tough in that mission, since the enemy has a bunch of turrets and tanks all in Init 1. So you can't reserve past them.
All I know is I tried it both ways: moved all my other mechs forward, then advanced the Raven so they were under it's umbrella - got shot; moved the Raven forward, then advanced all the other mechs into it's umbrella - got shot. Gave the mech away for a nice faction rep boost. /shrug
The trick is to stay out of turret range. they can't lock you, and you can take down the LRM carriers and 2 trebs before you engage them.
Use the buildings as cover, and move up the right side of the map.. (turrets would be directly to your west)
there are plenty of tall buildings to break line of site, and forest areas to use as cover when you want to shoot. You will get ambushers coming in from behind though if your moving towards the base, they would come in from above, aka north of you if you are east of the base turrets, but they are lights so just melee them. Use PPC and long range weapons and take down the turrets..
Easy peasy
Using a fast and nimble decoy can work.
Hitting the target hard from one or more directions too works. Those pesky ground forces have weak spots. You have to work to get the best shots in.
Having an understanding how ECM works, and how it can be countered, will help you a lot in this mission, and in others when OpFor brings ECM too.
Everything i wrote was just in reply to the entire thread not just to you. Calm the ♥♥♥♥ down lol.
Like 70% of that was directed at the op, and then the rest was to all of those assuming the patch somehow broke the balance.
Why would you assume I'm not calm? Once again you're being rude.
If by your math none of it was directed at me then learn to reply to the correct post.
As I said, my op was not about if this mission is easy or diffiicult, it was also not about if ecm is great or sucks.
It was about design and story telling flaws of the mission (and bad music).
Maybe there are those geniuses there who not go "wtf" when they see that all the gazillion tanks and locusts always seem to know where the hidden mechs are .
Maybe you expected to be blown to pieces by LRM fire when the intro told you that this new mech renders missile fire useless.
Maybe people didn not mind the total nonsensical briefing that does nothing at all to explain ecm or how to approach this mission.
Its hard to believe that, especially if its seems to be hard to even understand the topic of a post.