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You don't need jumpjets, you can get rid of as many of them as you like. The fewer jets you have the less distance you can jump. Or not jump at all, if you get rid of them all. I don't know if it's one jet one hex, I don't much care, either. I like to max out the jets because then I get better evasion and more tactical options, like DFA, or jumping in behind a mech to take out its back armour.
Heh, I find it highly amusing how they decided to rate tonnage. Armoured beasts capable of shrugging off main cannon hits from tanks and being far bigger than them weights just...20 to 70 tons! Even futuristic space tanks weight 35 tons. By today's standards this is a light tank. Our MBT nowadays goes upwards to 70 tons and above in some rare cases!
Also, in the sci-fi world of Battletech, mechs are constructed with futuristic metal alloys which weigh much less than and are much more durable than today's materials.
well it's battletech logic, it always was a bit strange, tink about that 7t targetting computer :P
If you take a look at them, with modern day material we would be looking at like 400 tons for an Atlas, not 100.
Well i take it you are just at the beginning yet ;)
Otherwise you may come to HATE this damn 80T tanks and their 3 PPC...
Not to mention that battlemechs are not yeagers. Mechs are not all that large, only about 10 to 15 meters. A little taller then a modern MBT if you stood it vertically.
You have to take into consideration that all the tonnage of items/components/weapons/etc were all devised 30yrs ago while some were done around 25yrs ago. BattleTech has been around for 30yrs now lol so don't try and put or find much logic as to why this is that or that is this.
https://getyarn.io/yarn-clip/ba7b6075-ab30-42ed-ac24-6249f7981519
I've played other games with Unity, mind you the physics side of Unity can be great... but everything else feels forced into the game unless you're really good at modeling, graphical optimization, coding efficiently... and ultimately... testing that on several setups to benchmark your product. But... what do I know... I'm just a old-school game tester lol
Yeah, BT and logic do not mix, starting with "'Mechs are a ridiculously stupid idea" and going off from there.
The largest animals ever had lived on land are estimated to weight over 200 tons. That is more than enough mass for heavy armour and weaponary. This apparently is not too much of weight to sink into the ground due to high ground pressure. Such walkers would prove superior in terms of fire control. Not only they could control their fire angles with more freedom, they would also gain immense fire view advantage. Typical tank can not shoot more than 1 kilometer on the battlefield due to some bush constantly getting in a way. Walker will simply ignore all such terrain. In addition, walker will be able to exploit terrain more effectively, instead of just sitting there and getting shot, it could use mountains as a person would cover. It would reveal its head and gun, fire and get behind the mountain before effective fire could be returned. If said mechs can be made maneuverable like a person, it would have immense tactical advantage as it could effectively use jump packs to hop from cover to cover, use various terrain like hiding in lakes to conduct devastating ambushes, etc.
In conclusion, in real life mechs would not be superior in terms of effectiveness. Standard tank will always have more armour and firepower per weight and cost. Mechs are very inefficient in that regard since they are far more complex machines and as you get more and more complex machinery, price grows as we see it grow today for military equipment. Yet, mech can potentially receive MORE firepower and armour, through for far greater cost, than a tank if technology allows it, because mech can maintain functional movement with far bigger weights. Tanks on the other hand would become extremely unwieldy if we would try to up-armour and up gun them to same standards.
https://en.wikipedia.org/wiki/Panzer_VIII_Maus
https://en.wikipedia.org/wiki/Landkreuzer_P._1000_Ratte
As you can see with Ratte, walkers or Titans are natural logical progression for increasing scale of armaments. Why such things cannot be done with tanks read article about Ratte. Viability of such mechs depends on tech development as in order for them to exist, they require dominance of defensive technologies to exist over offensive ones. When you achieve superiority in defence, smaller units become far less efficient in taking down bigger beasts due to simply being unable to penetrate their armour. You can see this and in this game, mechs have so much armour and are capable of withdstanding multiple hits from guns equal to modern battlecannons which AC/5 should be similar to 105 mm cannon. If mech could not sustain such hit, then imagine how viable they would be if your mech could die from a single lucky shot from a tank.
https://www.youtube.com/watch?v=3OKZ_n8QW4w