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Fordítási probléma jelentése
I wonder whats up with the clans, even in MWO they sound like savages who live in huts when talking, wondering how they were technologically superior, also reminds me of MW3, all clanners also sounded like 9 y/o with anger issues, always mocking and being dismissive until meeting their bitter end. Nostalgic
They also fight in groups of 5 unlike the IS which fought in groups of 4. And they introduced Elementals (basically powered armour infantry. They could leap with boosted rockets and had claws which they used to climb up mechs and could rip open the armour of mechs to kill/capture the pilot) which at first caught many IS companies by surprise.
The big problems with the clans was that they viewed the IS as inferior and treated their invasions as a game. They would gamble between each other to see who could conquer a planet with less forces. If they really wanted too, their battleships could have easily razed countless cities before their forces even touched land, but they only did that once I believe on a Kurita planet.
1 vs 1 most Clan pilots where better than IS pilots, but would always fight individually, unlike the IS which would team up against them. They had an odd sense of honor that prioritized individual combat.
At some point in the invasions (there were multiple waves), there was a ceasefire (i think for 1 year) that allowed the IS to somewhat catch up and adjust their tactics. Little by little the IS started to win a few battles. But the clans clans really lost at Tukayyid because all the clans fought as individual groups with their own plans vs the Com Guards (basically the army that protected Earth and all the hyperspace coms and ships) that had the most LosTech and were united under 1 command. Due to this lose, the clans agreed to stop their invasions and their drive to Earth.
Personally, I love the clans. They introduced some of the coolest mechs like the Mad Cat, Thor, and the Dire Wolf. Really hope They make Battletech 2 or something with the clan invasions being the focus.
When they left the Inner Sphere, they took with them the greatest warriors and scientists and a huge cache of Star League tech and mechs. All of which they used to further improve their technology.
When Kerensky took off for the periphery, he took with him not only troops, but also scientists, engineers, etc. They formed their society in such a way that those non combatants were specifically protected, rather than targeted (as had happened in the 1st succession war in the IS). Because of that, the clans never had to suffer through the gradual decline of technology that the IS did, and in fact continued to advance their technology from Star League era, whereas the IS went in the opposite direction.
So you had 2 separate societies that both started from the same point (Star League). One society (the IS) bombed each other practically back to the stone age, and killed off most of the intellectual types that would be pioneering new technologies. Society Two (the Clans) instead nurtured and protected those individuals, and advanced their technology considerably. There are way more people (and thus soldiers) in the IS than in the clans, and that numerical advantage is the only thing that halfway evened the odds in the early stages of the invasion. Until the IS learned to exploit their superior numbers and take advantage of flaws in the Clan tactics, they lost basically every engagement though.
This guy makes a good point. There is clantech at this time but pretty much the only way to get it within the confines of the IS and the periphery is to be wolfs dragoons. Otherwise good friggin luck.
"This particular game is set in 3025. 25 years BEFORE the Clans. So there's no Clan mechs or tech in any playable areas of the game."
Satisfied, Captain Pedantic? ;)
(Seriously, why is this even something to argue about? Until 3050, the Clans effectively don't exist in playable Battletech, even though yes - technically - they're out there beyond the northern Periphery. And even though Wolf's Dragoons are - technically - "Clans", since they're not actually fielding any beyond-IS-ability tech.
Unless someone makes a "let's explore Clan home-space before 3050!" game, there's no Clans. Because they're not here.)
like in Mechcommander 2 a ER PPC and a Clan ER PPC, they did the same heat and damage, but the Clan one fired faster.
Clan made FF armor, which is lighter for the same protection. and a bunch of other stuff thats better than IS stuff.
sort of like like Nazi tanks in WW2, were better than allied tanks, but allies had better production.
The Nazis did not build tanks the German people did. A political party doesn't have hands.
and most of the German people in Germany in 1932-1945 were not in the party.
This thread is funny taking a IS mech against a clan mech is literally like taking a 1960's tank against a modern tank, the 1960's tank is far inferior technically.
the main reason the clans ruined the game for lots of TT players was simply the clan tech is overpowered, but the clans were warriors with a battle code that makes them fight in a way that is designed to lose. a system that bids to use less and less mechs to go and fight a battle is a bad idea but in the storyline it was the only way to make the clans beatable.
no human player ever wanted to fight as a clan warrior should they all just wanted the tech and played using the same strategy they did when they played as IS.