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This particular game is set in 3025. 25 years BEFORE the Clans. So there's no Clan mechs or tech.
1. Clan mechs have LosTech (forgotten IS tech) this is why many of their weapons are lighter or produce less heat, or both.
2. Clanners are all about the fighting, so they put more weapons and/or more powerful weapons on their mechs ( which is why they have more heat issues)
where an IS mech may have 1-2 PPCs many Clanners wouldn't think twice about putting 3-4 PPCs on their mech, overheat be damned, just vent coolant and fire a 2nd alpha strike. the plebs can fix the mech later. after you annihilated 2-3 mechs with 1-2 volleys
Well, technically, Clan Tech is better than LosTech, because they never 'lost' it - they kept working on improvements. :)
Clan Mechs are technologically superior beyond just the obvious
Their Battlesystems are more stable, their most basic systems are even more capable then SL Era tech etc etc
But the processes to build even 1 chip of these systems is worth a small town in the IS
Which the Warriors dont care about and Deep fry their mechs every second shot just to Win the "Trial"
Which is why the FIS beat them in the end
Technically, the clans don't openly appear until 3049-3050 when the first 4 clans invade the periphery Oberon Confederation. But there is a clandestine clan presence in the Inner Sphere during the period in which this game is set - 3025.
The Wolf's Dragoons "mercenary" unit arrives in 3005. They were sent as a spying/survey mission from the Wolf clan as a prelude to invasion (I've oversimplified here). In 3025, they're working for House Kurita.
The richness of the Battletech universe is unrivaled in computer games, IMHO. From the original backstory created for the game and subsequent expansions to the many novels written in the BTech universe spanning many centuries. It is unusual in that sense.
"The Nazis are working for the Japanese" is a bit... bad, though.
I meant the Clans as a whole, not specifically the Dragoons.