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Incapacitated means a random chance to die or survive after the mission. Not sure what the odds are but a higher guts score makes them more likely to survive.
The exception is your hero character, who always survives being incapacitated.
also? use cockpit mods. saves your as$ (and head) almost always.
Also note that your main character cannot die. I am playing a new career mode game and my primary character will be out for 94 days! And that was just 2 missions after returned from being out for 36 days. Poor guy might as well just stay in bed.
Thank you for this bit of information.
It sucks, and it would be wonderful if the game actually communicated that, but at least now I know that it's not a bug or the devs using the wrong word.
I'm used to buggy games like Bethesda's and other titles where the developer(s'/'s) grasp on English isn't always the greatest. Having the game tell me a pilot is dead when literally two minutes ago they were merely "incapacitated," a state that ranges from merely unconscious on up to something life-altering like severe brain or spinal trauma, is virtually an automatic reload for me because either the game lied to me or is broken.
Also, what eject option? I don't think I've ever seen a command for it, and the game didn't pause combat for me to have Dekker eject while his Centurion's torso went from at least half armor to gone in a single turn.
I'll also say that the way that map went I was already more than frustrated with it. I had two pilots in med bay thanks to head shots, I had to hire another mech pilot just to launch a full lance for this mission, the new pilot took a head shot, one of my other pilots took a head shot, and then here's "incapacitated" Dekker being dead. On a two skull mission.
I'm a pretty sore loser, even if I did win that fight, but I was going along with everything right up until the "Oh, hey, Dekker's dead" message. Straw, camel's back, etc.
Yeah, that caps me going from 5 healthy pilots to one healthy pilot and five (hired a sixth) out of action for 2.5+ weeks in the space of three missions.
I could probably tolerate that better though since it'd mean I'd still have a fully functioning lance of pilots instead of having to either cease operations until after the next bill cycle or hire more scrubs. :-/
And head shots are random so will vary mission to mission whether it's a 1 skull or a 5 skull. Admittedly you tend to get shot at more on 5 skulls (more weapons on each mech) so you get more chances at a head shot happening. There is a mod that lowers the chance or you will need to find some equipment that you can place in the head that will absorb some head hits for you.
https://steamcommunity.com/sharedfiles/filedetails/?id=1932372200