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BATTLETECH

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Marikhen Dec 8, 2019 @ 2:53am
How often do incapacitated pilots randomly die after missions?
Just curious because I had a mission where Dekker took a head shot dropping him to 3/4 HP, had the center torso of his mech taken out which by all rights should have dropped him to 2/4 HP, popped up the "Incapacitated" message, and yet somehow managed to die somewhere between then and the end of the post-mission summary.

Well, also curious because it means that I just lost a bunch of time because I'll have to reload the pre-mission save. I don't particularly care for "save scumming," but I don't particularly care for having pilots die for no apparent reason, or possibly even a game bug, even more.
Last edited by Marikhen; Dec 8, 2019 @ 2:59am
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Showing 1-15 of 22 comments
HandyVac Dec 8, 2019 @ 3:59am 
If a mech is destroyed then the pilot is always incapacitated, regardless of how many hp they have. So hp only really matter if your mech's still standing at the end of the battle.

Incapacitated means a random chance to die or survive after the mission. Not sure what the odds are but a higher guts score makes them more likely to survive.

The exception is your hero character, who always survives being incapacitated.
Last edited by HandyVac; Dec 8, 2019 @ 4:03am
BourneGamer Dec 8, 2019 @ 4:15am 
Incapacitated instantly drops the pilot to zero health. So Decker's head damage did one injury, but loss of CENTER torso immediately fills ALL possible injuries, and there is very little chance for even proper medical facilities (full upgrade) on the Argo to save incapacitated pilots. Head destruction had even lower chances of survival.
Ichthyic Dec 8, 2019 @ 4:53am 
best chance to save your pilots is to build all upgrades for the medbay. the last one increases your chances to survive incapacitation and lethal.

also? use cockpit mods. saves your as$ (and head) almost always.

Last edited by Ichthyic; Dec 8, 2019 @ 4:54am
Axeface Dec 8, 2019 @ 5:50am 
His mech exploded and he died. Accepting the loss and continuing is much more interesting. Dont forget about the eject option too.
BloodCat Dec 8, 2019 @ 6:51am 
I swear, AI has some fixation on Dekker. Like when any opponent spots him, the whole enemy mob goes 'lets gangbang that beardy!'. He's the only pilot who had to eject im my current campaign... and more than once.
BrowneHawk Dec 8, 2019 @ 9:04am 
A year a later and Dekker is still getting killed over and over.
JODEGAFUN Dec 8, 2019 @ 9:47am 
Originally posted by BloodCat:
I swear, AI has some fixation on Dekker. Like when any opponent spots him, the whole enemy mob goes 'lets gangbang that beardy!'. He's the only pilot who had to eject im my current campaign... and more than once.
Maybe thats why you get a special achivement for him (if he survives the campaing) and not for the other pilots who start with your campaing.
terrycpa1972 Dec 8, 2019 @ 11:30am 
No from what I hear when they had the open beta for backers and they got to watch the devs doing some play thrus the pilot that died by far the most was Dekker. Thus why it is such a thing now because every time someone says Dekker has died this comes up.
DiceWrangler Dec 8, 2019 @ 12:30pm 
It seems that Dekker is destined to die anyway and there is an achievement if he lives through the entire campaign!

Also note that your main character cannot die. I am playing a new career mode game and my primary character will be out for 94 days! And that was just 2 missions after returned from being out for 36 days. Poor guy might as well just stay in bed.
Valen Dec 8, 2019 @ 2:09pm 
Dekker made it all the way through on my last campaign playthrough.
BloodCat Dec 8, 2019 @ 2:29pm 
Originally posted by Valen:
Dekker made it all the way through on my last campaign playthrough.
Same here. After I got the spoilermech he even got temporarily switched from recon duty to sniping with the spoilergun.
Your Mom's Oshi Dec 8, 2019 @ 2:45pm 
Has anyone completed a dekker only run yet?
Marikhen Dec 8, 2019 @ 3:23pm 
Originally posted by HandyVac:
Incapacitated means a random chance to die or survive after the mission. Not sure what the odds are but a higher guts score makes them more likely to survive.

Thank you for this bit of information.

It sucks, and it would be wonderful if the game actually communicated that, but at least now I know that it's not a bug or the devs using the wrong word.

Originally posted by Axeface:
His mech exploded and he died. Accepting the loss and continuing is much more interesting. Dont forget about the eject option too.

I'm used to buggy games like Bethesda's and other titles where the developer(s'/'s) grasp on English isn't always the greatest. Having the game tell me a pilot is dead when literally two minutes ago they were merely "incapacitated," a state that ranges from merely unconscious on up to something life-altering like severe brain or spinal trauma, is virtually an automatic reload for me because either the game lied to me or is broken.

Also, what eject option? I don't think I've ever seen a command for it, and the game didn't pause combat for me to have Dekker eject while his Centurion's torso went from at least half armor to gone in a single turn.

I'll also say that the way that map went I was already more than frustrated with it. I had two pilots in med bay thanks to head shots, I had to hire another mech pilot just to launch a full lance for this mission, the new pilot took a head shot, one of my other pilots took a head shot, and then here's "incapacitated" Dekker being dead. On a two skull mission.

I'm a pretty sore loser, even if I did win that fight, but I was going along with everything right up until the "Oh, hey, Dekker's dead" message. Straw, camel's back, etc.



Originally posted by DiceWrangler:
I am playing a new career mode game and my primary character will be out for 94 days! And that was just 2 missions after returned from being out for 36 days. Poor guy might as well just stay in bed.

Yeah, that caps me going from 5 healthy pilots to one healthy pilot and five (hired a sixth) out of action for 2.5+ weeks in the space of three missions.

I could probably tolerate that better though since it'd mean I'd still have a fully functioning lance of pilots instead of having to either cease operations until after the next bill cycle or hire more scrubs. :-/
terrycpa1972 Dec 8, 2019 @ 3:42pm 
The game won't pause combat to give you a chance to eject. You can only eject a pilot on your turn (and only if the mech that you want to eject is able to take move/act that phase). There is a very little button that you can see when you select the mech to use that turn.

And head shots are random so will vary mission to mission whether it's a 1 skull or a 5 skull. Admittedly you tend to get shot at more on 5 skulls (more weapons on each mech) so you get more chances at a head shot happening. There is a mod that lowers the chance or you will need to find some equipment that you can place in the head that will absorb some head hits for you.
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Date Posted: Dec 8, 2019 @ 2:53am
Posts: 22