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@Gorok, can you elaborate, I am not sure what you are saying?
The Marauder as headcapper & support, HGN as pure LRM boat (with +2 dmg tubes) the KC as medium range brawler and the A-II as LL based harasser with 6xLL 1xAC5 with RF++ and JJs
The other 2 high landers have a mix of long/short range weaponry for versatility.
The A-II, KC and HGN are top/high tier and the M3R is the best mech of the game once you have high level PS. So mostly yes, you have all you need, doesn't get much better than that unless you get HM and add some UACs to the mix.
in the thread I linked, I shared screenshots of the full lance I deploy for 5 skull missions. I've done a bunch of 5 skull missions with that lance no problem. it includes a marauder, an orion v, and two highlanders. I did some minor upgrades to the highlanders since making those screenshots, they both have a 2ton missile target tracking system now. you could easily do well with 100 toners in place of the orion v and the second highlander.
you are exaggerating. last 5 skull mission I did was an assasination mission. assasination target was in a banshee (95ton) initial covering lance was 2 80 ton vehicles, an orion (75ton) and a warhammer (70ton) enemy reinforcement lance was a banshee (95ton) a battlemaster (85ton) a thunderbolt (65ton) and a dragon (60ton)
maybe my math is bad but I think that only adds up to 705tons, less than double against a 400ton lance. my lance was 330tons (75, 75, 90, 90) so it was slightly more than double.
You would have to be playing Attack & Defend or Target Acquisition for that to happen. For "at least 4x your tons", you'd need at least 4 enemy lances. Regular missions don't do that. And A/D or TA only do that if you sit there and let more enemies spawn at you. (i.e, you'd have to be really bad at the game, or deliberately trying to give the enemy an advantage)
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OP: Pre-HM, for a 5-skull mission, I'd normally field a Grasshopper, King Crab, regular Atlas, and Highlander. With the addition of the Marauder, I'd probably replace the Highlander with it. And it would work fine.
But, then, I don't see any reason to farm up a lance of Assault mechs for the early Campaign, either. Mediums & Heavies are more than enough for that. /shrug
@Wesnef, thanks for the info, this means that my current Lance is what you would use even in 5 Skull missions. Thats Good to know.
https://steamuserimages-a.akamaihd.net/ugc/784122499759057301/A648ECF6D946AE16186D9BCFBFAE9BBB23946B87/
But for example, a hot map i might load up my highlander, Jager, Enforcer, commando, A ranged drop, Stalker, catapult, enforcer, panther or commando. Brawl drop atlas, thunderbolt 5ss, HBK 4g and firestarter. a mixed base defence Battlemaster, catapult K2, Crab, Jenner (though this lance i wouldnt drop on a hot map for example, though might go highlands or jungle with 4 Coolant Vent pilots)
this gives you an idea of builds and set ups.. Sure if i go on a 5 star, i might drop the light, and say use my Crab and enforer, with a heavy and assault, or maybe go dual assaults, with a heavy and med. It really all depends on the mission type, and the biome. Hot maps are actually sometimes better to go with quicker mechs, so perhaps i'll go lighter than normal on a base destory, as you can move out of range, and cool much easier.. a Polar base kill, i could go on the heavier sides as i would need to push more, and kill faster to avoid taking as much damage. Often those big assaults can't fire as much on hot maps and sometimes will put out the same DPS on turn average as smaller mechs because of heat issues, or needing full turns to cool that also resets your recoil while a cooler running medium can keep going full alpha every turn, and then just need a turn to do a full move and then 4 more turns of full alphal. So many ways to play really.