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How are heat sinks handled in this game?
How are heat sinks handled in this game? I read about mechs that have 10-14 heat sinks on Sarna, and I think to myself that I've never had even five heat sinks on most mechs. Do the heatsinks in the game actually represent two or three heatsinks in the original BattleTech? The other possibility is that I am running really hot mechs because I don't put nearly enough heatsinks in them....
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Showing 1-11 of 11 comments
pete Feb 8, 2020 @ 11:53pm 
..The other possibility is that I am running really hot mechs because I don't put nearly enough heatsinks in them....

I think this statement sums up most of your problems. True some mechs are just hot - BMasters and Stalkers for example.
Meewec Feb 9, 2020 @ 12:31am 
from what i know in game heat sinks are better than the tabletop but weapons also generate more heat than the tabletop.

i don't usually worry about it too much, planetary environments seem to have a much greater effect on your mech's heat than heat sinks do. i just build mechs to be how i want them balancing out the heat and armor to my satisfaction. i've built mechs that can fire all weapons for 10+ rounds and mechs that can only full salvo three times before needing to cool off a bit or risk damage.
Big mean bunny Feb 9, 2020 @ 12:35am 
Each mechs engine comes with 10 internal heat sinks but that creates a bit of an issue.

The game is balanced for single heat sink mechs but not double heat sink mechs. If the game has one serious flaw verses its table top origins its that it does not handle engine heat sinks well. I am sure there is a mod out there that can cope with this issue. Its just a matter of giving double heat sink star league designs engines with 60 heat sinking rather than 30.
Mudpony Feb 9, 2020 @ 12:46am 
As far as heat goes, this game essentially triples the values for heat, with some tweaks for balance reasons (that's why a medium laser is 12 heat instead of 9 (3*3).

As Big mean bunny said, an engine comes with 10 heat sinks. That's why a mech here with no added heat sinks has 30 heat dissipation. Technically, the engine can only hold rating/25 worth of those heat sinks (it comes with 10 regardless), but rather than have to deal with 0 weight and 1 weight HS in the inventory slots, and have players without BT knowledge wonder why they cannot remove some of those, the game just ignores that and lets all 10 be in the engine. You also shouldn't be able to mix and match double and single heat sinks, and the LosTech mechs that come with DHS should have those in their engine as well (so 60 rather than 30 base dissipation). But again, for simplicity reasons, it's just 30 for all (though there is a value in the chassis file you can change from 0 to 30 to add that missing 30 heat dissipation).

So all of your mechs have at least 10 heat sinks. And the ones where you added 5 more have 15.
Last edited by Mudpony; Feb 9, 2020 @ 12:47am
wesnef Feb 9, 2020 @ 8:46am 
Originally posted by irishmafia2020:
and I think to myself that I've never had even five heat sinks on most mechs.

In which games? Tabletop, MWO, MechCommander?

Do the heatsinks in the game actually represent two or three heatsinks in the original BattleTech?

They did multiply all the number higher, so that they could add in %-based environment effects (like "10% more heat in this biome"), but the effective heat is still the same. One heatsink gets rid of 3 heat (rather than 1), but the weapons do 3x more heat.


(and then they modified them a bit more in the aim of 'play balance' - Medium Lasers were 'too efficient', so they got a bit more heat added; Large Lasers weren't used much, so they dropped the heat a bit; etc. Typical 'live game' tweaking. But "one heat sink" is still one heat sink compared to tabletop.)


edit: looking at Sarna, there's plenty of original tabletop mechs with more heatsinks beyond their engine ones. The Awesome has 18, the Black Knight has 10, the Battlemaster has 8, the Warhammer has 8. . . Lights & Mediums only have the stock 10 a lot of the time, but they're small.
Last edited by wesnef; Feb 9, 2020 @ 8:50am
irishmafia2020 Feb 9, 2020 @ 8:54am 
Ok thanks - that explains things. Mechs have a default and unchanging 10 heat sinks that come with their engine.
Big mean bunny Feb 9, 2020 @ 2:02pm 
For this game yes; in table top the larger engines could store some of the extra ones purchased for the design so you did not need to fit them on the internal structure slots thus freeing up space.
Gorok Delvedeep Feb 11, 2020 @ 8:23am 
Originally posted by pete:
..The other possibility is that I am running really hot mechs because I don't put nearly enough heatsinks in them....

I think this statement sums up most of your problems. True some mechs are just hot - BMasters and Stalkers for example.
both ing game SHS and DHS work FAR FAR better than tabletop, but that's "balanced" out by weapons running hotter, doing more dmg and basically nothing in the game is even remotely similar to TT BT.

this game is a completely NOT BT game, wearing the skin of a BT game, pretending. badly, to BE BT.
wesnef Feb 11, 2020 @ 8:53am 
Originally posted by Gorok Delvedeep:
this game is a completely NOT BT game, wearing the skin of a BT game, pretending. badly, to BE BT.

. . . what? O_o
Last edited by wesnef; Feb 11, 2020 @ 8:54am
Werecat101 Feb 11, 2020 @ 9:57am 
Originally posted by Gorok Delvedeep:
Originally posted by pete:
..The other possibility is that I am running really hot mechs because I don't put nearly enough heatsinks in them....

I think this statement sums up most of your problems. True some mechs are just hot - BMasters and Stalkers for example.
both ing game SHS and DHS work FAR FAR better than tabletop, but that's "balanced" out by weapons running hotter, doing more dmg and basically nothing in the game is even remotely similar to TT BT.

this game is a completely NOT BT game, wearing the skin of a BT game, pretending. badly, to BE BT.

yet another thread where you make the pathetic and very wrong claim about who knows what about Battle tech, do you not know who Jordan Weisman is? for your rather limited information he is one of the two people that created Battle tech technically before it was named Battle tech since its original name was battle droids.

you have made this same ridiculous claim before in other threads here are 2 of them.

https://steamcommunity.com/app/637090/discussions/0/1745643248318766640/

https://steamcommunity.com/app/637090/discussions/0/1753525161662097543/

The fact is Jordan Weisman was involved with this game at a core level since HBS was Jordan Weisman's company until he sold it to Paradox. this game was on sale before Paradox purchased HBS.

wesnef Feb 11, 2020 @ 7:32pm 
Still not sure what your issue is. This is certainly closer to "Battletech" than any of the Mechwarrior or MechCommander games, given that they're action games not tabletop/turn-based.

And having played tabletop BT for decades, I'm not sure how this game isn't Battletech, let alone "pretending. badly, to BE BT. " /eyeroll


(Of course, all that ignores the fact that you can have multiple interpretations of a game universe that are still all valid. Tabletop BT, the Mechwarrior tabletop RPG, Succession Wars, the Crescent Hawk games, Mechwarrior, MechCommander, MWO, the Battletech game books, the Battetech CCG, that silly Dork Age collectable figure game. . . they're all Battletech games.)
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Date Posted: Feb 8, 2020 @ 11:49pm
Posts: 11