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I think this statement sums up most of your problems. True some mechs are just hot - BMasters and Stalkers for example.
i don't usually worry about it too much, planetary environments seem to have a much greater effect on your mech's heat than heat sinks do. i just build mechs to be how i want them balancing out the heat and armor to my satisfaction. i've built mechs that can fire all weapons for 10+ rounds and mechs that can only full salvo three times before needing to cool off a bit or risk damage.
The game is balanced for single heat sink mechs but not double heat sink mechs. If the game has one serious flaw verses its table top origins its that it does not handle engine heat sinks well. I am sure there is a mod out there that can cope with this issue. Its just a matter of giving double heat sink star league designs engines with 60 heat sinking rather than 30.
As Big mean bunny said, an engine comes with 10 heat sinks. That's why a mech here with no added heat sinks has 30 heat dissipation. Technically, the engine can only hold rating/25 worth of those heat sinks (it comes with 10 regardless), but rather than have to deal with 0 weight and 1 weight HS in the inventory slots, and have players without BT knowledge wonder why they cannot remove some of those, the game just ignores that and lets all 10 be in the engine. You also shouldn't be able to mix and match double and single heat sinks, and the LosTech mechs that come with DHS should have those in their engine as well (so 60 rather than 30 base dissipation). But again, for simplicity reasons, it's just 30 for all (though there is a value in the chassis file you can change from 0 to 30 to add that missing 30 heat dissipation).
So all of your mechs have at least 10 heat sinks. And the ones where you added 5 more have 15.
In which games? Tabletop, MWO, MechCommander?
They did multiply all the number higher, so that they could add in %-based environment effects (like "10% more heat in this biome"), but the effective heat is still the same. One heatsink gets rid of 3 heat (rather than 1), but the weapons do 3x more heat.
(and then they modified them a bit more in the aim of 'play balance' - Medium Lasers were 'too efficient', so they got a bit more heat added; Large Lasers weren't used much, so they dropped the heat a bit; etc. Typical 'live game' tweaking. But "one heat sink" is still one heat sink compared to tabletop.)
edit: looking at Sarna, there's plenty of original tabletop mechs with more heatsinks beyond their engine ones. The Awesome has 18, the Black Knight has 10, the Battlemaster has 8, the Warhammer has 8. . . Lights & Mediums only have the stock 10 a lot of the time, but they're small.
this game is a completely NOT BT game, wearing the skin of a BT game, pretending. badly, to BE BT.
. . . what? O_o
yet another thread where you make the pathetic and very wrong claim about who knows what about Battle tech, do you not know who Jordan Weisman is? for your rather limited information he is one of the two people that created Battle tech technically before it was named Battle tech since its original name was battle droids.
you have made this same ridiculous claim before in other threads here are 2 of them.
https://steamcommunity.com/app/637090/discussions/0/1745643248318766640/
https://steamcommunity.com/app/637090/discussions/0/1753525161662097543/
The fact is Jordan Weisman was involved with this game at a core level since HBS was Jordan Weisman's company until he sold it to Paradox. this game was on sale before Paradox purchased HBS.
And having played tabletop BT for decades, I'm not sure how this game isn't Battletech, let alone "pretending. badly, to BE BT. " /eyeroll
(Of course, all that ignores the fact that you can have multiple interpretations of a game universe that are still all valid. Tabletop BT, the Mechwarrior tabletop RPG, Succession Wars, the Crescent Hawk games, Mechwarrior, MechCommander, MWO, the Battletech game books, the Battetech CCG, that silly Dork Age collectable figure game. . . they're all Battletech games.)