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lol really? well explains why that fight was unusually tough for me but also its like so small in comparison to a mech i would never have guessed thats' a heavy weight lol.
Enjoy. There should be more tanks in this game. In career mode it doesnt even use the full list of tanks it has.
Its called a schrek ppc carrier. look it up.
It's like I heard people build mechs into LRM carriers for support where they pack a tonne of missiles but like why? A more sensible solution is to bring a tracked LRM carrier lol.
The main problem with vehicles is that there aren't that many of them, so the game tends to grab ones that are "close" to the weight it is looking for... and so you wind up with a bunch of 60 ton vehicles when you don't have a single mech that heavy. Especially when they screw up and classify a 70 ton vehicle as "LIGHT". Of course, eventually, that works in your favor, as there aren't any vehicles over 80 tons included. And then the vehicles' glass cannon nature works against them, and you just take 'em out typically before they get to shoot even once.
(watch out for the SRM carrier, too. 10xSRM6. Whee!)
That said, it's an encouragement to get your Tactics up to 7 (so that you can see tonnages on enemy sensor traces), so you can see 60t vehicles before they come into view, Sensor Lock them, and bomb them into the stone age with indirect fire if they turn out to be LRM carriers. :)
Mechs are displayed in game about twice as large as they should be. The vehicles are not tiny, mechs are over sized intentionally so they stand out from the ground clutter.
LRM carriers can be a flatbed truck with a load of tubes on the back. A whole range of things can be LRM/SRM carriers
In my games you dont get to see the damn things they are off in the fog of war somewhere. First i know about it is i got a full stability bar. :(
https://steamcommunity.com/sharedfiles/filedetails/?id=1984714973
getting into firing range of one of those is always a gamble, no matter what mechs you have...
All of these designs are from the tabletop game, so. . . /shrug?
(and in tabletop, vehicles have extra weaknesses & design issues. They have the advantage of being cheaper than mechs - if you're building a force by c-bill total - but there are extra things they have to do. They don't need to spend weight on gyros or as many armor locations as a mech, but if they have the cheaper IC engines, you need extra circuitry for any energy weapons you mount. And you need to give it as many heatsinks as the guns will use; no building up heat allowed.)