BATTLETECH

BATTLETECH

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Tanyon Jan 13, 2020 @ 4:35pm
What is your GO-TO Mech for...
Straight up murder.. the mech you use to quickly deal with other mechs. Right now I have an Annihilator, Bull-Shark, Atlas and a KingCrab.. they are all very strong but my Annihilator has 1 UAC 20, 2xUAC 5's and 2xUAC 2's.. this thing melts EVERYTHING.. even if it's not a called shot It is loosing a vital part. What is your deadliest mech?
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Showing 1-14 of 14 comments
MortVent Jan 13, 2020 @ 4:41pm 
Varies, depending on what I got available.

My M3 Bullshark is a beast with 2 LBX10s, 4 SRM6s and 2 Medium lasers.. all ++ version but is limited to close range battles. (got a king crab with a similiar build but srm4s)

Did the Anni with 4 ultra 5s and it works pretty good too.

Right now my heavy lance is the M3, Anni, MAZ (but with 4 lbx-5s, 2 lrm10s and 2 medium lasers vs the standard loadout), and what ever I need (right now it's a barely tweaked highlander... ultra 10, srms, and medium lasers for scounting/spotting)
Ichthyic Jan 13, 2020 @ 5:20pm 
in the current meta?

headshot marauder with gauss++ and twin erPPC++

or annihilator with nothing but UAC2++ on it. I think that's 6?

Last edited by Ichthyic; Jan 13, 2020 @ 5:22pm
wesnef Jan 13, 2020 @ 5:26pm 
My current ultraviolence Assaults are:
Atlas II (UAC10++, UAC5++, LRM20++, 2x ER LLas++);
BSK-MAZ (2xUAC5++, 2xUAC2++, 2xER ML++);
BSK-M3 (2xGauss, UAC2++, LBX2++, 4xLRM5++)
(or something like that)


My usual don't-need-speed drop lance is the MAZ or M3, the Atlas, a Marauder (2xUAC5++, ER LL++), and an Archer (2xLRM20++)

When I need more speed, I'll replace one of the Assaults with my Griffin-2N (4xSRM6+++)


edit: my main issue is that I can't build up a good supply of extra ++ UAC/Gauss/etc in order to perfect the builds. I keep losing one or two every so often, and don't find many replacements. (Like, my quad-UAC2++ Rifleman lost an arm twice. And I've only found 3 Gauss total, two of them non-rare.)
Last edited by wesnef; Jan 13, 2020 @ 5:29pm
danko9696 Jan 13, 2020 @ 5:29pm 
The main would be a M3R in 3xUAC2++ 2xERML++ or 2xUAC2++ 4xERML++ configuration, and as a second one a ANH 3xUAC20++. The second one is not as powerful as a Steiner scout but still packs significant punch, much higher than the Marauder for CT core. The downside is that being much slower it takes you more time to arrive at the destination, it is harder to change target and it isn't good for long battles.

For the ANH the variant I use more often is the ANH 5xUAC2++ 5xERML++, with higher armor and reach, better cooling and more sustainable.
SertanDoom Jan 13, 2020 @ 6:31pm 
My Grasshopper still rocks.
Zloth Jan 13, 2020 @ 6:44pm 
Coring is so incomplete, though. Drop a +75% damage NARC onto a target then drive a Cyclops Q that's maxxed its missiles out with SRMs that have +4 damage. Especially good on a hillside where all the various parts can roll downhill.
wesnef Jan 13, 2020 @ 7:02pm 
Yeah, I haven't even used Narc & Tag. The absurdity would be over 9000.

I really should try a lance with a Narc scout, my Griffin 2N and the 2xLRM20+2dmg Archer. Or two. Just for the amusement value.
MortVent Jan 13, 2020 @ 7:05pm 
Originally posted by wesnef:
Yeah, I haven't even used Narc & Tag. The absurdity would be over 9000.

I really should try a lance with a Narc scout, my Griffin 2N and the 2xLRM20+2dmg Archer. Or two. Just for the amusement value.

Try Kintaro (all srms with the narc replacing the lrms) + archer 2S with 4 SRM6s...

all the SRMS being +4 damage versions...
Your Mom's Oshi Jan 13, 2020 @ 9:48pm 
I've been going with 2 Annihilators with a Griffin and a Firestarter. It's fun to kill 3 full assault lances without being seen.
Last edited by Your Mom's Oshi; Jan 13, 2020 @ 9:49pm
Graygan Jan 14, 2020 @ 5:24am 
For me it depends on the pilot.

Give me a 10/10/10/10 pilot with just about any medium or higher mech. Clearly, if he has to pound his way through heavy armor, he may need a couple turns in a medium, but he'll do it.

If you're looking for the mech and sheer firepower, the Annihilator is the way to go... Although there are quite a few that can come close enough to its output to one-shot any mech per round.
flyboychuckles Jan 14, 2020 @ 9:45am 
Warhammer 2xSnubPPC++10dmg & 4xSL+++10dmg/50%crit. Nothing can withstand a called shot to the back. Even uncalled side shots usually cleave off the entire leg+side of assault mechs.
Ant Jan 14, 2020 @ 12:16pm 
My annihilator does 500 damage ulta 5, 10x2, 20. nothing survives
Sentient_Toaster Jan 14, 2020 @ 1:25pm 
Well... it was possible to fit 6x normal PPCs on an AWS-8Q, so it should be possible to fit 6x Donal Snub PPC++ (the ones with +10 damage... per shot, so actually up to +50 damage).

Even without any other weapons, that means 30 energy blasts each doing 25 damage and 5 instability, so a 750 damage/150 stb. alpha even ignoring the possiblity that you hit somebody with TAG++ earlier in the round for another +20%. It won't be focused nearly as much as an Annihilator with dual UAC/20s firing a mere four shots rather than 30, but... will it really matter? :D

This would occupy a total of 36 tons and 12 critical spaces, and generate 210 heat.

You could, if you wanted to avoid instantly going into shutdown, add four Heat Exchanger++ for 12 tons, reducing heat generation to 86 or so depending on how rounding happens. This would also leave you with... 6.5 tons for everything else including armor. :D

(Edit: 16 tons for the hex++, not 12. So 2.5 tons left. :D)
Last edited by Sentient_Toaster; Jan 14, 2020 @ 1:31pm
Thrax Jan 14, 2020 @ 3:52pm 
I have found a standard Black Knight decked out with 8 Medium +++ Lasers +4 Acc +50% crit
Full armor, and enough Heat relief to go full for a while without overheating.
Can reliably take down most mechs with a called torso shot, assassinate just about the rest with a jump target to the back. Good at decapitating, mobile, can split fire, and even easy to mod to melee brawl. Something about 95% accuracy at max and min range is quite appealing.

Finding 8 med laser +++ would be the tricky part, and losing limbs straight up sucks, but it is still fun.

A Black Knight B would be even more sweet, could go 9 laser, or 8 and have a targeting computer, rather than 7.

For 75 Tons, Black Knights are pretty sweet, and visually appealing.

I have only played 50ish hours so I am sure there is a lot more.

At 50 Tons enforcers with Jumps and mods make fast heavy armored melee mechs.
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Date Posted: Jan 13, 2020 @ 4:35pm
Posts: 14