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First turn that bounty hunter could act, he shot my bullshark and immediatly broke the thumper...
If you have anyone with sensor lock and LRMs or ACs you could usually stay out of the enemy sight and whittle away at them. I actually didn't bring any LRMS but was staying at range and exchanging shots with the Blackwidow's mech for a couple of turns before fading back to let the Bounty Hunter and them mix it up.
Yeah, that one turn delay (before the drop location was marked) was just enough time for me to run my Annihilator & Bullshark forward so that they were stuck in that patch of woods in between the two forces. They took a bit of damage. :P
And Black Widow's lance isn't even a threat, I had broke all but Black Widow's Warhammer in that first 2 turns. But again, the issue is the risk vs. reward you get for this mission.
Bounty Hunter himself went and really hated my Marauder, he broke all the weapons I had on that as well as 2 double heatsinks and a Heat Bank++ I tossed on for the warm environment. And what do I get for my trouble? A bunch of tech that is pretty common at most shops. Yay...
Hmm, I recall having terrible luck with precision shots/etc, on top off all their crazy buffs & debuffs. When the Bounty Hunter landed, I think all the BW mechs were still up.
Well, I had a KGC with dual UAC/20s, that tends to delete multiple mechs a turn when in range.
That said, the material rewards were disappointing but it bumped my Mercenary Review Board rating to 1000 so it was a perfect ending to a career; that and we partied afterward like it was 1999!
It is a mission that screams bring the Raven!