Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tactics matter. Use the terrain. Don't start the mission by moving from the start to first probable location in a straight line.
Personally - I think the Battlemaster is overated. and again personally - I don't like to get that close that the arm mods are necessary - but that's me.
I wouldn't bother mixing up 60-damage arm mods on a mostly not-melee mech, because I'd rather put the tonnage into something more likely to be used a lot (e.g. heat sinks, armor, more medium lasers, JJs, w/e). The 5- and 10-damage arm mods are fine for non-melee-focused mechs, because they're weightless, but arm mods that weigh a lot I'd rather go on a melee specialist (e.g. I've built Banshees punching for 270 damage + small lasers, a Hatchetman for 240...).
Regular PPCs are generally inefficient for their weight / heat and are mostly useful if you want to snipe turrets from long range (so as to be better able to only be within range of one turret, since where there's one there's usually four) without caring about wasting ammo. Gauss rifles... really call for a precision shot specialist, ideally a Marauder, and are distinctly better against some targets (e.g. any stock TDR-5S/5SE/5SS) than others (like a BL-6-KNT or HBK-4P). In vanilla, MLAS + SRM6 spam tends to be brutally efficient at coring.
I find PPCs are fine for some mechs but I generally don't use 'em. They're just too heavy and heat up too much for the damage output. Yeah, it's nice to see big hits, like you get with an AC/20, but I can do more damage with less heat buildup using other weapons. I like to be able to alpha strike repeatedly with little to no worry about heat. If you play a hit-and-run game, though, PPCs can be great. Move into range, hit 'em and get out.
I also like to field one LRM boat with a *LOT* of ammo. I had one mech with four LRM-15s but had to strip the armour off almost completely. It had to hang way back, and usually worked just fine, but I've changed tactics a bit. I put some armour back on it and switched to a pair of LRM-20s. That thing can fire every round for a very long time and not run out of ammo. I stay back, use sensor lock with one mech and indirect fire with the LRM boat to soften targets before I move in with my mid-range mechs and mop up. I also put a pilot in there that can multi-target, so I can finish off weak mechs with one rocket pod, and start working on the next victim with the other.
Melee and short range can work, but it's probably the one that gets me into the most trouble no matter how I build or play. I'm a mid to long range fan most of the time, but I do have a Black Knight that's got a decent melee mod since it's my medium to close range mech at the moment.
As for the situation you described? Well, if an assault lance drops in behind you I don't think there's much you can do other than take the hits until you can re-position in such a way that you have an advantage. Beyond that you gotta focus fire and pay attention to what weapons a mech has remaining. I sometimes skip shooting a mech that's nearly dead if it's not much of a threat in order to start shooting the armour off my next target, like something that's out of melee range and only has one working medium laser. I agree that the situation is cheap and cheesy. I wish the game was a bit more polished and didn't resort to that kind of thing. I haven't seen it happen too often, but I have had a few matches where both waves spawned at the same time instead of a few rounds apart like they were supposed to.
In any case, good luck with it.
so kinda curious that you got wiped by a drop that shot you as soon as they appeared.
My go to Heavy/Assault Lances (depending on availability) are usually:
Stalker, Atlas,Atlas HT, King Crab, Highlander, Orion V, Awesome 8T
My load outs are normally:
LRM 5/10's, AC 2/5's, Med Lsr & Sm Lsr with Lg Lsr on Awesome, Stalker, Atlas
Upgraded to Ultra and/or LBX with Heavy Metal and ER on Med Sm whenever possible.
Always use Double Heat Sinks, 20% Exchanger's, and -30% stabilizer dmg reduction or +3 Defense
My lowest Mech firepower is pushing output of 485 and my highest is pushing 765.
the UAC2s have such good range and damage for the weight, they make good sniper weapons, loading up an annhilator with nothing but UAC2s is actually pretty damn powerful.
if you have a fast heavy mech, putting a couple of UAC20++ on it is terrifying.
even without HM, the new gauss rifles have structure damage attached, meaning you can crit internals potentially on every hit. kinda the way I always thought they should be (armor piercing damage), so those are useful again.
but yeah, stalker/733 missile boats, atlas/crab gunners, and heavies with energy weapons (black knight 6b, orion) were the way I always went before HM. often also had a medium with lots of JJ to use as a scout, usually with a probe for multi sensor lock.
. . . how?
I mean, my mechs in 1.8/HM are crazy good, slaughter everything that comes their way, etc. . . but the best of them are at most 450. And my Heavies are 220-250.
That's when I'm perfectly happy to do some judicious Marauder headshots. :)
Counters: rear armor and making sure you're in the trees when you can get in them.
Back stab fire starter 2 ML+6SL
Brawler griffin 2 ML+2SRM6
Laser boat thunderbolt 5ss. Larger laser with ML's
Stalker, 2LRM15s+ MLs
could beat 5 stars with that lance. But really you could use many combo's, commando+hbk 4p+catpult+awesome is another.. I could list tons of combo's if you'd like a list just say the word
Clearly some ♥♥♥♥ level design that they dropped 10 hexes away...