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It's all about sitting in the forest with bulwark and scoring 18% headshots ^^
Had a mission where all I had was light mechs an the assassinate target was a fully armored Orion-K (this was day 45 of my run an the mission was a 1.5 skull) he had an escort of locasts and commandos that took forever to kill. Then he came over the hill (after sever rounds of raining LRM 10s) literally spent the whole time kiting him so ke could only use 1-2 weapons at a time but I was spending entire rounds of focus fire only to do little to no armor damage. (didn't help the damage was getting spread evenly) finally got thru his leg armor an he started to run. (evac was really close too) got lucky an a full side attack with 3 of my gets managed to finish off his leg. From there managed to get the other leg before he managed to get away
I did encounter a lance of 4 Heavies vs my 3 Mid and 1 light. It was a tough fight and 2 of my Mid mech lose his arm and torso (which included losing my weapons on the arms).
You had to use alot of the terrain and LOS to your advantage for tough fight. Try not to get many LOS on your mech by the enemies. Use the mountains and cliffs to break LOS.
Does that count?
I managed to fight each Assault on their own. One King Crab chased me and I cored it with my Highlander. Then I ran around a mountain to fight a Highlander and a Stalker after that.
Lastly, the second King Crab. At no point did I have to face two Assaults at the same time, the others just harassed me with LRMs.
So...if you can split them, you should not have much problem, specially of you can call shots on their center torso and take them out with two mechs.
That being said,in that situation, things can go wrong VERY quickly. In my case, if the second King Crab had decided to advance instead of hang back, I could have very well lost my Highlander and the pilot with it...
Pilots, morale, good weapons matter A LOT. Once you have this, it turns out that fighting assaults with mediums is not that hard. There are flashpoints when you have to fight mixed assault/heavy lances with some bonus demolishers using <50T mechs, and surprisingly it is totally doable, even without any complicated tactical combinations, simply using brute force:
https://steamcommunity.com/sharedfiles/filedetails/?id=1586765246
This was within the first 200 days of career mode.
Edit: that was the reinforcement lance... since I had decided to take a detour to make sure I wouldn't get pincered. On a 2.5 skull mission.
It may seem obvious, but I have lost a few weapons when trying to hard to pop legs.
Just use tactics and positioning ... and if it means coring a mech, do it. Less salvage is better than no salvage from losing.
It helps to have the right mech (and pilot) for the job. I once had a mission in an all-light lance against 8 mediums and 65t Mech. Okay, they had only half armor, but my best friend was the moon. Firestarter with 6MGs was very effective here ^^ Jenner coming out, shooting, getting out of sight again. And so on. War of attrition. Was a bit boring in the end and I lost a leg and a side torso, but I got plenty of parts.
Still need to get full mediums, I started this career with 8 parts for a mech :D
If you can deal a lot of stability damage or deal a lot of precision damage then you can win.
Before the patch lighter mechs were mostly useless but now my ace pilot Jenner is invaluable for focusing enemy attention.