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sawe Dec 6, 2018 @ 11:36am
How to target acquisition
I did my first one of these and unprepared doesn't begin to describe it. I thought that medium cavalry( Vinds and Griffins) would be mobile enough but no. Can someone give me any tips on what to bring and waht to do/expect?
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Showing 1-9 of 9 comments
BinaryTruth Dec 6, 2018 @ 12:01pm 
I've done one of these and failed by 3 pips of movement. Lance was a panther, 2 vindicators and a kintaro (all jump 4 because that's just a build standard for me). The failure was my fault, I let myself get drawn out of position before knowing if the extraction would be something I'd have to hoof it to so I can't complain. As for the beacon sites, didn't have a problem hitting them... Just had to focus on those objectives and ignore the opfor until I had free time to knock them out.
CombatJoe Dec 6, 2018 @ 12:12pm 
Originally posted by Heimdall:
I've done one of these and failed by 3 pips of movement. Lance was a panther, 2 vindicators and a kintaro (all jump 4 because that's just a build standard for me). The failure was my fault, I let myself get drawn out of position before knowing if the extraction would be something I'd have to hoof it to so I can't complain. As for the beacon sites, didn't have a problem hitting them... Just had to focus on those objectives and ignore the opfor until I had free time to knock them out.

In these missions, if one mech is not going to make it to the evac zone on time can you just eject them?
Jack Jester Dec 6, 2018 @ 12:16pm 
Originally posted by CombatJoe:
Originally posted by Heimdall:
I've done one of these and failed by 3 pips of movement. Lance was a panther, 2 vindicators and a kintaro (all jump 4 because that's just a build standard for me). The failure was my fault, I let myself get drawn out of position before knowing if the extraction would be something I'd have to hoof it to so I can't complain. As for the beacon sites, didn't have a problem hitting them... Just had to focus on those objectives and ignore the opfor until I had free time to knock them out.

In these missions, if one mech is not going to make it to the evac zone on time can you just eject them?

Yes eject you dont loose the mech!
Coyote Dec 6, 2018 @ 2:32pm 
Cicadas with as much armor as you can slap on them.
Panther Dec 6, 2018 @ 10:00pm 
It depends on the Target Acquisition.

Take note of the evac point when they are discussing the mission initially. It wont show it to you until you get all of the caps and you need to be running for it once it does, if you are in trouble.

The one in the Jungle and desert with all 3 caps close together I used 1 assault and 3 heavies. 8 turns to cap, have the assault cap the middle one, have 2 of the heavies go to 1 and shoot at only 1 defender at a time in the back once the assault caps (they will ignore your other mechs, for the most part, unless you attack them, after a cap is occupied), have the last heavy run for the far one. I had a King Crab, 2 Thunderbolts, and a Grasshopper. 1 Thunderbolt configured for long range, the rest brawlers. I killed most of the defenders and then got to the evac point.

For the forest one, I ran 4 mediums, same issue, have 1 guy cap the middle first, 1 run for the far one, 1 target the vehicles one at a time, 1 get the one on the left, after the guy in the middle has pulled the others away. If my guy got to damaged and wouldnt make the rendezvous, I would eject him. That one had a crap load of mechs, so it was get the objective and run. Again only fire on mechs from the guy capping or one at a time in the back if you think you can kill them, or one shot vehicles.

The Jungle with the base in the water and vehicles popping out I used 3 heavies and 1 medium for the far one, since running through water was slower, ended up ejecting him as there were too many demolishers popping out to kill him.
legend_slayer Dec 7, 2018 @ 6:02am 
Great advice. You have to ignore a lot of mechs and just soak up damage for this mission. Focus down one at a time if you can to help reduce incoming damage. Although I do think the time limit is a bit out of line with the opposition difficulty. Ejecting pilots just to be able to get a Mission Complete should not be a valid strategy! Even I had to do it, when my Kintaro was 1 space away from the evac zone on the last turn, and I had cleaned up all the enemy mechs on the map except for a single crippled hunchback that was too far away but would have been faster to finish it off and get Sumire to pick me up then run my lance across the map to beat an arbitrary turn timer.
sawe Dec 7, 2018 @ 7:04am 
Originally posted by legend_slayer:
Great advice. You have to ignore a lot of mechs and just soak up damage for this mission. Focus down one at a time if you can to help reduce incoming damage. Although I do think the time limit is a bit out of line with the opposition difficulty. Ejecting pilots just to be able to get a Mission Complete should not be a valid strategy! Even I had to do it, when my Kintaro was 1 space away from the evac zone on the last turn, and I had cleaned up all the enemy mechs on the map except for a single crippled hunchback that was too far away but would have been faster to finish it off and get Sumire to pick me up then run my lance across the map to beat an arbitrary turn timer.
The question, more than how is why, as i can usually do missions where i get more salvage, I don't have to keep track of time and reapir costs are lower.
legend_slayer Dec 7, 2018 @ 9:59am 
Originally posted by sawe:
The question, more than how is why, as i can usually do missions where i get more salvage, I don't have to keep track of time and reapir costs are lower.

Spot on. The rewards and salvage do not justify the repairs and risk of the mission. Do it once to say you can beat it then move on to more lucrative mission types like lance battles or assassinations. I suppose you can pick one up every now and then to break up the monotony of easy grinding if you want to challenge yourself, but don't do it for the pay.
legend_slayer Dec 8, 2018 @ 6:49pm 
The one spawning 2x Demolishers (the ones with 2x AC-20s ouch) every other turn close to your beacon and on the way to your evac point is completely unbalanced. Lost my first pilot on that mission... Dekker, of course, lol.
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Date Posted: Dec 6, 2018 @ 11:36am
Posts: 9