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For TTS it's just an extra chance to hit which is valuable depending on your loadout. If you already have a high accuracy weapon setup then it is unnecessary but for things like high recoil UACs TTS can be invaluable.
LRM boats almost always benefit from TTS and even certain energy weapons like TAGs hit more consistently with TTS.
At 1 ton for a TTS+++ the investment is minimal. For the heavier or lower quality TTS it's more about your preferences.
Edit: Note that TTS will do nothing for called shots or "headhunters" aside from just increasing the chance that you hit the target at all.
The accuracy bonus looks unimpressive, but since it lets you hit more often it translates into DPR. How much depends on the number and damage of affected weapons. It may be a consideration how many rounds of ammo you carry; if you have only a few, the TTS looks much better.
I might try one with an assassin to see how he performs against light mechs afterwards.
I was thinking of the light mechs, because they are so hard to catch with heavier mechs. The assassin has an inbuilt -3 evasion device, so he might be able to kill the darn spider-mechs even better with a TTS.
In the case you say it would depend on the target and the distance. If you have a +10% to hit because the elevation, -20% because you're firing outside your optimal range, and a -30% due to target evasion, then yes, a TTS would help.