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Final build was along the lines of the 3M with +10 damage large lasers, the +damage AC/5.. some extra armor and other tweaks.
If this stacks then it's abuseable. 40% damage reduction with skills providing the possibility of another 60%?
Damage output is nice, but being able to stand under a direwolf, and giggle is impressive.
currently, i switched it to a 2xPPC+2xMlaser weapon because of my lack on gauss ammo (when facing heavy mechs, i found myself to often stuck with 1 PPC only on hot worlds on it)
@slightly_jaded if they are stacking, they stack multiplicative, most likly.
instead of getting 40% reduction (60% remaining damage) you would get 0,9*0,9*0,9*0,9=65,61% remaining damage (34,39% damage reduction)
still a large number, but close to 10% more damage than you thought. the question is, if you can get a nice damage fit into your mechs (it feels like it is lighty armed for a 75t mech) and you might use up any kind of ammo befor winning.
If I get a LBX10 I will probably trade for my UAC.
Fun damage dealer mech, kinda too slow for my taste
I run it along side some modified Annihilators and they've been coring 85 tons and below in one round.
2 Gauss + 3 UAC/2s with TAGs and the damage bonus from the Annihilator is gross.
.....aw, darlin', you're the one for me.....unless I can cobble me together some sweet, sweet Warhammer....
(yeah, those are the company colors...I mean you cant expect subtlety from a unit calling itself the Hellbore Legion)
1> 30+% chance to head shot! I reliably headshot kill 1-2 mechs per sortie.
2> % incoming damage to my entire lance.
3> It's also a very sturdy Walk 4 Mech, and would be very handy even without it's specials above.
This is mine so far. Probably going to replace LB-X cannons with gauss when i finaly get some.
Also, damage in NOT rounded down, those LRMs are doing 3.6 damage, but it only shows the integer part in the damage pop-up. -10% really is -10%.
Best loadout is probably 3x UAC2++ and max ML++(magna) and SL++/+++ (ER SL++ if you can find them) - 2 hits to kill a head and you get a ton of chances.
(Weapons that cluster like LBX and SnubPPC are not a good match for the called shot specialist mech.)
Marauder is the only mech with a quirk (besides maybe Cyclops Z) that makes it good enough to use over the silly 75+ ton of free space mechs (Annihilator, Bull Shark M3, Atlas II).
Before Heavy Metal & v1.8 a mech was good if it did 600+ damage/turn, now you can make mechs that do 800+/turn lol.