Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://github.com/BattletechModders/MechResizer/releases
not sure if its out of date but its still usefull mod and works with current battletech and battletech/fp versions, and is an excellent addition to stock battletech , basicly its required if you want an more complete battletech game without too much modding...since yes, assault mechs ( some of them at least are too short/small/thin ) at any rate.
also, you can resize the turrets and vehicles with that so its very usefull
Let's assume mechs are spheres - because spheres are easy.
Mass of a mech is proportional to the volume of a mech. Volume goes up proportionally with the radius cubed. Thus, when comparing a 10 ton mech to a 100 ton mech, we can easily calculate that spherical 100 ton mechs should be approximately 2 times larger than 10 ton mechs. So a typical assault mech should be on the order of twice as tall as a light mech.
Obviously mechs aren't really spherical, and they probably aren't all the same density, but this exercise was just to point out that assault mechs probably shouldn't be as much larger than light mechs as most people assume.
Also is ironic that the term "Assault" by itself doesn't imply being bigger and in fact could be the opposite. An assault troop can lightly equipped for allowing high mobility and relatively high firepower (but no near maximum) in a short timespan. So it's not but it could have being a term referred to any mech with JJs, short range weapons with the purpose of burst attacking.
(And, as mentioned, the mechs in this game are oversized - in the boardgame, trees and large buildings are taller than mechs - mechs are 2 "height units" tall, so a one story building or a low hill blocks off LOS to the legs, and a tall hill or two story building blocks it entirely. But, again, that's trying to fit everything neatly into a boardgame with hexes and uniform heights.)
Personally, I think the assault mechs look quite massive enough. They're larger & bulkier than the heavies, and much larger than lights & meds. So I don't really get the "why are they so small" question.
But maybe this is because I've been fiddling around with the boardgame miniatures since the late 80's, so the size everything is, is familiar to me. /shrug
edit: looking at various Battletech forums, it seems that mechs have been listed between 9-15m tall at various points. Meanwhile, in the boardgame, all mechs are "two levels high" and each level on the game map is 6m. So the generic "mech" is assumed to be ~12m tall.
Well, I contend that 2 cubed is 8. hehe. 2.15 cubed is ~10. Hence, you have said the exact same thing as me, and used the exact same scaling, i.e mass increases as the cube of radius.
Also, in Battletech lore, "Assault Mech" has a specific meaning. it means a mech that is 80 to 100 tons.
This is certainly true. One of the oddities of mech size, to me at least, is that they are all much too large for what they are, and their mass.
I agree, but that point was for the OP. If you're going assume a different meaning than that, why that has to be a colossal mech when as he imagined it would be more like a siegue mech?. Being an assault, and without BT lore, I'd think of a kind of setup and not a particular category of weight. A giant mech I don't think would be very good for an assault, very slow and loses the advantages of a supposedly very mobile mech over giant regular tanks, which by the way there were preliminary plans for 1000t tanks in the 2ºWW.
Yeah, but on one side you could pack much more armor and on other side you'd likely have a much much greater weapon range with more tonnage to spare, although it would be more vulnerable against very heavy fixed artillery. Then would be the problem of cooling all of that, because it depends on the area exposed, not the volume.
Yes, it has been said many times the scale of the mechs is off, intentionally. You can actually go into the game files and see that there is a setting for it, and its been defaulted at double.
The assumption is that it was done this way to make the mechs stand out more from other ground clutter.
for instance, illustrations of the piranha - and taking in how claustrophobic it is in MWO - carry the impression it isn't really that much larger than a lamppost
the fatlas isn't supposed to be much taller than an MBT would be if you stood it on its nose