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Keep your eyes open for mineral fields. They can be easy to miss but can give you, or the enemy, a substantial defensive bonus.
The first time i ignored the the trucks and just staid in the starting area, killing enemies as they came for me. That worked out pretty good, IIRC.
Did not even have to use crates this time.
It is also very usefull to have one mech with mid-long range weapons to be able to deal with turrets without exposing yourself to all the mechs coming from the other side of the base.
I sprinted to intercept the trucks with a direct fire damage soaker, while the rest of the lance (2 LRM boats and 1 SRM striker) stayed out of LOS and bombarded the trucks or softened up incoming lights with missile salvoes.
With the 2 trucks taken care of by Round 3 or 4, I was basically backpedalling into the woods to stay away from enemy turrets and let their swarm of light mechs come to me. My lance was not properly equipped for heat management so I was unable to field most of my guns for most turns, but alternated with melee on the lights that got too close. Most importantly got the firestarter without it getting a shot in, and picked off PPCs early.
In the end only their heaviest was left, who had been adding to the indirect fire bombardment for most of the battle. But I was down one member and lost a second almost immediately.
At that point it was using vigilance every turn on one enemy in LOS while the other lobbed missiles. Even at 60% damage reduction it came down to the wire, with my final mech having lost a torso, a leg, and left with only 2 med lasers. A precision shot to the CT finished it off. 30 rounds of combat. Super scrappy. I probably would have ragequit if I had have lost that one.
For a 45% bonus payout on the mission, absolutely not worth it. I blew it all on repairs. But I have my pride, I guess.
My bet is with the newer Bulwark that strat' wouldn't end so happily so basically, you either "git gud" or, I imagine, go with heavier mechs, including one sensor lock and two OP LRM boats. Since I don't know how to "git gud" and don't see the point of grinding so much at this early campaign stage just for a secondary objective, I say let the trucks go.
Who am I kidding, I know I will rather lose three-fourths of my lance rather than let this mission beat me...
Just moved into position to kill the trucks, and let the rest come to their deaths
Yeah I was way over tonage for it.
Keep your three long range guys in the valley where you start and park them.
Use your jumper to jump over to the next valley and do what he can to scout and kill stuff. The moment the first ammo truck leaves, kill it with the scout (and some LRMs if you have to). Rinse and Repeat. In between ammo trucks, keep your jumper jumping for max evasion and use sensor lock to focus fire on the enemy mechs/turrets as they come closer.
Once in a while, the Dragon will crest the ridge and get a shot or two off before it dies. No biggie.
I've done this mission 20+ times now on various difficulties and it's pretty much always the same.
Use the environment; there's a couple patches of mineral deposits over the first ridge and a small pond for cooling.
Also, if you bring something long range to deal with turrets it is possible to use both crates to blow up mechs instead.