Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Because, with the AI the game has, the devs provide "difficulty" via outnumbering.
So, if you were able to drop 2 or 3 lances? You'd still be fighting 2-3 times that much in enemies. Only, with that many enemies on the map, you'd have mechs getting focus-fired by large groups, guaranteeing dead pilots & dead mechs in every fight. Which would make the whole "maintain your Merc Company & build up your power/skill/etc over time" a losing proposition.
Also, the matches would last quite a long time.
To do a decent large-unit game, would require rebalancing & redesigning almost everything from the ground up. This game was intended from the beginning to be you running a lance of 4 mechs. That's what it was built around.
tl;dr - this isn't, and was never intended to be, Mech Commander 3.
edit: that said, they're apparently considering adding the ability to run multiple lances, in multiplayer. The mode that doesn't need enemy AI to manage it's forces.
No, that is an easy out but not quiet right. They could let us have multiple lances or call down another lance for support just like the enemy does. I have had 2 lances focus firing on 1 mech already so its not like it isn't happening now that flashpoint is released.
Yes there would be some rebalancing, but it would not be as drastic as your description makes it seem. Also I would fullly expect with large battles that we lose pilots, have more damaged mechs, and the matches take longer. I do not need to blow through a game in a single sitting. Heck this could even be something like a "True Merc" expansion, that would would have you start the game from scratch but give you a lot more options for how you setup and play through the matches. That puts money in their pockets for the changes and puts people who want the real dirt and grit of battletech at their disposal. Imagine being able to call in orbital strikes, or backup, or both but the options for this was based off of choices you made while upgrading the Argo. Remember the battle at the castle and how many mechs they were able to throw at you, their drop ships had artilary as well.
This game has so much untapped potential for single player play and story line addons its makes even an old man like me excited. I shouldn't need to install mods like roguetech to get a taste of its possibilities.
Also dont confuse storage/work space on the Argo with drop capasity. You still only have a single Leopard. So no matter what you do to the Argo you will still only be able to drop 4 mechs at a time.
if the AI stepped up and dropped in reinforcements to match, it could create a whole new dynamic.
while you may lose some mechs and pilots, you would likely have some epic battles. the kind of battles that could help a player really connect with a pilot through heroic actions on the battlefield.
Where are you going to get more Leopards? They are about 100 mill each. Assuming you can find anyone willing to sell you one. And it's only one extra Leopard, the last hard point would still be needed to attach to a jump ship.
As far as the Argo, it's being utilized just fine. It's not a combat vessel, It's a mobile garage.
Thing is, it wasn't. The devs never intended for the player to drop with more than four mechs at a time - and they explicitly said so *long* before the game was actually released. As such (and as explained before), the entire game is balanced around the concept of the player's four mechs beating the entire game. To change things now would require the game to - more or less - be re-written from scratch.
1/ as others have said here is that the devs sat and played the game with more lances,but found the balance was best at 4 mechs vs 8-12 opponents, with a small chance of assistance from friendly mechs or vehicles in some missions, on the maps we have you can nearly shoot from one edge to the other with a spotter.
2/ more mechs would require much larger maps or it would be a pointless exercise in fast kills by masses of mechs, Ai is a bad term for the way a game plays on a computer A real AI has some logic a game AI has a few basic rules not even close to a real AI. so the game is balance by putting 2-3 enemy for every one of you so do the maths and 8 of you = 16-24 of them. with the increase in game size comes an increase in computer minimum requirements. I run this at 4K on a I7-6700k O/C 4.8Ghz and a AORUS GeForce® GTX 1080 Ti Waterforce Xtreme Edition 11G O/C 2060mhz mem at 5900mhz with 32 gig of ram at 3000MHz its not the best PC I could have but it runs well. they could easily scale this game up so that my specs were the minimum and it would be huge and fantastic and have 1/50 of the current playerbase and never be commercially viable.
3/ just because you have a docking collar available doesnt mean you get to fill it, finding a dropship and a pilot that wants to work for this rather small mercenary company wouldnt be easy, and as others have said buying a working dropship 100 million would be a wreck needing work a fully equiped unit with a pilot more like 300 million plus running costs. now looking at the Argo design its obvious we were designed to run Leopard class dropships.so bigger dropships are completely out of this discussion.
So a specially designed ship, created specifically for this game, specifically to serve as a mobile repair/refit shop could be much more?
Entitled much?
Thanks tolshortte, that is somewhat my view on it as well, unfortunately I will likely have to find or possibly try to write my own mod for the game to allow it.
As far as another Leopard they could easily add that as a let game story mission to salvage a broken one, that would need to be repaired (adding a much needed money sink to end game)
All true.
But I would like to have in the late game not only mostly heavy mechs in my lance but in example a medium and a scout (very light) or 3 light medium lances.
That would not break the game for someone like me who is roleplaying.
Bus sure if you would bring 3 lances with assaults it would be kinda pointless with the AI.
the version of unity they used to make this game struggles as it is. add 3 more lances to the battlefield?
lol. it will slow to crawl.