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Except thats a different flashpoint. There are no allies in the one he, and I are referring to
Is this not the mission you have to destroy the hardened military base by using artillery strikes? You destroy the anti-air battery to call the reinforcements?
" I'm all for a challenge, I have the dificulty cranked way up, but there's a diference between a tough challenge and unbeatable."
Pretty sure if these were in fact tested the Dev's missed something. I completed 5 flashpoints so far 3 short and 2 Med, I have all Ace Pilots and just about every Mech there is in the game. I just finished up with my first Long FP and was rolling along pretty nicely, minus one dead Mechwarrior. Until the "Becon" mission....
I Started with 3 Atlas Mechs and my LosTech Highlander. I needed the assaults for the begining of this FP and by the time the last segment rolled around I was down to 2 Atlas, 1 King Crab and my LT Highlander, 1 dead driver and a 2 totaled Atlas Mechs.
The last part to finish the FP was to plant the 3 Becons, sweet did this before no problem, until first contact. (2) Victors, (1) Dragon (1) Thunderbolt (1) Awesome and for some reason (2) Mechs that were either clipped inside the building or Behind it, never could see the 4th of the 2nd group. No problem right, until I stepped on the first Beacon spot, then the AI Guy pops up yells were being attacked defend the site. Then (2) Highlanders (1) Battlemaster and (1) Awesome pop up out of nowhere as instant reserves, then the building starts spitting out Demolishers and LRM carriers. Great...
Then 2 turns later Davian joins the fray, with a Battlemaster, Highlander, Zues, and an Awesome..
Thats 16 mixed Heavy and Assault Mechs plus and unending supply of Demolishers and LRM Carriers. Got 8 turns to drop 3 becons that require 2 turns to place...2 more turns for the artillery to drop, then find my way to the evac point. NO Supprt this time all alone..
I lost another MW in this fight to a headshot from a Victor, so at least the Atlas was 99% intact, my King crab was absolutly raped after reaching a becon spot then I ejected the MW. Then my last Atlas was kneecaped after securing the 3rd Spot and I ejected that Pilot, My Highlander escaped to the hills, after the Artillery came down AI congratulated me for doing my job, I figured the missions complete, the building is gone a hand full of enemy mechs are dead and burning , time to leave, no way in hell I am making it to the Evac Point. Plus a mssage saying get to the Evac point or in 4 turns or more Mechs are gonna land. SO good Faith Withdrawl (First time I ever Withdrew) and mission failure...even though I destroyed the objective. No loot, no money, just tears for the fallen. BS BS BS BS....Unwinable, zero, no matter how you try to solve it.
I have 60+ Million credits in the bank and more Mechs in storage than I know what to do with, the point is why make missions so F'n stupidly Impossible that Its not fun to play.
So there it is, let the comments begin... I really want to hear how someone beat this mission with 4 light mechs.
Im in a similar situation with a flashpoint
https://steamcommunity.com/app/637090/discussions/0/1744479063992031434/
Steiner-Davion alliance, first escorting a convoy, quite easy. The second mission, I had to use one hatchetman piloted by an ally and only 3 mine to defend a mechbay. Against 3 lances of mechs coming all at once, with a backup of LRM tanks across the map. The mission even says to "use the power of the hatchetman to chop the enemies" or something like that, what a joke.
Its a 2,5 star mission, I have all medium mechs, and the lances were heavy and mediums. Quite impossible to beat, but it does not matter, because the LRM tanks across the map destroy the base you are supposed to protect on their own, not talking about fighting 4 meds vs 12 heavy/medium.
Clearly this was not tested, and I would LOVE to see the devs beating this.
The flashpoints seem to be reserved to very late game when you have assault mechs. Which sucks, I would love to play one, but I have a long grind to any assault mechs...
The biggest handicap in the mission you were in is, it's basically 3v12, although while defending, is doable.
Like i said, i did not have a chance to attack ANY of the enemy mechs before i got to the beacons since you only have 6 rounds to get to them (says 8 but you need to sit on the spots for two rounds, so you only have 6 to get there).
So : 16 heavies/assaults PLUS Vehicles versus your ONE lance is already pretty nasty without any time limit, but having to run through concentrated enemy fire without a chance to shoot back and atleast get some mechs down before you get to the beacons is no fun.
Not to mention that this specific mission is a consecutive Drop, so you can not save inbetween, or repair mechs or anything.
I tried this Flashpoint 3 times now, and i am tired of this.
The new DLC sounded really cool, but missions like this kill the fun in a Game for me.
Some Hardcore gamers might go like " oh well... whine a little more and get over it" I beat this first try... but then... sorry, i'd assume the dev's should not only make DLC's for a handfull of Hardcore people, but for the casual Gamer too.
Going to wait and see if the Dev's chance anything about this, if not, i wasted 18€ on a DLC which is basically not playable for me.
Was the mission reward worth it?
How is it doable? With 3 top ranked assault mechs maybe. Or tell me how do you defeat 2 orions and 10 meds with 3 shadow hawks? And even if you would, you would still lose this mission because the LRM tanks will destroy the base before you can even reach them.
Its completely unbalanced