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It is more situational and you have to really build for it, by generally going lighter then your opponent, to make the most use of it. It's why is not as popular as Bulwark or Master tactician, skills that work in a much wider variaty of situations.
1- You reserve until you move last in a turn.
2- Dash out after everyone has moved.
3- Pour fire into the enemy mech of your choice.
4- End turn.
5- Shoot the enemy again before his turn comes around.
6- Run back behind cover leaving him nothing to shoot at.
It can be very lethal.
I love doing this with Jenners, Commandos and Firestarters.
My favorite pilot is Outrider which has Ace Pilot, Evasion and Bulwark. If I move I get evasion, if I stay still I get bulwark and I have the option to move out of LoS for total protection from Ace Pilot.
Reserve>MoveIn>Backstab>Backstab>MoveOut
Ace Pilot + Flamer mech VS lower initiative opponent = easiest barbecue ever.
Reserve>MoveIn>Toasty!>Toasty!>MoveOut
Completely unncessary. Master Tactician murders all, and unlike Ace Pilot, works in every terrain. If you're in a situation where you actually need Ace Pilot for LRM boats then you're doing it wrong. LRM boats are simply better off with Breaching Shot or Master Tactician.
1- Light and medium mechs gain the ability to hit and run. Reserving to the last turn and attacking, then getting your turn next phase before anyone else, allowing you to shoot and then fall back / maximize your evasion. Without ace pilot, taking that 2nd attack becomes either impossible or leaving you with very bad positioning.
2- Part of staying alive is keeping your defenses up. Evasion is the best you can do if you also want to attack in the same round, so naturally the game is about moving into the best position you can then take the shot. Problem is, as you close in during an engagement, your movement options become limited because maximizing your evasion often means being out of position to attack. Ace pilot allows you to shoot first, and move to the best defensive position regardless of your firing arc.
You can always take advantage of this perk, unlike breaching shot or coolant vent which are far more situational.
But all of that said, its only best by a slight amount. The perks are all pretty balanced, aside from some poor synergies with sensor lock.