BATTLETECH

BATTLETECH

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missdeliana Sep 27, 2018 @ 5:49am
BATTLETECH Dev Diaries
Check out the BATTLETECH Dev Diaries:

#1: Mechwarrior Ability Revision[forum.paradoxplaza.com]
#2: Flashpoints[forum.paradoxplaza.com]
#3: Shop Revisions and Flashpoint Rewards[forum.paradoxplaza.com]
#4: Career Mode[forum.paradoxplaza.com]
#5: Reputation [forum.paradoxplaza.com]
#6: The making of a Hatchetman [forum.paradoxplaza.com]
#7: A Day in the Life [forum.paradoxplaza.com]
#8: The Tropical Biome [forum.paradoxplaza.com]
#9: Dr. Stringlove or: How I Learned to Stop Worrying and Love Localization [forum.paradoxplaza.com]
#10: Spinning Plates [forum.paradoxplaza.com]
#11: Dave McCoy[forum.paradoxplaza.com]
#12: Mechs and the City[pdxint.at]
#13: Intro to Flashpoint Authoring[pdxint.at]
#14: The Nuts & Bolts of Heavy Metal (Part 1) [forum.paradoxplaza.com]
#14: The Nuts & Bolts of Heavy Metal (Part 2)[forum.paradoxplaza.com]
#14: The Nuts & Bolts of Heavy Metal (Part 3)[forum.paradoxplaza.com]
#15: Sharky's Machine[pdxint.at]
Last edited by missdeliana; Dec 3, 2019 @ 11:00am
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Showing 1-15 of 51 comments
Petrothian Sep 27, 2018 @ 2:35pm 
WHATS THIS PATCH TODAY OMG? /excitment

saw that the beta branch is missing now.
Last edited by Petrothian; Sep 27, 2018 @ 2:37pm
Gengis Dhen Sep 27, 2018 @ 2:39pm 
Originally posted by Petrothian:
WHATS THIS PATCH TODAY OMG? /excitment

saw that the beta branch is missing now.
Same question.
Pumped too!
Gengis Dhen Sep 27, 2018 @ 2:40pm 
Originally posted by Petrothian:
WHATS THIS PATCH TODAY OMG? /excitment

saw that the beta branch is missing now.
464.7mb!
IRMcG Sep 27, 2018 @ 4:27pm 
Originally posted by chris:
"Issues surrounding custom ‘Mechs should be resolved. Specifically, if you had created a custom Mech or a lance including a custom ‘Mech in Skirmish, there were several issues with loading into the Skirmish lobby list, editing a custom lance, or changing custom ‘Mech names, these issues should all be resolved with this update."

Seriously 464mb for that?

It's an issue with a lot of games and engines. It's easier and safer to just replace a section instead of fiddiling around with dozens of file edits.
Kieron Sep 27, 2018 @ 6:48pm 
Game is refusing to end my turn after the new patch. Anyone else having this issue?

Seems random, but some missions it will freeze up after I move mechs the first turn, others will after several turns. Campaign mode, doing convoy killing missions so it may be a problem with enemies spawning in.
Werecat101 Sep 27, 2018 @ 7:19pm 
Originally posted by Kieron:
Game is refusing to end my turn after the new patch. Anyone else having this issue?

Seems random, but some missions it will freeze up after I move mechs the first turn, others will after several turns. Campaign mode, doing convoy killing missions so it may be a problem with enemies spawning in.
Played 4 missions no problem so i would suggest you check your installed game using steam client!.(verify instalation)
Trentscousin Oct 14, 2018 @ 9:42am 
DEVS PLEASE READ THIS:............... Please do NOT make all of the missions TIMED.
They did that in XCOM2 and one of the most downloaded mods was "Remove Timer".

Find another way to add tension.

I want you to do very well so you will continue to support this great game, (and also revisit SR).
kensw Oct 22, 2018 @ 3:33pm 
Dev diaries 4 and 5 are out. This post needs to be updated
missdeliana Oct 23, 2018 @ 12:58am 
Originally posted by kennethsw:
Dev diaries 4 and 5 are out. This post needs to be updated
On it! Thank you for the reminder.
madocs Feb 11, 2019 @ 8:25pm 
Sooo... Urban Warfare... Where can we find information about this DLC upcoming? I have looked and failed to find (Stupid Google!!)
kensw Feb 27, 2019 @ 1:24pm 
Originally posted by missdeliana:
Latest updated with Developer Diaries #8: The Tropical Biome:
https://forum.paradoxplaza.com/forum/index.php?threads/developer-diaries-8-the-tropical-biome.1133070/

Time for another update to this thread ?
Tanuki Parade Jun 23, 2019 @ 3:16pm 
Hi devs. Just wondering if any future update is going to address the campaign, or character-driven elements specifically. I love your studio's past narratives. I was hoping to see the RPG aspect of the game buffed a little, but understand that it's mainly a combat engine. It just seems like the pilots are no different than any other mech-component, and was hoping to experience more of a human element.
Razor Nov 3, 2019 @ 9:54pm 
Devs, not that you "care" but 4 rounds to escape and putting trees on the already nonsensical LZ? I had killed everything and my assault was running like mad- 1 SQUARE -from LZ because of said trees slowing the sprint down!!!
For 1 turn the other guy has the face to say "ok Iam stopping this" mission failed and no salvage... Almost as good as the mechs animations #sarcasm
Who had the great idea of: after a whole damn battle and zone control have 4 turns TO RUN (FROM NOTHING) OR LOSE EVERYTHING?!
kensw Nov 3, 2019 @ 10:14pm 
Originally posted by Razor:
Devs, not that you "care" but 4 rounds to escape and putting trees on the already nonsensical LZ? I had killed everything and my assault was running like mad- 1 SQUARE -from LZ because of said trees slowing the sprint down!!!
For 1 turn the other guy has the face to say "ok Iam stopping this" mission failed and no salvage... Almost as good as the mechs animations #sarcasm
Who had the great idea of: after a whole damn battle and zone control have 4 turns TO RUN (FROM NOTHING) OR LOSE EVERYTHING?!

Next time just eject the slow guy - no pilot injury and you get the mech back - head repairs are quick and cheap - also you win
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