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What can help to move farther?
I want to try a mech dedicated to melee, in this context, i would like to know all the things that you could know to help this mech to have more movement. :)
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Showing 1-14 of 14 comments
kknd Jun 28, 2018 @ 9:28pm 
Originally posted by JB-emmanuel-Zorg:
I want to try a mech dedicated to melee, in this context, i would like to know all the things that you could know to help this mech to have more movement. :)
Jump Jets are one option. High enough piloting gets you more sprint speed (But ONLY sprint) other then that find the chassies that have high speeds. You can mouse over mobility in the mechlab to see the info on that now fortunately.:raven:

Edit: assuming your going pure Vanilla. There are mods for things like "You may sprint and melee." or "Juggernought allows Sprint to Melee." and things like TSM in Roguetech for more movement/melee damage.

but pure Vanilla is pretty much "Do you have enough piloting for the sprint bonus?" for options other then JJ's.:raven:
Last edited by kknd; Jun 28, 2018 @ 9:29pm
Hewlett Craphard Jun 28, 2018 @ 9:29pm 
Guts (primary) and then piloting (secondary) tree makes for a better melee pilot hands down, but it's piloting that ultimately helps with movement.
Lvl 8 guts and lvl 5 piloting will make the mechwarrior a "gladiator". The thing about the lvl 8 guts is that you can knock the enemy back an initiative phase with each successful melee attack.

Now having said all that.... it's all there in-game for you to read. You could have just done that to begin with. lol
Myriad Jun 28, 2018 @ 9:30pm 
I don't think anything affects movement. Certain mechs are faster than others. You just want to pick a fast one with high melee damage, such as the Shadow Hawk, Dragon, Banshee. Equip arm and leg mods and gyros that affect melee. The Dragon and Banshee are fast for their weight class with good melee, but that's about all they are. A lot of people use the Grasshopper because of it's 6 Support Hardpoints.
Hewlett Craphard Jun 28, 2018 @ 9:32pm 
Originally posted by kknd:
Originally posted by JB-emmanuel-Zorg:
I want to try a mech dedicated to melee, in this context, i would like to know all the things that you could know to help this mech to have more movement. :)
Jump Jets are one option. High enough piloting gets you more sprint speed (But ONLY sprint) other then that find the chassies that have high speeds. You can mouse over mobility in the mechlab to see the info on that now fortunately.:raven:

Edit: assuming your going pure Vanilla. There are mods for things like "You may sprint and melee." or "Juggernought allows Sprint to Melee." and things like TSM in Roguetech for more movement/melee damage.

but pure Vanilla is pretty much "Do you have enough piloting for the sprint bonus?" for options other then JJ's.:raven:

Yes, JJs help but that's not what he was asking.
They also weren't asking about mods, so I don't even know why you brought that up. :/
Hewlett Craphard Jun 28, 2018 @ 9:33pm 
Originally posted by Myriad:
I don't think anything affects movement.

Wrong. As already pointed out, piloting gives extra movement when sprinting.
Mistfox Jun 28, 2018 @ 9:42pm 
Originally posted by Hewlett Craphard:
Originally posted by Myriad:
I don't think anything affects movement.

Wrong. As already pointed out, piloting gives extra movement when sprinting.

Which I suspect is not their primary focus or rather combat is.
I got a tactical suggestion on how to close in though. Get the tactician skill that lets you move one initiative phase earlier and reserve turn until everyone has finished moving. Then you can move, fire, end turn, then move and melee the next round, so you're covering 2x the distance you normally could while not getting under fire. Same tactic used in light mechs in other words.
Last edited by Mistfox; Jun 28, 2018 @ 9:43pm
Hewlett Craphard Jun 28, 2018 @ 9:48pm 
Originally posted by Mistfox:
Originally posted by Hewlett Craphard:

Wrong. As already pointed out, piloting gives extra movement when sprinting.

Which I suspect is not their primary focus or rather combat is.

I suspect that you suspect wrong, because one has to close the gap before being able to engage in melee.
The tactics idea has some tiny amount of merit, but is kinda wasted, since the only other abilty on that tree is sensor lock, which is completely useless for melee.
Guts and piloting would be a far netter option.
That's not my opinion, that's just a fact.
With Guts, you can knock back initiative phases and use bulwark while doing so.
Last edited by Hewlett Craphard; Jun 28, 2018 @ 9:49pm
wesnef Jun 28, 2018 @ 9:54pm 
Yeah.

Mechs have three movement speeds:
- Walking (based on mech weight and engine size; there's no changing this)
- Sprinting (50% faster than walking)
- Jumping (based on how many jump jets you have; max = walking speed)

Sprinting can get a bonus from high Pilot skill, but that won't help you melee since you can't attack.
Jumping can move you "farther" than Walking, if the terrain you're crossing is difficult. But again, this won't help you melee, since you do a Death From Above attack instead (damaging your legs, unless it's a light/medium mech with good DFA leg mods)

There's no "+1 move speed" or "turbo engine" equipment you can purchase & install.

The only real options are tactical ones like Mistfox suggested, or picking a mech that's faster than the average for it's weight class (Quickdraw or Dragon in Heavies; Banshee in Assault; etc). Of course, having bigger engines, they have less weight for armor & weapons... especially the Banshee.
Myriad Jun 28, 2018 @ 10:10pm 
Originally posted by Hewlett Craphard:
Originally posted by kknd:
Jump Jets are one option. High enough piloting gets you more sprint speed (But ONLY sprint) other then that find the chassies that have high speeds. You can mouse over mobility in the mechlab to see the info on that now fortunately.:raven:

Edit: assuming your going pure Vanilla. There are mods for things like "You may sprint and melee." or "Juggernought allows Sprint to Melee." and things like TSM in Roguetech for more movement/melee damage.

but pure Vanilla is pretty much "Do you have enough piloting for the sprint bonus?" for options other then JJ's.:raven:

Yes, JJs help but that's not what he was asking.
They also weren't asking about mods, so I don't even know why you brought that up. :/


Originally posted by Hewlett Craphard:
Originally posted by Myriad:
I don't think anything affects movement.

Wrong. As already pointed out, piloting gives extra movement when sprinting.
You're the type of person who's quick to tell people they're wrong to try and glorify yourself aren't you. And If you took the time to notice, those first 3 replies were all posted at the exact same time. There were none when I started writing.

Yes Piloting does increase movement in the form of sprinting, but I get the feeling that's not what he was looking for. That extra 20% sprint don't mean jack when it comes to melee. He wants a fast Mech to reach the enemy and attack in the same turn. Melee Mechs should have full JJ's and Max leg armor to take advantage of a couple or three DFA's, which also trigger Support weapons.
JB-emmanuel-Zorg Jun 28, 2018 @ 10:25pm 
Thanks to all, for your interesting reflexions/tips!

I like very much that:
"Get the tactician skill that lets you move one initiative phase earlier and reserve turn until everyone has finished moving. Then you can move, fire, end turn, then move and melee the next round, so you're covering 2x the distance you normally could while not getting under fire".
Gonna try!

Once again, thank you all! :)
Last edited by JB-emmanuel-Zorg; Jun 28, 2018 @ 10:25pm
MinenSpecht Jun 28, 2018 @ 11:36pm 
Originally posted by wesnef:
There's no "+1 move speed" or "turbo engine" equipment you can purchase & install.

Vanilla is really bad for melee mechs. I tried running 4 melee banshees after a while to make the game more challenging.

But there are mods that provide melee focused equipmen tlike:

supercharger: 15% more heat generated +20% sprint +10%walk
Triple Strenght Myomer Modules: Weight 0 +2% melee +5% sprint (max 6 on a mech stack)

And so on.

But the most important thing killing melee in vanilla is evasion. If you dont have evasion modded not to be reduced when shot, fielding a melee is basically a waste of firepower.
Mistfox Jun 28, 2018 @ 11:47pm 
Originally posted by Hewlett Craphard:
With Guts, you can knock back initiative phases and use bulwark while doing so.

Useless vs assaults since there is no 0 phase to knock back into. Not to mention you didn't solve the problem you brought up, getting into range to knock back in the first place. The tactic I stated is standard for light mechs, hell there is even a tooltip on the loading screen that tells you that. What I suggested would let a mech cover 2x walking distance into melee range without getting shot to pieces. Which is also how light mechs hit and run without dying.

If it works, it works. Nothing you can complain about. Not that it stops people from trying. I'll ignore the attempted slight as something below me to fight over.
Last edited by Mistfox; Jun 28, 2018 @ 11:52pm
L37 Jun 29, 2018 @ 12:41am 
There is also a possibility to use vigilance to gain initiative buff when needed, and it works well with being really close to enemies and being shot at.
kknd Jun 29, 2018 @ 3:10am 
Originally posted by MinenSpecht:
Originally posted by wesnef:
There's no "+1 move speed" or "turbo engine" equipment you can purchase & install.

Vanilla is really bad for melee mechs. I tried running 4 melee banshees after a while to make the game more challenging.

But there are mods that provide melee focused equipmen tlike:

supercharger: 15% more heat generated +20% sprint +10%walk
Triple Strenght Myomer Modules: Weight 0 +2% melee +5% sprint (max 6 on a mech stack)

And so on.

But the most important thing killing melee in vanilla is evasion. If you dont have evasion modded not to be reduced when shot, fielding a melee is basically a waste of firepower.
Yeah that's been my experience on Melee as well. There are mods that offer options to support it, but Vanilla lacks any way to sprint and melee, which is really the issue. Not to mention it takes a mod to let you do what the AI can do and pick where you want to attack from. (The default value is 3 spots, the AI is allowed any spot it can reach. Changing the value as the mod does evens the playing field in this reguard.):raven:
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Date Posted: Jun 28, 2018 @ 9:11pm
Posts: 14