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As an aside, flamethrowers and other support weapons will go off on a melee attack as well. But you'd see the melee attack first, which doesn't seem to be the case for you.
lol balancing 50 tons on 2 stilts is bad enough. can you imagine someone lifting his mech' leg up to stomp....then tipping over onto his back? :)
What would be nice, completely aside from this, is if you could choose to move to a position then select melee as an action, which would allow you to make melee attacks from behind the opponent, and have your small support weapons engage after the melee attack on the rear armor of the opponent.
But for whatever reason, all melee attacks are from a front or flank facing, unless it's the AI making it. In which case if it's a Light Mech, it's almost always from the back. Urbies seem to particularly like this, but it only tends to work if they have a movement to make before melee. If they're right next to you, they don't move around before the melee. They will select another close target and do it however.
It's worth noting that being able to choose which vector/facing to use when making a melee attack would benefit Light Mechs considerably. Tactically speaking, if you have the option to melee from a point where structure is exposed and have support weapons, then that would be far better than a facing which is fully armored.
Pretty sure there's no such issue in the tabletop-game. :p