BATTLETECH

BATTLETECH

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Noobzor.CH Jun 21, 2018 @ 5:31am
Wait... flamers have ammo ?
Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense.
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Showing 1-12 of 12 comments
Mistfox Jun 21, 2018 @ 5:36am 
It's a balance thing. Not to mention BT had 2 different flamers, one with ammo, one without. The one with is usually a vehicle weapon.
Lt. Dead Jun 21, 2018 @ 5:37am 
I agree, it´s outside of the lore, the only flammers with ammo were the ones for ICE vehicles. I´ve stoped using the flamers using instead small lasers
Noobzor.CH Jun 21, 2018 @ 5:47am 
Originally posted by Mistfox:
It's a balance thing. Not to mention BT had 2 different flamers, one with ammo, one without. The one with is usually a vehicle weapon.

Aye, IMO it would have been better to balance the flamer stats, instead of ammo count. But oh well, only a minor complaint to be honest. The enemy mechs are good enough to keep overheating themselves, plasma shower or not. :steamhappy:
graystripe Jun 21, 2018 @ 6:03am 
flamers are very short range weapon.

to balance the flamers weapon stats, it will be difficult.

1) range (no changes will be needed)

2) damage (it can never be as high as small lasers)

3) amount of heat generated by the weapon (no changes is needed)

4) overheat the enemy mech (might be increased just to make up for not changing the others)
sabennett60 Aug 22, 2018 @ 12:44pm 
Where did you find that flammers used ammo. I know they do, mine ran out. When, after the battle, I examined them in the bay nowhere did it state an ammo constraint, in fact the description stated they used superheated plasma.
Mohrrunkel Aug 22, 2018 @ 1:07pm 
Originally posted by Kiryan:
No way to increase it sadly.
Wrong. Not within the gamerules, but there is an easy way to increase the ammo, add ammo bins to the game or to make it ammoless as it should have been.
watcherzero Aug 22, 2018 @ 1:32pm 
" that lore-wise the 'Mech directly ejects the plasma from it's reactor core"

Surely thats finite? You can only eject so much of your mechs reactor fuel as a weapon before it will ultimately run dry.
Mistfox Aug 22, 2018 @ 1:33pm 
Originally posted by Mohrrunkel:
Originally posted by Kiryan:
No way to increase it sadly.
Wrong. Not within the gamerules, but there is an easy way to increase the ammo, add ammo bins to the game or to make it ammoless as it should have been.

The problem is then you get people in Firestarters mass cooking others in Multiplayer. It was never a science thing but a game balance thing.

In the TT, remember, flamers don't do heat damage, they do 3 damage for 2 heat, unless you played with the optional rules.
Mistfox Aug 22, 2018 @ 1:40pm 
Originally posted by Kiryan:
Originally posted by Mohrrunkel:
Wrong. Not within the gamerules, but there is an easy way to increase the ammo, add ammo bins to the game or to make it ammoless as it should have been.
... not wrong within the game as it is right now.
Of course, I'm sure someone could just mod it in.

....actually... go to the datafiles in the json, change flamer ammo box availability to 'True' with notepad. It lets you add flamer ammo boxes.

They took it out for balance but yes, it was in there.
Mohrrunkel Aug 22, 2018 @ 1:59pm 
Ofc it was for balance reasons, but there is almost no MP anyway, so why not change the game for yourself.
Petrothian Aug 22, 2018 @ 2:10pm 
Originally posted by watcherzero:
" that lore-wise the 'Mech directly ejects the plasma from it's reactor core"

Surely thats finite? You can only eject so much of your mechs reactor fuel as a weapon before it will ultimately run dry.

Yah, this feels more errrrm, realistic (cant say that with a straight face), have to watch your mech's fuel levels if you are a mechwarrior and just venting everything with mass.
Mistfox Aug 22, 2018 @ 3:49pm 
Originally posted by Petrothian:
Originally posted by watcherzero:
" that lore-wise the 'Mech directly ejects the plasma from it's reactor core"

Surely thats finite? You can only eject so much of your mechs reactor fuel as a weapon before it will ultimately run dry.

Yah, this feels more errrrm, realistic (cant say that with a straight face), have to watch your mech's fuel levels if you are a mechwarrior and just venting everything with mass.

You should check out what they use as reaction mass in jump jets. Strong recommendation. Do not stand anywhere near jumping mechs.:steammocking:
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Date Posted: Jun 21, 2018 @ 5:31am
Posts: 12