BATTLETECH

BATTLETECH

View Stats:
WakabaGyaru Feb 6, 2018 @ 12:06am
No customization for Inner Sphere Mechs, please
Guys, this is only Clan Omni-Mechs feature. Please, stop copying this fail from one game to another. You just ruin difference between mechs whel allow to customize them.
Last edited by WakabaGyaru; Feb 6, 2018 @ 12:09am
< >
Showing 1-15 of 49 comments
kensw Feb 6, 2018 @ 1:26am 
Limited customization is going to be allowed.
No engine swaps
limited weapon hardpoints
support - mg's , small lasers , and flamers only
energy hardpoint - med laser up to ppc
autocannon - ac2 - to ac20
missle hardpoint - all missles
No double heatsinks or xl engines or ferro armor etc. just 3025 inner sphere tech
So you can shift around waepons and armor , heatsinks somewhat
Also can mount jumpjets on any mech if you can afford it
You cannot add or change hardpoints types on mech
Must balance your weight - upgrade something remove something for weight.
Last edited by kensw; Feb 6, 2018 @ 1:28am
Sinjen Blackstar Feb 6, 2018 @ 5:09am 
They are being pretty conservative this time around. They are not doing the meta where you can mount as much of the most op weapon on every mech.
Chaon Feb 6, 2018 @ 5:28am 
Originally posted by Wakaba-chan:
Guys, this is only Clan Omni-Mechs feature. Please, stop copying this fail from one game to another. You just ruin difference between mechs whel allow to customize them.

Sorry but from the first time Battletech came out, you have been able to customise your mechs.

You had certain limitations you had to stay within but you could replace engines, armor, equipment, weapons, heat sinks, etc as long as you stayed within weight liits and critical slot limits.

What was not really done was the time needed for those customisations to be done. Later on, further rules were created that said how long it took to do various things and how much it cost but you could always customise your mechs.

When the Clans came, the Omnimech was invented and thus the idea that customisation of Omnimechs would take hours when IS mechs took days or weeks to be customised.

But that is the table top game.

In HBS Battletech, we have some serious limitations on customisation we know for sure.

As said, we won't be able to change engines (big limitation), we will have to work with hard points (four types) and customisation will take time and money in the campaign. We will also have the scarcity of weapons and mechs to deal with.

You can't customise if you don't have the weapons you want to install.
Originally posted by Wakaba-chan:
Guys, this is only Clan Omni-Mechs feature. Please, stop copying this fail from one game to another. You just ruin difference between mechs whel allow to customize them.

it´s not true... you always could refit a Mech in the board game, too, at least weapons and other utilities... it just takes alot of time ... like days and even weeks... and good mechanics as well as the right spare parts and components, all dependent on what you wanna change.


Clans advantage is that they can do it within a few hours and even - with a mobile outpost- out on the field.. thanks to the modular system... engines etc are tough even for them.

if you think boating is an invention of the computer games, you are mistaken ;)
in contrary, MechWarrior 4, MWO and HBS-Battletech actually put a limit to it, not the board game and earlier computer games ;)


if you want proof, at least look into MW 3, which follows the board game´s original construction- and duel-rulesets ;)
Last edited by Jackrabbit_V6/ RSProduxx; Feb 6, 2018 @ 6:30am
MAD-3R_Marauder Feb 6, 2018 @ 9:47am 
Also, be aware that you will absolutely, positively _need_ to be able to swap out weapons from what we have learned, because you _will _ lose weapons and equipment on your mechs and if you lose, say, the PPC on your Vindicator, but don't have a spare lying around (and no, you won't swim in spares like you did in the Mechwarrior(MechCommander games), there will be only three choices for you.
A) Leave the mech at base and enter the fight one mech short (or with a less suited one, if you have a spare mech - which is a big if, at least in the first part of the campaign)
B) Use the Vindy without it's main weapons
C) Have your tech mount that large laser you pulled off the wreck of the pirate leader's Blackjack-D four weeks ago.

@Jackrabbit
Well, to be honest, all the video games followed the _construction_ rules, not the customizations rules which would have required tech-skill rolls for custom jobs.
Originally posted by MAD-3R_Marauder:

@Jackrabbit
Well, to be honest, all the video games followed the _construction_ rules, not the customizations rules which would have required tech-skill rolls for custom jobs.

true that, although my point just was that it were the later computer games (MW4, MC and MWO, now BT and MW5) that put limits to weapon/ equipment mounting, not the board game :)
Last edited by Jackrabbit_V6/ RSProduxx; Feb 6, 2018 @ 9:52am
jkizer Feb 6, 2018 @ 10:45pm 
personly I hated the hardpoint idea. I say go with board game rule set. weapons swap ok takes some time. engine swap even more time or rebuild look at months in the right type of facility.
wolftrap Feb 7, 2018 @ 12:43am 
There is a reason why in 3025 there where 4-5 variants of almost all the battlemechs out there....if u wanted to save money as a merc company u tried to get all energy based ones.....slight customization fine.....doing what ppl loved to do in old MW3+ games and put 15+ Small Lasers on a fast mech and aim for the enemies leg.......no please
Sinjen Blackstar Feb 7, 2018 @ 8:14am 
Originally posted by wolftrap:
There is a reason why in 3025 there where 4-5 variants of almost all the battlemechs out there....if u wanted to save money as a merc company u tried to get all energy based ones.....slight customization fine.....doing what ppl loved to do in old MW3+ games and put 15+ Small Lasers on a fast mech and aim for the enemies leg.......no please

Those min-max meta builds were very unrealistic. Nobody would have fielded a mech with only short range lasers in a realistic battlefield. I could see a mech focused as a brawler, but even those designs typically have some weapon variety and atleast one medium to long range weapon. Even the hatchetman has an AC10.
MAD-3R_Marauder Feb 7, 2018 @ 9:41pm 
This was just posted on the forums (a tweet by @HBS_tratchen)

https://community.battletechgame.com/forums/threads/10917/comments/212867

SaltyClownShoes Feb 8, 2018 @ 11:19am 
Originally posted by Sinjen Blackstar:
Originally posted by wolftrap:
There is a reason why in 3025 there where 4-5 variants of almost all the battlemechs out there....if u wanted to save money as a merc company u tried to get all energy based ones.....slight customization fine.....doing what ppl loved to do in old MW3+ games and put 15+ Small Lasers on a fast mech and aim for the enemies leg.......no please

Those min-max meta builds were very unrealistic. Nobody would have fielded a mech with only short range lasers in a realistic battlefield. I could see a mech focused as a brawler, but even those designs typically have some weapon variety and atleast one medium to long range weapon. Even the hatchetman has an AC10.

As I recall, Wolf's Dragoons tended to roll with a couple crazy builds in black widow company.

The the way I see it, in competitive play there's a choice in the match setup. You can play with either custom allowed or stock mechs. In single player missions, I say anything goes.

Limiting more than the above is only going to make the game fall out of popularity faster. It's already limited enough with hard points and no engine customization.
PocketYoda Feb 8, 2018 @ 10:27pm 
Isn't this singleplayer why do we care about garbage meta...
Originally posted by DanteYoda:
Isn't this singleplayer why do we care about garbage meta...

there´s a (pvp) multiplayer, too... so i guess it´ll not take long until you´ll see the same mechbuilds over and over again... but that´s not the game to blame, it´s the players ;)

even if there weren´t customization allowed at all, people would just take the "best" mechs available... an we all (at least those who know the franchise) know that these exist...
Last edited by Jackrabbit_V6/ RSProduxx; Feb 8, 2018 @ 11:40pm
PocketYoda Feb 9, 2018 @ 5:00am 
Originally posted by Jackrabbit-yt/tw rsproduxx-:
Originally posted by DanteYoda:
Isn't this singleplayer why do we care about garbage meta...

there´s a (pvp) multiplayer, too... so i guess it´ll not take long until you´ll see the same mechbuilds over and over again... but that´s not the game to blame, it´s the players ;)

even if there weren´t customization allowed at all, people would just take the "best" mechs available... an we all (at least those who know the franchise) know that these exist...
Lucky i wont bother with pvp..
Originally posted by DanteYoda:
Originally posted by Jackrabbit-yt/tw rsproduxx-:

there´s a (pvp) multiplayer, too... so i guess it´ll not take long until you´ll see the same mechbuilds over and over again... but that´s not the game to blame, it´s the players ;)

even if there weren´t customization allowed at all, people would just take the "best" mechs available... an we all (at least those who know the franchise) know that these exist...
Lucky i wont bother with pvp..

ye, me neither (i guess) but we are not alone on this world..
< >
Showing 1-15 of 49 comments
Per page: 1530 50

Date Posted: Feb 6, 2018 @ 12:06am
Posts: 49